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Nightfall rebalancing is GREAT (Destiny)

by Kahzgul, Thursday, September 10, 2015, 14:36 (3459 days ago)

You may know that I've been burned out on Destiny for a long time. I refuse to preorder (still sticking to my guns on that) and I've been pretty down on what I feel were the very poor design decisions made for 1.0.

Which is why I was so dang surprised by how much fun I had last night running the Nightfall and Weekly Heroic. It was a blast! I feel like enemy aim has been made far less accurate (or, rather, like the enemies tend to shoot at where you actually are rather than where you're about to be, so if you keep moving, you can dodge fairly effectively). The damage I was taking also seemed toned down a bit, so - even with the burns - I wasn't getting one-shot left and right. I also noticed that it was possible to get rid of enemy shields with non-elemental weapons, even if it did take a clip and a half from my AR. It's still nice to know you're not just wholly ineffective. I'm honestly not sure what other changes were made to PvE strike balance (I hadn't read about any, actually), but the net effect was wonderful. The nightfall was challenging, and we each died at least once (no wipes though), but it wasn't so challenging that we felt like the only path to success was to cheese encounters or stay way in the back and snipe the whole time. We actually entered Omnigul's room while she was still alive and as long as we kept moving, we were able to do some fancy acrobatics and bring the fight to the bad guys. So much more fun than playing peekaboo.

Having that sense that you can play just a hair looser than pre 2.0 really makes the experience enjoyable. This was an unexpected change, but I'm so glad it was made.

My only sadface moment was realizing that golden gun still can't kill a full shielded red health hive wizard, even with solar burn on. So lame. I want my super to feel super. Right now it feels like a shield dropper or grunt killer rather than a thing that saves the day.

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You're just better than you remember.

by Funkmon @, Thursday, September 10, 2015, 15:02 (3459 days ago) @ Kahzgul

The 2.0 changes actually make nightfalls harder in terms of gameplay. Also, they didn't seem to be active on this one anyway. We wiped once and went to orbit, for example.

The nightfall had very favourable burns, and the weekly it sounds like you played how it might be supposed to be played. We kill all the adds, which are tied to Omnigul's health, and have no danger running around the room to do it. Since there was no burn, Omnigul isn't too much of a concern.

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Naw, that ain't it

by Kahzgul, Thursday, September 10, 2015, 15:40 (3459 days ago) @ Funkmon
edited by Kahzgul, Thursday, September 10, 2015, 15:43

The 2.0 changes actually make nightfalls harder in terms of gameplay. Also, they didn't seem to be active on this one anyway. We wiped once and went to orbit, for example.

Weird. Did you do it last night or the night before? We ran last night.


The nightfall had very favourable burns, and the weekly it sounds like you played how it might be supposed to be played. We kill all the adds, which are tied to Omnigul's health, and have no danger running around the room to do it. Since there was no burn, Omnigul isn't too much of a concern.

It was definitely different. I got sniped a couple of times and didn't die, my buddy ate an cursed thrall explosion and lived, I guarantee the enemy shots were hitting me far less often. Instead of "pop my head out and get sniped instantly" I was able to do things like hop out, shoot a few times, and hop back to cover without being hit. We even fought Phogoth the way you're supposed to fight him instead of hanging back in the shrieker room and sniping, and it was a little hairy but honestly not bad at all. Phogoth went down FAST.

As for burns, I was using a new, unleveled AR that I got from New Monarchy rep (no burn attached) for the majority of the run.

And with Omnigul we never once cleared all of her adds before getting her health low enough to spawn new ones. I was running in there dodging boomers and wizard bolts and coming out relatively unscathed as long as I kept moving and didn't accidentally get stuck on a wall (which did happen. That ended badly).

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Naw, that ain't it

by Funkmon @, Thursday, September 10, 2015, 15:51 (3459 days ago) @ Kahzgul

Last night.

I still think you might just be good and you're not remembering your days as a worse player fondly. Omnigul on heroic is a different beast. It is pretty easy. You may be remembering it on no burn nightfall. Cursed thralls are survivable even on epic at full health. Only like 3 enemies on the nightfall actually do void damage, giving you the time to use a non elemental primary. This combined with you being good may make you be surprised at how easy it is.

I remember running Draksis about a month ago and thinking "wow, this is it?" It used to be hard. It weren't no more. Theoretically, your light level may be helping you, but on the nightfall, the enemies were basically the same light level as you anyway. I don't think it is, but it's possible.

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Naw, that ain't it

by Kahzgul, Thursday, September 10, 2015, 17:08 (3459 days ago) @ Funkmon

Last night.

I still think you might just be good and you're not remembering your days as a worse player fondly. Omnigul on heroic is a different beast. It is pretty easy. You may be remembering it on no burn nightfall. Cursed thralls are survivable even on epic at full health. Only like 3 enemies on the nightfall actually do void damage, giving you the time to use a non elemental primary. This combined with you being good may make you be surprised at how easy it is.

I remember running Draksis about a month ago and thinking "wow, this is it?" It used to be hard. It weren't no more. Theoretically, your light level may be helping you, but on the nightfall, the enemies were basically the same light level as you anyway. I don't think it is, but it's possible.

I don't know. It definitely felt like, in both strikes, I was able to move through the gamespace without getting pinned down and without getting insta-gibbed as soon as I broke cover. That's a really new feeling for me in the higher tier PvE of this game. It was not like the strike playlist where it's just a cakewalk; I was definitely being punished if I stayed in the open too long or got stuck on geometry or something, but I was able to move, cover to cover, in a way that I have not been able to before.

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The burns don't work against you this week

by CruelLEGACEY @, Toronto, Thursday, September 10, 2015, 17:18 (3459 days ago) @ Kahzgul

Last night.

I still think you might just be good and you're not remembering your days as a worse player fondly. Omnigul on heroic is a different beast. It is pretty easy. You may be remembering it on no burn nightfall. Cursed thralls are survivable even on epic at full health. Only like 3 enemies on the nightfall actually do void damage, giving you the time to use a non elemental primary. This combined with you being good may make you be surprised at how easy it is.

I remember running Draksis about a month ago and thinking "wow, this is it?" It used to be hard. It weren't no more. Theoretically, your light level may be helping you, but on the nightfall, the enemies were basically the same light level as you anyway. I don't think it is, but it's possible.


I don't know. It definitely felt like, in both strikes, I was able to move through the gamespace without getting pinned down and without getting insta-gibbed as soon as I broke cover. That's a really new feeling for me in the higher tier PvE of this game. It was not like the strike playlist where it's just a cakewalk; I was definitely being punished if I stayed in the open too long or got stuck on geometry or something, but I was able to move, cover to cover, in a way that I have not been able to before.

As Funkmon pointed out, very few Hive enemies deal Void damage, and none of them do Solar damage, so the burns this week worked completely in our favor. In most nightfall strikes, it is the burns that make enemy fire so deadly. That simply isn't the case with this week's strike.

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The burns don't work against you this week

by Kahzgul, Thursday, September 10, 2015, 18:12 (3459 days ago) @ CruelLEGACEY

Last night.

I still think you might just be good and you're not remembering your days as a worse player fondly. Omnigul on heroic is a different beast. It is pretty easy. You may be remembering it on no burn nightfall. Cursed thralls are survivable even on epic at full health. Only like 3 enemies on the nightfall actually do void damage, giving you the time to use a non elemental primary. This combined with you being good may make you be surprised at how easy it is.

I remember running Draksis about a month ago and thinking "wow, this is it?" It used to be hard. It weren't no more. Theoretically, your light level may be helping you, but on the nightfall, the enemies were basically the same light level as you anyway. I don't think it is, but it's possible.


I don't know. It definitely felt like, in both strikes, I was able to move through the gamespace without getting pinned down and without getting insta-gibbed as soon as I broke cover. That's a really new feeling for me in the higher tier PvE of this game. It was not like the strike playlist where it's just a cakewalk; I was definitely being punished if I stayed in the open too long or got stuck on geometry or something, but I was able to move, cover to cover, in a way that I have not been able to before.


As Funkmon pointed out, very few Hive enemies deal Void damage, and none of them do Solar damage, so the burns this week worked completely in our favor. In most nightfall strikes, it is the burns that make enemy fire so deadly. That simply isn't the case with this week's strike.

Absolutely, but the Weekly Heroic (with no burns) also felt a lot more fair and fun.

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No changes to the heroic either

by CruelLEGACEY @, Toronto, Thursday, September 10, 2015, 18:59 (3459 days ago) @ Kahzgul

As Funkmon said, none of the strike balance tweaks go live until the 15th. I did the heroic just yesterday, and it didn't feel any different to me. Maybe you were just having a really good day :)

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Man, I guess so? Maybe the weapon changes were enough?

by Kahzgul, Thursday, September 10, 2015, 21:43 (3459 days ago) @ CruelLEGACEY

Because it felt sooooooo different. Everyone in the fireteam was saying so (and this was not our all-star fireteam, either).

Man, I guess so? Maybe the weapon changes were enough?

by electricpirate @, Thursday, September 10, 2015, 22:01 (3459 days ago) @ Kahzgul

Because it felt sooooooo different. Everyone in the fireteam was saying so (and this was not our all-star fireteam, either).

All primary weapon damage was ticked up against the AI, so maybe things just felt a little less spongy?

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Man, I guess so? Maybe the weapon changes were enough?

by Kahzgul, Friday, September 11, 2015, 22:05 (3458 days ago) @ electricpirate

Because it felt sooooooo different. Everyone in the fireteam was saying so (and this was not our all-star fireteam, either).


All primary weapon damage was ticked up against the AI, so maybe things just felt a little less spongy?

Definitely true. I could see the shields of shielded enemies going down in chunks as my AR hit them.

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