For those dipping their toe back in (Destiny)

by SilverBrin, Thursday, September 17, 2015, 18:31 (3451 days ago)

I've had an incredible experience with The Taken King so far. I'm someone that enjoyed Destiny but lost interest in it early on. I'm reading a lot of comments on here from people debating on whether they should give it another go, people confused as to how the critical response turned upside down from disappointed with the core game to overwhelmingly positive for the DLC, and others still disappointed by the DLC.

I've been playing through the expansion with a group who like myself, stopped playing early on, but were eager to see new content. If you are expecting a fundamental structural change to Destiny, use some common sense here. It is a DLC. So if you didn't like the initial Destiny structure/skeleton, seeing it with some flesh and skin may not change your view of the Destiny body. If you liked the skeleton, but just wanted to connect, this is your chance to have a great relationship with the game. And if you mostly enjoyed Destiny but lost incentive to keep loading it up, there is a shift of focus from the material, to the experiential.

I urge people to NOT look at The Taken King as a feature list of fixes and community requests:

More character development: Check
More exposition: Check
Grind fixes: Check
Light Level fixes: Check
New Raid: Check
etc...

You CAN look at The Taken King as a feature list, but you will more than likely miss the new design approach to level and gameplay interaction that governs what I find to be the biggest improvement to the game: having fun NOT shooting at anything.

Destiny at times faces "shoot the mans" fatigue. Like all shooters, there is a very difficult challenge of creating replay-ability and variety, while escalating the difficulty through shooting at various silhouettes that shoot back. Destiny's core gameplay outside of crucible and raiding is killing and riding the sparrow. New weapons, and new silhouette skins pay decreasing dividends with each iteration. And on a halo -> Destiny continuum, some of us have shot a lot of mans with Bungie over the past 15 years. So then what can The Taken King possibly do with a problem so intrinsic to the genre?

The Taken King changes its focus from giving you more stuff to shoot at and refocuses on your exploring environments and connecting to the Destiny universe. Something the original Halo was incredibly successful at. (You will see quite a few nods to Halo:CE in fact).

Hypnotic level design with giant unused areas that exist solely for you to discover, scan, and think. Jumping puzzles. History. Lore. There is space to breathe. Vistas to sit down and gaze upon. You'll enjoy the creativity and imagination of a realized vision, rather than hollow rooms and canyons for you to passively kill and pass through. The new design influences your behavior so that you aren't in a hurry to find the next door to open, or the next check point to trigger. But you can let some of the Destiny universe that's been hinted at all along, wash over you like the first time you landed on Halo. Don't get me wrong, there are plenty of baddies to kill. But when you start pulling your ghost out and looking at creepy statues, your trigger finger gets less and less itchy. You find you don't need waves and waves of Fallen and Hive to smash in order to enjoy the game. And you may not care about what gear or level you have anymore. They put a lot of love into these new levels. So go on and experience them.

If all that sounds really boring to you, there IS a checklist of fixed stuff, new thingys, shiny wearables, and slick abilities. But I challenge you to play this expansion less materially, and focus on the return to core gameplay. Passionately composed environments, characters, and stories. After playing it, the next time you return to a moon patrol for shiny chests and helium, you may catch yourself daydreaming while looking up into the sky instead. This is what the expansion accomplishes. Not a structural overhaul, but a spiritual one.

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+1, well said.

by Xenos @, Shores of Time, Thursday, September 17, 2015, 18:35 (3451 days ago) @ SilverBrin

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Great write-up

by marmot 1333 @, Thursday, September 17, 2015, 18:43 (3451 days ago) @ SilverBrin

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For the first time ever we found ourselves saying...

by Psyrixx, Thursday, September 17, 2015, 18:45 (3451 days ago) @ SilverBrin
edited by Psyrixx, Thursday, September 17, 2015, 18:49

"Wow, Destiny actually feels like a Bungie game."

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Well said

by car15, Thursday, September 17, 2015, 18:59 (3451 days ago) @ SilverBrin

TTK has addressed a ton of the issues I had with vanilla Destiny. It's not quite where it should be yet, but it took a quantum leap in the right direction.

Bungie done good.

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Gave my disc away today

by Jillybean, Thursday, September 17, 2015, 19:08 (3451 days ago) @ SilverBrin

I gave it to Ruth, who's too poor and studenty to buy her own copy. Although I have just heard that without the DLC you're locked out of some playlists so we'll see how she fares. I might be buying her the DLC for Christmas.

For me, and I'm not looking to shame anyone with a different opinion before Kermit and Mig jump to defend fair Bungie, I was so disappointed with the game that the price tag alone associated with TTK was too big a barrier. I find the response to the DLC really interesting. It is, as you said, very positive.

I thought it was interesting also that you said TTK was a move to the experiential - I would have described Destiny as all experience and perception, the experience of shooting people and moving between beautiful vistas was always there. It was the meat beneath that I really struggled to engage with.

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Gave my disc away today

by car15, Thursday, September 17, 2015, 19:50 (3451 days ago) @ Jillybean

Although I have just heard that without the DLC you're locked out of some playlists so we'll see how she fares.

This is by far by biggest complaint with TTK. While the expansion itself is fantastic, the way Bungievision has crippled the base game to "encourage" players to buy it isn't so great. Basically, if you don't have TTK, you're being locked out of a ton of content that was included with the price of the main game all the way back in 2014. That's not right.

No subscription fees, my ass.

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Gave my disc away today

by MacGyver10 ⌂, Tennessee, Thursday, September 17, 2015, 19:50 (3451 days ago) @ Jillybean

I gave it to Ruth, who's too poor and studenty to buy her own copy. Although I have just heard that without the DLC you're locked out of some playlists so we'll see how she fares. I might be buying her the DLC for Christmas.

For me, and I'm not looking to shame anyone with a different opinion before Kermit and Mig jump to defend fair Bungie, I was so disappointed with the game that the price tag alone associated with TTK was too big a barrier. I find the response to the DLC really interesting. It is, as you said, very positive.

I thought it was interesting also that you said TTK was a move to the experiential - I would have described Destiny as all experience and perception, the experience of shooting people and moving between beautiful vistas was always there. It was the meat beneath that I really struggled to engage with.

I'm right there with you, I deleted my digital copy a while back and will wait on the Taken King to come in line with my projected pricing despite it's glowing reviews. Despite that, I still enjoy reading the posts here as other people's written out passion can be fun to experience.

- MacGyver10

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Gave my disc away today

by Jillybean, Thursday, September 17, 2015, 20:01 (3451 days ago) @ MacGyver10

Agreed - I'm pleased that other people are enjoying the game. Just like I'm pleased when people have fun in CoD or something. But if you need me I'll be shoe shopping in Los Santos

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Gave my disc away today

by Revenant1988 ⌂ @, How do I forum?, Thursday, September 17, 2015, 21:50 (3451 days ago) @ Jillybean

I'm watching it cautiously.

Sure, people are singing it's praises left and right, and many of the people who swore they were "done" with Bungie and Destiny are still around doing the same (wow, by the way) I'm just kinda watching and thinking "K, for how long?"

How long until this content is exhausted, and complaints about the "grind" set in?

Days?

Weeks?

Months?

The people who lamented that there wasn't enough to do, the very same ones who rushed through the content last year, who are rushing through it now.... how long?


It's been 2 days. Of course you all love it.

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Go ahead and wait. We'll be over here having fun ;)

by CruelLEGACEY @, Toronto, Thursday, September 17, 2015, 22:26 (3451 days ago) @ Revenant1988

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Gave my disc away today

by Funkmon @, Friday, September 18, 2015, 02:57 (3451 days ago) @ Jillybean

I don't think people would bother defending Bungie from your posts, because you don't attack them. You have a personal distaste for the game style, which is obviously fair and obviously correct for you. So, when you post here, while it's generally negative in reaction to Destiny, it's fine. You don't imply Bungie is dumb, you just say what you don't like. This is a subtle difference that is important. Where some people say "I don't like this and cannot believe Bungie made such a bone headed decision" you say "I don't like this."

Keep on keeping on, Jillybean. Glad you're here.

It took 14 years but..

by Bosticman, Thursday, September 17, 2015, 20:03 (3451 days ago) @ SilverBrin

Destiny has managed to replace Halo: CE as my favorite game. I have a year invested thus far. Sure there was a lot of grinding and at some point I almost said no, that's it I'm out. However I stuck it through and am glad I did. I'm in my mid 40's and my close friends that spent countless hours with me on Halo 1, 2, 3, Reach have all moved on due to life responsibilities. With the environment setup by Bungie, I'm able to play alone and not feel 'alone'. It's been ages since I fired up the Master Chief crash collection and I don't see myself purchasing Halo 5.

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