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New crucible gametype: Zone Control (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, September 23, 2015, 14:13 (3445 days ago)

So there is a new "Weekly" crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.

The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!

For anyone who would like to see it in action:

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New crucible gametype: Zone Control

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, September 23, 2015, 14:45 (3445 days ago) @ CruelLEGACEY

So there is a new "Weekly" crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.

The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!

For anyone who would like to see it in action:

Played some of it yesterday. Thought it was pretty funny how low the score was at the end (no individual points awarded either; all about controlling the zones).

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New crucible gametype: Zone Control

by Kermit @, Raleigh, NC, Wednesday, September 23, 2015, 15:05 (3445 days ago) @ Korny

So there is a new "Weekly" crucible playlist, in addition to the daily playlist. The weekly playlist works like the weekly heroic strikes: you get 10 legendary marks (if you win your match), up to 3 times per week.

The weekly playlist this week features a new game mode: Zone Control. It's like control, except kills don't grant you points. This makes it the first purely objective-based gametype in Destiny. Played a few rounds with Vortech and Slycrel last night, and had lots of fun!

For anyone who would like to see it in action:


Played some of it yesterday. Thought it was pretty funny how low the score was at the end (no individual points awarded either; all about controlling the zones).

Played a few games and was frustrated I didn't get Legendary Marks. (We lost.) Didn't know you had to win. Didn't know the objective. Durrrr.

Funny thing is, this is up my alley. KOTH was always my favorite Halo game type.

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Now they just need to reduce it to a single zone

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, September 23, 2015, 15:32 (3445 days ago) @ Kermit

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That jumps locations periodically.

by Kahzgul, Wednesday, September 23, 2015, 15:57 (3445 days ago) @ Blackt1g3r

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Control: Now with More Camping

by someotherguy, Hertfordshire, England, Wednesday, September 23, 2015, 23:42 (3445 days ago) @ CruelLEGACEY

And less opportunities for a losing team to make a comeback.

And more severe punishment for getting the bad spawn.

And way more advantage to the winning team when heavy comes around.

In case you can't tell, I'm not keen. I played one game (we won) and was incredibly impressed that Bungie have found a way to make Control even worse. Would have much preferred Crazy King or similar.

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Control: Now with More Camping

by Kahzgul, Thursday, September 24, 2015, 16:25 (3444 days ago) @ someotherguy

Yeah, the spawns are glaringly bad in Destiny's objective modes, and still pretty bad in other modes such as elimination when the whole team spawns at once.

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