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Why aren't there 6-player fireteams in patrol? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, September 23, 2015, 20:24 (3585 days ago) @ Xenos

1. They wanted to design for a number of people that made the most sense and allowed for the best encounters. With 4 they found that it would be too easy if it was also relatively easy to do with one person, and they found 3 to be the perfect number to balance that. (You can even see this in Halo. Halo on Legendary with more than 3 people is super easy).

I never understood why in that situation the enemies don't either get tougher, or have more spawn. In the Diablo games, each additional player increases the health of the enemy monsters. It's still easier with more people, but not by a ton.


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