Kotaku Split Screen podcast with Luke Smith on Taken King (Destiny)
by CougRon, Auburn, WA, USA, Friday, September 25, 2015, 19:44 (3443 days ago)
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Great listen. Pretty much confirms more secret endings too
by Xenos , Shores of Time, Friday, September 25, 2015, 19:46 (3443 days ago) @ CougRon
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Interesting changes coming to Trials of Osiris
by CruelLEGACEY , Toronto, Saturday, September 26, 2015, 16:13 (3442 days ago) @ CougRon
Sounds like they're aiming to make it even more difficult to make it to the Lighthouse. Wonder how that will shake out.
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Interesting changes coming to Trials of Osiris
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, September 26, 2015, 17:03 (3442 days ago) @ CruelLEGACEY
Sounds like they're aiming to make it even more difficult to make it to the Lighthouse. Wonder how that will shake out.
Can you elaborate? I don't have an hour to listen to a podcast.
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Interesting changes coming to Trials of Osiris
by CruelLEGACEY , Toronto, Saturday, September 26, 2015, 17:28 (3442 days ago) @ Cody Miller
Sounds like they're aiming to make it even more difficult to make it to the Lighthouse. Wonder how that will shake out.
Can you elaborate? I don't have an hour to listen to a podcast.
Luke didn't get specific, but he did say he wants that trip to the Lighthouse to be more prestigious. He said they're looking at tweaks to matchmaking so teams get matched up against other teams who are performing similarly well (in terms of win/loss... he specifically said "skill based matchmaking wouldn't work for trials").
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Interesting changes coming to Trials of Osiris
by slycrel , Saturday, September 26, 2015, 17:31 (3442 days ago) @ CruelLEGACEY
So the more you win, the harder it gets.
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Interesting changes coming to Trials of Osiris
by CruelLEGACEY , Toronto, Saturday, September 26, 2015, 17:43 (3442 days ago) @ slycrel
So the more you win, the harder it gets.
That's what I got from it. He referenced Harthstone as an example of things they are looking at, but I've never played it so I don't know what that exactly means.
*sigh* Wonderful
by someotherguy, Hertfordshire, England, Sunday, September 27, 2015, 01:15 (3442 days ago) @ CruelLEGACEY
The problem with making rewards more "prestgious" and elite is that it alienates a larger portion of your audience. Trials (and the attitude it seems to always bring with it) is the thing that almost made me quit Destiny, and I'm good at it. Lord knows how it makes people who aren't as good feel.
I don't really understand who benefits, if I'm honest. Except the type of person who likes to brag, I guess.
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*sigh* Wonderful
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, September 27, 2015, 01:29 (3442 days ago) @ someotherguy
The problem with making rewards more "prestgious" and elite is that it alienates a larger portion of your audience. Trials (and the attitude it seems to always bring with it) is the thing that almost made me quit Destiny, and I'm good at it. Lord knows how it makes people who aren't as good feel.
I don't really understand who benefits, if I'm honest. Except the type of person who likes to brag, I guess.
Phhh. Sound like SOMEBODY didn't make it to the lighthouse 10+ times. Why should we listen to you, causal? Go back and use that Gjallarhorn you got from Xur to do Crota.
The problem with making rewards more "prestgious" and elite is that it alienates a larger portion of your audience. Trials (and the attitude it seems to always bring with it) is the thing that almost made me quit Destiny, and I'm good at it. Lord knows how it makes people who aren't as good feel.
I don't really understand who benefits, if I'm honest. Except the type of person who likes to brag, I guess.
Phhh. Sound like SOMEBODY didn't make it to the lighthouse 10+ times. Why should we listen to you, causal? Go back and use that Gjallarhorn you got from Xur to do Crota.
Ha! I enjoyed that
by someotherguy, Hertfordshire, England, Sunday, September 27, 2015, 09:40 (3442 days ago) @ Cody Miller
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I quit after I got all the guns, and I don't think I'm even going to start on this expansion.
Were it so easy
by someotherguy, Hertfordshire, England, Sunday, September 27, 2015, 09:42 (3442 days ago) @ Funkmon
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I'm on the fence about it
by CruelLEGACEY , Toronto, Sunday, September 27, 2015, 18:25 (3441 days ago) @ someotherguy
As challenging as it can be to make it to the lighthouse, I thought year 1 Trials hit a pretty good sweet spot:
Most players wouldn't be able to get to the lighthouse week after week, it was at least within reach of most. You didn't need to be a great PvP player, as long as you put the time in to learn how to work well within a team, you stood a chance of making it at least once.
On the other hand, I wonder if Trials' appeal is niche enough that it's mostly the same small group of veterans going in every single week. For the competitive crowd, I can see the appeal of raising the stakes a bit. Bungie just needs to make sure they keep the balance between difficulty and the rewards.
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Kotaku Split Screen podcast with Luke Smith on Taken King
by Kermit , Raleigh, NC, Monday, September 28, 2015, 16:39 (3440 days ago) @ CougRon
Okay, Luke is awesome. Great interview. So many times when I hear interviews with developers they sound like politicians or aggressive pitchmen. Even when Luke uses euphemistic phrases like "opportunities to improve" it doesn't come across as weaselly to me.
It's evident that Luke is a Destiny fan, and not just a Destiny developer. One of the things that has always seemed to set Bungie apart is that they really like their own games and play them. That seems truer now than ever.