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Semantics. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, September 27, 2015, 15:34 (3441 days ago) @ narcogen

A quest is supposed to be an adventure in and of itself. We play video games for fun tasks and challenges. If you want delayed gratification, then delay the steps like with Jolly Holliday.

Everything you ask your players to do should be fun. Period. I'm still on the 'get 50 hadium flakes' portion of the quest Cruel is talking about, but am delaying it because it's so damn lame.

Your suggestion is also lame, since if you can do a quest without even trying to do it then what kind of quest is that?! I guess I'll just incidentally slay that dragon and save the princess while I'm doing some other thing.


From what I can see, your major problem with Destiny is rapidly becoming semantics. You don't like the way they use the words "legend" and now "quest".

It has nothing to do with that. If they give you an activity to do, and that activity is not for its own sake fun, and the suggestion is to just complete that activity incidentally while doing other things, that means:

1. The task is not challenging
2. The task is not interesting

If you can do it while doing other things, not thinking about it, how cool could it possibly be? I'm shocked there's opposition to my viewpoint, which is to make everything you do in the game as interesting as possible.


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