Polygon: The Taken King still hasn't gotten raid loot right (Destiny)

by Avateur @, Thursday, October 01, 2015, 20:16 (3437 days ago)

http://www.polygon.com/2015/10/1/9433965/destiny-loot-exotics

I can't say I disagree with a lot of this. I've been heavily relying on duplicates and year one exotics to get the shards I need to boost up my current exotic weapons and armor. Beyond that, I have nothing but rare armor. Every legendary piece I get is garbage in comparison, and the infusion rate isn't worth losing the current high light level that I need to continue rocking the Raid (or potentially Trials). I'm pretty much strictly relying upon Raid drops at this point to get me any kind of decent armor that can be infused (that's non-exotic).

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Polygon: The Taken King still hasn't gotten raid loot right

by cheapLEY @, Thursday, October 01, 2015, 20:26 (3437 days ago) @ Avateur

http://www.polygon.com/2015/10/1/9433965/destiny-loot-exotics

I can't say I disagree with a lot of this. I've been heavily relying on duplicates and year one exotics to get the shards I need to boost up my current exotic weapons and armor. Beyond that, I have nothing but rare armor. Every legendary piece I get is garbage in comparison, and the infusion rate isn't worth losing the current high light level that I need to continue rocking the Raid (or potentially Trials). I'm pretty much strictly relying upon Raid drops at this point to get me any kind of decent armor that can be infused (that's non-exotic).

While I can't entire disagree with some of his points, I still think it's the same old shit of folks complaining about things that aren't really that big of a deal.

I happen to agree with Luke Smith, in that chasing that perfect roll is part of the fun, rather than just getting one full raid set and having that be good enough. I really like the idea that having a "perfect" roll on every single piece of gear is basically impossible.

Granted, I generally don't pay that much attention to that sort of thing anyway. I get where I need to in Light, then see what perks I can work with from there, and play towards that style if I can.

I'm a casual when it comes to having the perfect stats and rolls and builds. I always have people in my Fireteam stop and say, "Here, let me change my skill tree and get my armor with different set of perks." It's very rare that I even think about that stuff, much less do it, other than in really difficult situations like Skolas used to be, or the Raid. I think I'm very much in the minority there, though. I play with what's the most fun, not what's the most useful.

Polygon: The Taken King still hasn't gotten raid loot right

by yakaman, Thursday, October 01, 2015, 20:35 (3437 days ago) @ Avateur

I have nothing but rare armor. Every legendary piece I get is garbage in comparison....

Honest to god, I love every Blue Warlock helmet, chest, glove set, and boot set I see. Conversely, I really dislike the Purple stuff, although Purple gloves are OK.

Godammit, I just want to look good. It's all about priorities...

Polygon: The Taken King still hasn't gotten raid loot right

by Avateur @, Thursday, October 01, 2015, 20:39 (3437 days ago) @ yakaman

Same. It sucks because I really enjoy the rares I have on right now, but I can't infuse them into higher light level with the ugly ass Seattle Seahawks legendary armors that Bungie keeps wanting me to use. Frankly, if I had the option to still use my Trials of Osiris armors and bump them all into year two, I'd have done it based on aesthetics alone. They work really well with a bunch of shaders that I enjoy using!

Polygon: The Taken King still hasn't gotten raid loot right

by marmot 1333 @, Thursday, October 01, 2015, 20:48 (3437 days ago) @ Avateur

ugly ass Seattle Seahawks

Yeah.. why is so much of my titan gear this? A lot of my legendary weapons are the same color scheme.

I didn't read the article, but I will say that I have a primary set of exotic/legendary armor and now I'm leveling up my backup set. For some reason I just can't find a high-light helmet, they're all mid 280s.

Polygon: The Taken King still hasn't gotten raid loot right

by yakaman, Friday, October 02, 2015, 11:24 (3436 days ago) @ marmot 1333

ugly ass Seattle Seahawks


Yeah.. why is so much of my titan gear this? A lot of my legendary weapons are the same color scheme.

I didn't read the article, but I will say that I have a primary set of exotic/legendary armor and now I'm leveling up my backup set. For some reason I just can't find a high-light helmet, they're all mid 280s.

This sounds ridiculous, but I'd grind away on quests til the end of time if said quests allowed me to ascend my Blue stuff. Forge my own equipment, as it were.

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Polygon: The Taken King still hasn't gotten raid loot right

by Kahzgul, Thursday, October 01, 2015, 20:45 (3437 days ago) @ Avateur

http://www.polygon.com/2015/10/1/9433965/destiny-loot-exotics

I can't say I disagree with a lot of this. I've been heavily relying on duplicates and year one exotics to get the shards I need to boost up my current exotic weapons and armor. Beyond that, I have nothing but rare armor. Every legendary piece I get is garbage in comparison, and the infusion rate isn't worth losing the current high light level that I need to continue rocking the Raid (or potentially Trials). I'm pretty much strictly relying upon Raid drops at this point to get me any kind of decent armor that can be infused (that's non-exotic).

I think the author's point about the upgrade process is spot on, but I also think it's waaaaay too early in the life of the game to think you'll be "forever 299" or whatever. He's presently saying "OMG my guns aren't 310" while admitting 300 is all you need for everything in the game. Then he complains that because hard mode isn't in the game yet, we should be able to get guns good enough to trump hard mode, but that's a false claim afaic. Year 3 isn't out yet, should we be able to make our guns year 3 strong? Of course not, that would be silly. When hard mode comes out, you will experience the same incremental power creep you did when you finally hit 290 and went into the raid, and rightly so.

Also, he missed the most egregious mistake of raid loot, namely 20 mouldering shards often granting you 2 mouldering shards as your "bonus loot." DUMB.

--

All that being said, in response to having only rare armor, I think you're doing it wrong. I've got a nearly full set of legendary gear (still rocking my 297 rare helmet, in all honesty), and it wasn't hard to do. I spend marks to buy a legendary with a roll I like in a slot I need to fill, and then I upgrade it with my blue drops. There's little "opportunity cost" when doing this, even with only an 80% translation.

I will say that I think the imbue process should transfer 100% of the value of like-rarity items (a 310 exotic should infuse another exotic to 310, and a 295 legendary should infuse another legendary up to 295), but because getting those drops is so common, I'm not really worried.

Lastly, remember that lots of the best items come from quests now rather than as random drops. Relying on drops as your sole upgrade path is not a good idea or an ideal use of your time. Finish some missions and get some sweet loots. Several missions reward you with light 300 legendaries.

TL;DR: There are problems, but they aren't remotely close to the scale of the problems from 1.0 and CE/HoW.

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Polygon: The Taken King still hasn't gotten raid loot right

by slycrel ⌂, Thursday, October 01, 2015, 21:03 (3437 days ago) @ Avateur

I think what we have now is much much better.

It's still early yet, and there's still more to discover. I'm interested in seeing what happens going forward.

I don't think there is a system that will
A) Reward players with exactly what they want every time
and
B) Give players incentive to run some of the missions/events/raids over and over.

If you got all the things on the first try, you'd likely never return. Destiny is a game -- it's about playing, not about loot. Loot supports playing, but I think sometimes players get too OCD and start flipping that around, playing the game to get loot drops, and turn it into a CCG or something. The article writer seems to be in this camp. If he doesn't have access to all the things, something is wrong.

Look at the black spindle run for example. It's a tough things and I ran it a number of times before completing it. It has a guaranteed reward of a black spindle. It also has a "maybe" reward with the ship that can drop.

The extra drop of the ship incentivizes players to continue to run this even if they didn't get it the first time. If it weren't for this I know at least one person I ran this with wouldn't have been there -- they had already gotten the black spindle and they were running for the ship. (And were pretty pissed when the other guy and I got both the spindle and the ship but they didn't. RNG is RNG...)

Point is, they want to give people incentive to continue to run. 290 is minimum for the raid. 300 is baseline (for oryx, I think earlier fights are 290). 310 is max and makes things easier. Once you hit 300, everything above that is gravy. It keeps progression meaningful, but not strictly necessary.

Now all that said, I think that what they are doing is great... but they are failing on selling it a bit tot he playerbase. If the line is 300 and everything above is gravy, then they should make that more clear. That's not particularly intuitive. Especially when you have fights that are 260+ light (I'm looking at you final phobos fight) that seem near impossible solo when you are 290+. If the highest possible light level is 310, players will think they need to move to that number.

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Lack of 310 opportunities

by Durandal, Friday, October 02, 2015, 09:42 (3436 days ago) @ slycrel

I think the big issue is that there is a large lack of 310 gear outside the raid. This expansion has made it much easier to get gear and level to essentially one (old) level below max, but again the raid is pretty much the only way to max out gear. While I do search for the ideal drops at least if I get one I can usually level it up rather then being stuck with my Vault or CE set.

That said, the roll I got on my raid chest piece is pretty unimpressive.

If IB and Trials drops 310 gear, then that might help alleviate the issue, but right now you need to raid to max out. There are a few quests that give 300 level stuff, but so far it requires hitting the raid to do so.

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Lack of 310 opportunities

by JDQuackers ⌂ @, McMurray, PA, Friday, October 02, 2015, 10:30 (3436 days ago) @ Durandal

Aside from raid gear, I'm certain that IB and Trials will drop 310 equipment. The last version of both of those during Y1 were dropping max level gear.

You can also get 310 gear from exotic engrams after you hit LL300. So buy up those 3 of Coins and use them as often as you can remember!

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Lack of 310 opportunities

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 12:53 (3436 days ago) @ JDQuackers

Aside from raid gear, I'm certain that IB and Trials will drop 310 equipment. The last version of both of those during Y1 were dropping max level gear.

You can also get 310 gear from exotic engrams after you hit LL300. So buy up those 3 of Coins and use them as often as you can remember!

I will wager iron banner gear will be 290 at max.

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Lack of 310 opportunities

by unoudid @, Somewhere over the rainbow, Friday, October 02, 2015, 13:43 (3436 days ago) @ Cody Miller

Aside from raid gear, I'm certain that IB and Trials will drop 310 equipment. The last version of both of those during Y1 were dropping max level gear.

You can also get 310 gear from exotic engrams after you hit LL300. So buy up those 3 of Coins and use them as often as you can remember!


I will wager iron banner gear will be 290 at max.

If it follows past standards then you are completely correct. They always were below max level. Trials gear should be max level though.

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Lack of 310 opportunities

by Xenos @, Shores of Time, Friday, October 02, 2015, 13:50 (3436 days ago) @ unoudid

It's actually gone back and forth. Usually right after the level increases it does not drop at max, but then later it would start dropping at higher levels (I think in HoW with etheric light it may not have done this though). I'm hoping they drop them at 300 or higher as it would encourage people to complete the activities even if they don't want the specific gear.

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It doesn't matter.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 13:03 (3436 days ago) @ Durandal

Luke said 300 will be max for game content. The difference between 310 and 300 in PvP where power matters will be so slight. It's the equivalent of 1/3 of a level under the old system.

If 310 mattered I'd be complaining super hard because it's stupidly hard to get your favorite gear there. But it doesn't. Probably because they realized that.

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It doesn't matter.

by Funkmon @, Friday, October 02, 2015, 13:13 (3436 days ago) @ Cody Miller

He said it IS the max, not that it will be. He said things like "currently" and "right now."

I expect hard mode to be at 310.

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It doesn't matter.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 13:21 (3436 days ago) @ Funkmon

He said it IS the max, not that it will be. He said things like "currently" and "right now."

I expect hard mode to be at 310.

That's not the way it was worded. It will be raised in future expansion of course… but then so will our chances to reach new highs. Want to bet eating a sock that hard mode is not 310?

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I keep joking with my friends that hard mode will be capped

by Kahzgul, Friday, October 02, 2015, 15:16 (3436 days ago) @ Cody Miller

As in light level capped. Hard mode: Exact same as normal mode but all gear is capped at 170 light. Good luck! It would be just like Bungie to make VoG and CE gear required for KF two weeks after we all deleted it to make room for the new stuffs.

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Bungie Troll level: Grandmaster

by Durandal, Friday, October 02, 2015, 16:21 (3436 days ago) @ Kahzgul

I mean making it so you had to dig out CE or VOG gear after everyone just sharded theirs is a trolling of near biblical proportions. Well played Bungie, well played indeed.

Bungie Troll level: Grandmaster

by marmot 1333 @, Friday, October 02, 2015, 16:39 (3436 days ago) @ Durandal

But why would everyone have sharded their cool old raid gear? Vault space doubled in size!

Still not big enough for us hoarders

by someotherguy, Hertfordshire, England, Friday, October 02, 2015, 20:23 (3436 days ago) @ marmot 1333

I have 60 pieces of Raid or Raid-equivalent armour. Plus Exotics. Plus cosmetic items.

Don't get me wrong, Im very appreciative of the space increase, but it's not nearly enough for me. Obviously I'm the 0.1% of players though.

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Still not big enough for us hoarders

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:30 (3436 days ago) @ someotherguy

I have 60 pieces of Raid or Raid-equivalent armour. Plus Exotics. Plus cosmetic items.

Don't get me wrong, Im very appreciative of the space increase, but it's not nearly enough for me. Obviously I'm the 0.1% of players though.

I broke down all of my old 170 raid armor the other day. Didn't miss it. It's just stuff. I still have every Legendary hand cannon though…

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Still not big enough for us hoarders

by CruelLEGACEY @, Toronto, Friday, October 02, 2015, 20:33 (3436 days ago) @ Cody Miller

I have 60 pieces of Raid or Raid-equivalent armour. Plus Exotics. Plus cosmetic items.

Don't get me wrong, Im very appreciative of the space increase, but it's not nearly enough for me. Obviously I'm the 0.1% of players though.


I broke down all of my old 170 raid armor the other day. Didn't miss it. It's just stuff. I still have every Legendary hand cannon though…

I kept my Warlock VoG armor because it's the only set I'm attached to, plus 1 of every raid weapon.

Still not big enough for us hoarders

by someotherguy, Hertfordshire, England, Friday, October 02, 2015, 21:08 (3436 days ago) @ Cody Miller

It's just stuff

Cody "Where the F**k is my Hawkmoon" Miller :p

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Lord High Fixer?

by Ragashingo ⌂, Official DBO Cryptarch, Friday, October 02, 2015, 21:58 (3436 days ago) @ Cody Miller

- No text -

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Lord High Fixer?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, October 02, 2015, 22:59 (3436 days ago) @ Ragashingo

[image]

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Raid Pants

by Robot Chickens, Saturday, October 03, 2015, 05:33 (3435 days ago) @ Cody Miller

I broke down all of my old 170 raid armor the other day. Didn't miss it. It's just stuff. I still have every Legendary hand cannon though…

But the old heavy ammo perk on raid pants is way better than the new ones. I only go into the crucible with old raid pants.

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It doesn't matter.

by Funkmon @, Friday, October 02, 2015, 18:10 (3436 days ago) @ Cody Miller
edited by Funkmon, Friday, October 02, 2015, 18:21

He said it IS the max, not that it will be. He said things like "currently" and "right now."

I expect hard mode to be at 310.


That's not the way it was worded. It will be raised in future expansion of course… but then so will our chances to reach new highs. Want to bet eating a sock that hard mode is not 310?

Unfortunately, that's exactly the way it was worded.

Raid final boss isn't 310 (so you aren't pushing against something you can't attain), and so there's no meaningful progression content above 300 for you right now so being 307 or 308 in week 2 doesn't really matter in terms of power (vertical) progression.

The max Light value for content currently in the game is 300, once you've crossed that threshold, you can climb all of the mountains currently on your horizon.

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It doesn't matter.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:14 (3436 days ago) @ Funkmon

He said it IS the max, not that it will be. He said things like "currently" and "right now."

I expect hard mode to be at 310.


That's not the way it was worded. It will be raised in future expansion of course… but then so will our chances to reach new highs. Want to bet eating a sock that hard mode is not 310?


Unfortunately, that's exactly the way it was worded.

Raid final boss isn't 310 (so you aren't pushing against something you can't attain), and so there's no meaningful progression content above 300 for you right now so being 307 or 308 in week 2 doesn't really matter in terms of power (vertical) progression.

The max Light value for content currently in the game is 300, once you've crossed that threshold, you can climb all of the mountains currently on your horizon.

If your interpretation is true, Bungie has made yet another horrible blunder. If my interpretation is true, then they actually made a great choice.

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lol

by Funkmon @, Friday, October 02, 2015, 20:20 (3436 days ago) @ Cody Miller

- No text -

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The Mythoclast will remain frozen in time.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, October 02, 2015, 21:44 (3436 days ago) @ Cody Miller

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Now that's true!

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, October 03, 2015, 05:33 (3435 days ago) @ CyberKN

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Hard mode Oryx at 320 just to troll, imo.

by ProbablyLast, Friday, October 02, 2015, 18:16 (3436 days ago) @ Cody Miller

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Hard mode Oryx at 320 just to troll, imo.

by dogcow @, Hiding from Bob, in the vent core., Friday, October 02, 2015, 18:18 (3436 days ago) @ ProbablyLast

I really hope they just increase the difficulty/complexity of the mechanics for the hard mode raid.

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Hard mode Oryx at 320 just to troll, imo.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:13 (3436 days ago) @ dogcow

I really hope they just increase the difficulty/complexity of the mechanics for the hard mode raid.

Things are definitely going to happen differently this time, as Luke Smith has said in a interview like a week ago that they didn't want Hard Mode to just have bigger numbers, and that they had something special planned. Also the Raid was apparently designed as a hard mode raid and scaled DOWN for normal, as opposed to normal being scaled up for the past two.

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Hard mode Oryx at 320 just to troll, imo.

by dogcow @, Hiding from Bob, in the vent core., Friday, October 02, 2015, 20:17 (3436 days ago) @ Cody Miller

I really hope they just increase the difficulty/complexity of the mechanics for the hard mode raid.


Things are definitely going to happen differently this time, as Luke Smith has said in a interview like a week ago that they didn't want Hard Mode to just have bigger numbers, and that they had something special planned. Also the Raid was apparently designed as a hard mode raid and scaled DOWN for normal, as opposed to normal being scaled up for the past two.

I expect the first jumping puzzle will be more difficult with a different route and more ships that you shouldn't jump on. That's my prediction for that section of the raid on hard mode.

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Hard mode Oryx at 320 just to troll, imo.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:28 (3436 days ago) @ dogcow

I expect the first jumping puzzle will be more difficult with a different route and more ships that you shouldn't jump on. That's my prediction for that section of the raid on hard mode.

My predictions:

0. No revives like normal hard mode.

1. More enemies before and after the Hive Ships. Perhaps snipers shooting you while you ride from ship to ship.

2. The prove your worth section will require you to go from side to side rotating entirely around, rather than just staying on your side now. You'll have to all rotate as a six man team instead of two groups of three.

3. The Warpriest will inherit the Deathsinger's ability to block their heads when Tethered. More enemies so you can't just all ignore them except for the guy with the buff.

4. I'm guessing shooting Golgoroth will no longer get his attention. You'll have to do something else and more dangerous. Enemies will spawn on timers, rather than after every round of gaze taking.

5. Platform order may change for the death singers. Zig zag, forward and backward, who knows.

6. No clue how Oryx will be different.

I'd like to think also that some fight will be completely reworked, requiring totally different, more complex and unforgiving mechanics.

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The raids have always given out the best gear

by Kahzgul, Friday, October 02, 2015, 15:14 (3436 days ago) @ Durandal

and rightly so. I don't understand the complaints here at all. It sounds like we want the hardest activity to give crappy loot so everyone can be equal? But that aside, do the quests. The bigger TTK quest chains give exotics and 300 light gear and are well worth it.

I Agree With the Exotics Part

by digital_ronin, Friday, October 02, 2015, 16:39 (3436 days ago) @ Avateur

I don't mind the raid armor randomness and the 300-310 rolls, but it's really strange to me that we have three levels of exotics: 280, 290, and 310. It takes the fun out of getting an exotic. Previously you knew you had the best. Now you are not only chasing the right stat roll, but you are chasing the right light level. If we have 280 exotics because we can print blueprints to use as infusion material, it is easy, don't let exotic be used for infusion.

I was excited when Bungie revealed year 2 and said they didn't want Destiny to feel like a job. It was one of the things that made me preorder TTK. But it seems like the grind is just as bad, if not worse now. Before I could get an exotic and be happy; a new trophy for my collection and something to cross off the list. Now, I look at it knowing that it will be replaced and it's going to take awhile to level up, especially if it is armor.

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I Agree With the Exotics Part

by cheapLEY @, Friday, October 02, 2015, 21:53 (3436 days ago) @ digital_ronin

But it seems like the grind is just as bad, if not worse now.

I'm sorry, what?

I mean, I can see not really liking some of the things Bungie has done now (not having Exotics at a set level is a little odd to me as well), but that statement is pretty unequivocally false. The grind is so much better now it's not even funny. It's entirely too early to tell, but I highly suspect getting to 310 isn't a big deal. Once you're at 300, you're good.

Polygon: The Taken King still hasn't gotten raid loot right

by Claude Errera @, Friday, October 02, 2015, 16:53 (3436 days ago) @ Avateur

The line that got me was this one:

Although I'd like to play a Hunter, I believe that if I tried to play all three classes, all my characters would fall behind.

Behind what?

This person is playing wrong. :(

(That said, RNG can be a harsh mistress, and I'm as susceptible as anyone to the frustration of a series of bad rolls.)

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Polygon: The Taken King still hasn't gotten raid loot right

by Xenos @, Shores of Time, Friday, October 02, 2015, 17:11 (3436 days ago) @ Claude Errera

The line that got me was this one:

Although I'd like to play a Hunter, I believe that if I tried to play all three classes, all my characters would fall behind.

Behind what?

This person is playing wrong. :(

(That said, RNG can be a harsh mistress, and I'm as susceptible as anyone to the frustration of a series of bad rolls.)

Also, someone needs to tell this person you can infuse armor of the same slot even if it's for a different class.

Wait...what?

by yakaman, Friday, October 02, 2015, 19:51 (3436 days ago) @ Xenos

- No text -

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Yep, makes leveling your other characters easy.

by Xenos @, Shores of Time, Friday, October 02, 2015, 19:51 (3436 days ago) @ yakaman

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Polygon: The Taken King still hasn't gotten raid loot right

by slycrel ⌂, Friday, October 02, 2015, 17:39 (3436 days ago) @ Claude Errera

I think he means behind his group of online buddies. The pressure is real to keep up with the jonses. Because playing with friends is fun. It's a natural incentive to play more. But if you're playing with hardcore guys that run most nights a week and have 3 characters relatively maxed out... well, it's a part-time job to keep up.

I agree you're playing it wrong that way -- but if that's the crowd you want to play with then it's play hard or don't play, which is a hard choice to make.

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You don't say.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, October 02, 2015, 18:21 (3436 days ago) @ slycrel

I think he means behind his group of online buddies. The pressure is real to keep up with the jonses. Because playing with friends is fun. It's a natural incentive to play more. But if you're playing with hardcore guys that run most nights a week and have 3 characters relatively maxed out... well, it's a part-time job to keep up.

I agree you're playing it wrong that way -- but if that's the crowd you want to play with then it's play hard or don't play, which is a hard choice to make.

You're awesome DBO, but wow. Where are you all finding all this time to play? Can I have some*?
*This is one of the few reasons I don't have TTK.

The pressure is on yo.

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You don't say.

by CruelLEGACEY @, Toronto, Friday, October 02, 2015, 18:49 (3436 days ago) @ INSANEdrive

You're awesome DBO, but wow. Where are you all finding all this time to play? Can I have some*?
*This is one of the few reasons I don't have TTK.

The pressure is on yo.

Ah, screw the pressure :) The content will still be there months down the road. Chances are we will be too ;)

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You don't say.

by dogcow @, Hiding from Bob, in the vent core., Friday, October 02, 2015, 19:06 (3436 days ago) @ INSANEdrive

I think he means behind his group of online buddies. The pressure is real to keep up with the jonses. Because playing with friends is fun. It's a natural incentive to play more. But if you're playing with hardcore guys that run most nights a week and have 3 characters relatively maxed out... well, it's a part-time job to keep up.

I agree you're playing it wrong that way -- but if that's the crowd you want to play with then it's play hard or don't play, which is a hard choice to make.


You're awesome DBO, but wow. Where are you all finding all this time to play? Can I have some*?
*This is one of the few reasons I don't have TTK.

The pressure is on yo.

I mostly keep up with the PS4 DBO crew by playing two nights a week (with an occasional third). I lag behind a little, but not too badly.

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You don't say.

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:16 (3436 days ago) @ dogcow

I mostly keep up with the PS4 DBO crew by playing two nights a week (with an occasional third). I lag behind a little, but not too badly.

This raid, even when mastered, is still going to be pretty long. Playing the raid 3x a week won't be doable. And I'm okay with that.

For the first time in a long time, playing Destiny does not feel like a chore or a job. The fact I am only getting one set of drops per week doesn't bother me at all, whereas before I counted chances to get Hawkmoon.

Which reminds me. I wonder if the Jade Rabbit will be my Hawkmoon this time around? Rare, good gun, PS4 exclusive…

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You don't say.

by dogcow @, Hiding from Bob, in the vent core., Friday, October 02, 2015, 20:20 (3436 days ago) @ Cody Miller

This raid, even when mastered, is still going to be pretty long. Playing the raid 3x a week won't be doable. And I'm okay with that.

Fo the first time in a long time, playing Destiny does not feel like a chore or a job.

I expect I'll be running the raid about one night a week with my other destiny night being filled with working on quests on my alts. I expect this to go on for a good long while. But first I need to complete the quests on my titan.

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Jade Rabbit vs. Last Extremity

by Kahzgul, Friday, October 02, 2015, 21:52 (3436 days ago) @ Cody Miller

Jade Rabbit

Rate of Fire: 27
Impact: 61
Range: 94
Stability: 24
Reload: 65

Magazine: 7 (11 with extended mag, which is the best option, imo)
*Takes up an exotic weapon slot

Last Extremity

Rate of Fire: 27
Impact: 61
Range: 74
Stability: 36
Reload: 59

Magazine: 12 (8 with smallbore, 16 with extended mag) Possible to roll with Triple-Tap and Firefly.
*Can be purchased from Crucible Vendor

--

In my opinion, Last Extremity is only very slightly worse than Jade Rabbit (lacking the signature perk for bonus precision damage and ammo refills after body shots), but if you can reliably get precision hits with each shot, Last Extremity with Triple Tap will be just as effective. The greater stability means chaining precision shots is easier, and the slower reload is offset by the larger base mag size and (again) extra bullets from triple-tap.

Other Scout Rifles in this realm of impact include the Cocytus SR4 (Armsday, I assume? Destiny DB didn't mention how to get this, but I think it is slightly better than the Last Extremity), the Iron Banner Scout rifle (data mined), and the Trials Scout Rifles (again, data mined). And that's it. Nothing else comes close on a damage per-shot basis.

FWIW I think you're better off buying Last Extremity and using an exotic special or heavy weapon that you will be using the Jade Rabbit. I own both, and that's what I do.

***Important note: Neither weapon has a compelling sound effect for shots fired. Use Ace of Spades instead.

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Polygon: The Taken King still hasn't gotten raid loot right

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 17:57 (3436 days ago) @ Claude Errera

The line that got me was this one:

Although I'd like to play a Hunter, I believe that if I tried to play all three classes, all my characters would fall behind.

Behind what?

This person is playing wrong. :(

(That said, RNG can be a harsh mistress, and I'm as susceptible as anyone to the frustration of a series of bad rolls.)

He is completely wrong, since you can infuse any armor into any other armor. If you get a drop on your hunter, you can infuse that into warlock armor. This system actually makes playing with other classes easy, as your drops are never ever wasted.

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