Your Character in the World of Destiny

by Reconcilliation @, Imagination Station, Tuesday, June 11, 2013, 01:26 (4193 days ago)

Well, the only thing we’re saying right now is that this is you character in the world of Destiny.

For as long as that world exists you can be that person, we really want it to be in a situation that, yeah, the decisions that you make early on in the game, they matter and they stick with you and you really grow your character over time. That’s extremely important to us.

As much as we enjoyed switching back and forth between protagonists sometimes from the Master Chief to the Arbiter, an ODST, we’re even more excited about this world where you can be a real person.

You can make interesting choices and you can stick with this character over time.

You know it’s really important when you’re in a social shared world to have an identity that people recognise, that people can remember.

And not just for your friends, but for the people you meet out in the world. ‘Oh, that’s that Hunter with that crazy cloak and that amazing spaceship.

Is that a holographic sight on his sniper rifle, that’s crazy, where did he find that stuff? Who is that guy? I’ve seen him before, I’ve matched with him in public places, I see him in the city sometimes.’

You really are going to be identified by the choices you make, so it’s really important that your character sticks around for a long time.

- http://www.x360magazine.com/features/destiny-bungie-opens-the-floodgates-on-its-shared-world-shooter/

I'm a little disheartened to read this, although it is understandable from a technical point of view. When I think of what defines a particular character, a person I know, it's not the things they have that makes me recognize them, it's the things they've done.

I play a lot of roleplaying games, and loot has always just been loot. It is not your character, and it shouldn't be the sole definition of your character.

When I hear the words 'You really are are going to be identified by the choices you make' and the 'choices you make' are essentially boiled down to 'Oh, that's the hunter with the crazy cloak and that amazing spaceship' - that is not a character to me, it's material envy. Anyone else could have acquired that loot through simple time and effort, there's nothing special or defining about it.

For comparison: "Oh, that's the guy who lead the first assault on the Cabal leadership on Mars"; That is character development, take away that character's shiny spaceship and guns and he is still known for his actions.

Your Character in the World of Destiny

by Jabberwok, Tuesday, June 11, 2013, 05:03 (4193 days ago) @ Reconcilliation

I think we've yet to see how much actual roleplaying will be in the game, but that passage does suggest meaningful choices of some sort. As far as loot defining a character, I think here, they are just referring to a situation where two characters meet and know nothing about each other, so appearance is what there is to go on.

But yeah, I totally agree. I'm really hoping that loot ends up not being a major defining element. I like Borderlands, but Destiny should be about exploration, story, and interesting gameplay, not grinding and comparing damage stats.

Your Character in the World of Destiny

by NsU Soldier @, Washington, Tuesday, June 11, 2013, 07:30 (4193 days ago) @ Reconcilliation

When I hear the words 'You really are are going to be identified by the choices you make' and the 'choices you make' are essentially boiled down to 'Oh, that's the hunter with the crazy cloak and that amazing spaceship' - that is not a character to me, it's material envy. Anyone else could have acquired that loot through simple time and effort, there's nothing special or defining about it.

For comparison: "Oh, that's the guy who lead the first assault on the Cabal leadership on Mars"; That is character development, take away that character's shiny spaceship and guns and he is still known for his actions.

To be fair, they could link those two ideas. You could get special loot for participating in special events. Say you get a a crazy cloak or an amazing spaceship for being part of the first assault on the Cabal leadership on Mars, then you could instantly recognize that person's accomplishment just by looking at them. Kind of like the commemorative decals construction workers can get for their helmets for working on specific projects.

I do agree that it would be nice to see more than that for your character though. For example, I think it would be cool if they had various in-universe themed publications/broadcasts talking about the valiant actions of players* now and again.

*Or, at the very least, the actions of clans.

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Your Character in the World of Destiny

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, June 11, 2013, 11:09 (4193 days ago) @ NsU Soldier

When I hear the words 'You really are are going to be identified by the choices you make' and the 'choices you make' are essentially boiled down to 'Oh, that's the hunter with the crazy cloak and that amazing spaceship' - that is not a character to me, it's material envy. Anyone else could have acquired that loot through simple time and effort, there's nothing special or defining about it.

For comparison: "Oh, that's the guy who lead the first assault on the Cabal leadership on Mars"; That is character development, take away that character's shiny spaceship and guns and he is still known for his actions.


To be fair, they could link those two ideas. You could get special loot for participating in special events. Say you get a a crazy cloak or an amazing spaceship for being part of the first assault on the Cabal leadership on Mars, then you could instantly recognize that person's accomplishment just by looking at them. Kind of like the commemorative decals construction workers can get for their helmets for working on specific projects.

I do agree that it would be nice to see more than that for your character though. For example, I think it would be cool if they had various in-universe themed publications/broadcasts talking about the valiant actions of players* now and again.

*Or, at the very least, the actions of clans.

I agree with NsU Soldier, To add to his point - WWII Medals. In Destines case this could be anything from a helmet to ship. It has to be something visual after all, other wise to determine identity would require "effort" on the side of the user which often seems to be a bad design choice. It is known.

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Your Character in the World of Destiny

by Oz Mills, Tuesday, June 11, 2013, 07:46 (4193 days ago) @ Reconcilliation

I find it far more likely that there will be one story that everybody participates in. Probably with you as the sidekick or "hired help" (much like major events in Warcraft et al, you're alongside a major character).

I seriously doubt you'll make major decisions that last throughout the campaign/story and, indeed, everyone's game, as that would be unfair and 99.9% of the userbase would be even less invested. This isn't EVE. :)

Speaking of your character...

by NsU Soldier @, Washington, Tuesday, June 11, 2013, 07:59 (4193 days ago) @ Reconcilliation

Does anyone else think you'll be able to customize your face? It seems like that masked guy in The Last City was talking to a player character without a helmet.

I also wonder if you'll be able to choose a voice for your character, because I love games that do this. The first Dragon Age did this particularly well.

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Speaking of your character...

by Xenos @, Shores of Time, Tuesday, June 11, 2013, 08:37 (4193 days ago) @ NsU Soldier

Does anyone else think you'll be able to customize your face? It seems like that masked guy in The Last City was talking to a player character without a helmet.

I also wonder if you'll be able to choose a voice for your character, because I love games that do this. The first Dragon Age did this particularly well.

Comparing the guy in the clip to Staten's character, I am pretty confident they are the same character, so I would definitely assume you can customize your face.

[image]
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Speaking of your character...

by RaichuKFM @, Northeastern Ohio, Tuesday, June 11, 2013, 11:11 (4193 days ago) @ NsU Soldier

Based on what was said in the GDC video, I do believe so. I am glad there will be customization of things like that. Also, customizing voices is great except when none are what you want, but its still better than just not giving you a choice.

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Your Character in the World of Destiny

by stabbim @, Des Moines, IA, USA, Thursday, June 13, 2013, 20:06 (4191 days ago) @ Reconcilliation

I get what you're saying, but consider these two points:

1. You say you'd like to see a player's story, but consider how that would work. How would you choose to illustrate what a player has done to the other players they encounter? Would a block of text pop up summarizing their life story? How about a bullet list of missions completed or something? I am not sure how what you're getting at would work in an at-a-glance visual sense. The sort of thing you're talking about really only happens by word of mouth (which is fine, but it only works for friends-of-friends, or maybe a few particularly well-known players, YouTube celebrities and the like).

2. How a player sets up their character, what they carry and wear, is telling the player's story. From the sound of things so far, loot (or at least some of it) may be specific to certain missions, enemies, or events. The combination of what you've acquired, and which of those acquired items you choose to actively use, says things about where your character's been, what they've done, and how they (virtually, of course) live. Again, keep in mind the point is that someone you have JUST encountered could get an idea what sort of player you are simply by the look of your character.

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