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Kings Fall raid Troll difficulty (Destiny)

by Durandal, Monday, October 12, 2015, 13:52 (3426 days ago)

1st Section: Flame knights periodically turn the floor to lava.
2nd section: taken Phalanx and Captains spawn on the swinging urns and ships.
3rd section: Taken Captains and wizards spawn on the upper level.
Warpriest: Gatekeepers spawn in the lower level. Better hope you have swords.
Gogoroth: Taken Captains spawn when a light orb is broken!
Ram Maze: More phalanxes and captains!
Sisters: Taken Knights to set the platforms on fire!
Oryx: the Tombship now stays and shoots at players! Also taken knights spawn on the sisters platforms.

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Kings Fall raid Troll difficulty

by ZackDark @, Not behind you. NO! Don't look., Monday, October 12, 2015, 14:53 (3426 days ago) @ Durandal

2nd section: taken Phalanx and Captains spawn on the swinging urns and ships.
Ram Maze: More phalanxes and captains!

You are evil and I'm afraid there are people like you in the same world I live in.

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Kings Fall raid Troll difficulty

by Durandal, Monday, October 12, 2015, 15:37 (3426 days ago) @ ZackDark

2nd section: taken Phalanx and Captains spawn on the swinging urns and ships.
Ram Maze: More phalanxes and captains!


You are evil and I'm afraid there are people like you in the same world I live in.

By sword logic, I've killed Oryx and therefore am better then he, but even if I had not I'm still a better strategist. The first navigator pretty much delivered a shipment of fail to the Sol system.

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Replace all bosses with Taken Captains

by ProbablyLast, Monday, October 12, 2015, 16:15 (3426 days ago) @ Durandal

Keep the mechanics the same, but add non stop blinding balls with a much larger area of effect.

GG.

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