Initial Iron Banner Thoughts (Destiny)
by TheeChaos , Wednesday, October 14, 2015, 10:03 (3550 days ago)
edited by TheeChaos, Wednesday, October 14, 2015, 10:10
Ran the Iron banner last night, had a real good time, while others did not. We had a rough start, but eventually started winning more than we were losing. I do have a few thoughts however.
1. Level Differences - They dont seem that noticable. I think this is in part by most of the players being 295-305 range. I killed and was killed by a couple of 308s and a 309, but it seemed normal. Some people have different claims, but it wasn't that noticable for me. From my perspective, I didn't kill people any faster than I would in regular crucible.
2. Drop rates are LOW - I played from about 7 til 10:30 last night, saw 2 players get Iron Banner class Items. Outside of that there were 3 legendary engrams, and the rest were Blues. I am beginning to think your rank. Before it was once you hit rank 2, but i seemed to see more drops pre patch. I was inspecting most people and did not see any Iron Banner weapons out, granted it was just the first day.
3. Map Rotation was BAD - We played 3 maps the majority of the night, Pantheon, Rusted Lands, Exodus Blue. We were staying in the same lobby for awhile too. We got to play bannerfall 2 times, Twilight Gap, Black Shield, and Widows court once. After seeing the patch notes about Thieve's Den being removed from some playlist, I was upset that they did not remove Pantheon from IB.
4. Titan Hammer was REAL - This will probably draw most peoples attention, as titans love it, everyone else hates it. I am really riding the fence on it. I am playing my warlock (Stormcaller, with claws, extended range melee, and feedback MUAHAHAHA). Outside of Supers, titans are just another class, but as soon as I hear that Thud, my heart drops. I managed to kill a few, who weren't using Cauterize (health back on kills) no problem. I killed a few with cauterize here and there. I killed most while I was in my Super utilizing Ionic Blink. Overall, I died. Alot. Having Cauterize with an overshield is instant win. I emptied an entire clip into a guy, who just kept getting his shield back while killing my team, then when my team was dead and I had his shield down, I had to reload, his last hammer killed me. Then when I respawned, another Titan hammer is headed my way. Don't get me wrong, I love the class, I just think the other classes or this class need some work before Crucible turns into Titan hammerfest.
5. Bounties - Bounties seem easy and manageable. No more Machine Lord grind. This helps because I can focus on winning, and not just knocking my bounties out of the way. Also if you completed the quest, you can do Shaxx Weekly bounties. It appears that the IB weeklies count towards the Completing 5 weekly bounties for shaxx as well, meaning you dont have to do the 3 day weekly bounty he has.
Overall, Iron Banner was alot of fun. Win or lose its still progress.
How was your night? What drops did you guys see?

Saw quite a few drops
by ChaosSociety, Oregon, Wednesday, October 14, 2015, 11:17 (3550 days ago) @ TheeChaos
I saw drops in framerates and plenty of teammates dropping if we got behind by 2k or more.
Same ol' Iron Banana.
Iron Banner broke my mic. 10/10.
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 11:22 (3550 days ago) @ TheeChaos
edited by someotherguy, Wednesday, October 14, 2015, 11:25
I havent played much PvP with you guys for a while, so that was nice.
Your observations were mostly spot on. The map rotations were abysma, and I'm absolutely stunned that Pantheon is still allowed to exist in 6v6 (Im even more amazed that Thieve's Den was removed from Rift despite being one of the few maps that doesnt revolve around spawn trapping, but thats another thing altogether). Drops seemed low to me too, especially as Bungie want them to be our "primary source" of Iron Banner gear. Hopefully drop rate will improve as you rank up with Saladfingers.
The first few games were horrible for me, as I couldnt find a weapon set I was happy with. In the end I settled with the Supercell of all things. It's got an okay Time to Kill and it only takes 1 more bodyshot than headshot if your aim isnt laser-focussed on their head, but I don't see it working out in Trials, so I have some searching ahead of me.
I don't know how well things will work out with me now micless, but my snipe game seems way better without you awful people distracting me, so maybe it'll be okay. Overall I had fun. More tonight for sure.
10/10 time to get a good headset!
by TheeChaos , Wednesday, October 14, 2015, 11:40 (3550 days ago) @ someotherguy
We could hear you loud and clear. I hope you can get a new one soon, because I had no one to troll last night.
10/10 time to get a good headset!
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 12:28 (3550 days ago) @ TheeChaos
I know you could hear me. I just couldn't hear you, which made for a very awkward, one-sided conversation haha. I've been looking at headsets but I cant find anything like that one. They all cover your whole ear or are in-ear earbuds, both of which would block sound. Part of the reason I liked the stock PS4 one so much was the loose fit that meant I could hear the rest of the game.
I don't really want to route all my audio through a headset (considering I have a nice sound system it'd be a bit of a waste) so I'm trying to find something that will let me hear both.
10/10 time to get a good headset!
by TheeChaos , Wednesday, October 14, 2015, 12:33 (3550 days ago) @ someotherguy
understandable. For me having a nice surround sound headset is great. I have a soundbar with a wireless Subwoofer, but no surround sound. Also having a kid and a fiance who hates video games, I can put that bad boy on and hear everything nice and crisp, without bothering anyone else.
I could totally send you mine.
What headset do you use?
by marmot 1333 , Wednesday, October 14, 2015, 14:30 (3550 days ago) @ TheeChaos
I started looking at surround sound headphones a few times but got overwhelmed by all the choices.
What headset do you use?
by TheeChaos , Wednesday, October 14, 2015, 14:45 (3550 days ago) @ marmot 1333
These. They are older, I got them when I first got my PS4, when there were not many other options out. Sound quality is incredible. Fit really well, at least before my daughter broke one of the sides. I am in the market to get a new one. Right now I have to connect this headset to the controller with the little cable to get voice, which is really annoying. That is a really stupid first world problem I know. The surround sound is great DD surround sound. Battery life is amazing, I usually charge it once a week. There really is no battery indicator, but when its close to dying it will just start beeping repeatedly until it dies or is plugged in. I wouldnt recommend buying this one, unless the newer version has been changed. I cannot adjust chat volume. When the volume is all the way down, I cant hear ANY game sound, Voice always stays at the same volume. It is really annoying because sometimes I need to turn chat up or down, depending on who is talking.
I had an issue with one of my turtlebeach headsets (xbox), It would NOT turn on. It worked great up until one day it wouldnt turn on or charge or anything. It literally just stopped working mid game. It was about 8 months old and I didn't have the receipt, so I emailed Turtle Beach about it. They sent me a box, I sent mine in, then sent me a brand new headset (fresh in the box, with all the cables I didn't send in) free of charge. They also had a coupon in there. Between this and the reasonable prices, I love them. Alot of people have a problem paying 200 dollars for a headset, which is understable. But the quality, durability, and support of the product was well worth it. I had a PS3 wireless Stereo Surround sound headset for my PS3 (same age as my turtlebeach) and besides the obvious difference in sound quality (Dobly Digital vs Stereo) they could match up. Battery sucked, voice quality was nothing good, the fabric was cheap, and started coming off about 2 months after purchase.

10/10 time to get a good headset!
by Kermit , Raleigh, NC, Wednesday, October 14, 2015, 13:22 (3550 days ago) @ someotherguy
I know you could hear me. I just couldn't hear you, which made for a very awkward, one-sided conversation haha. I've been looking at headsets but I cant find anything like that one. They all cover your whole ear or are in-ear earbuds, both of which would block sound. Part of the reason I liked the stock PS4 one so much was the loose fit that meant I could hear the rest of the game.
I don't really want to route all my audio through a headset (considering I have a nice sound system it'd be a bit of a waste) so I'm trying to find something that will let me hear both.
I've got a decent surround sound system, but my thought is why bother if one ear is blocked when you're not playing alone? That's why I go for a full headset when I'm talking with people.
10/10 time to get a good headset!
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 13:34 (3550 days ago) @ Kermit
Yeah, that's why I want a headset that doesn't block one ear. I think i've found one. It's an over-ear headset with holes cut in it, essentially, to let sound in.

Initial Iron Banner Thoughts
by cheapLEY , Wednesday, October 14, 2015, 11:39 (3550 days ago) @ TheeChaos
edited by cheapLEY, Wednesday, October 14, 2015, 12:11
Ran the Iron banner last night, had a real good time, while others did not. We had a rough start, but eventually started winning more than we were losing. I do have a few thoughts however.
1. Level Differences
Agreed. I didn't really notice much (any?) difference from the little I play regular crucible. I'm sitting at 300 or 301 depending on loadout, which seems to be pretty average for most of the players I saw.
2. Drop rates are LOW
We (squid, Disciple, and I), played from about 7:30ish to 10:00, and Disciple got on Legendary Glove engram, and that's all we saw all night.
3. Map Rotation was BAD
Same experience here. We started off decently enough with the new Dreadnaught map, Widow's Court, and Pantheon. Then we got stuck on Earth for five or six games with either Exodus Blue or Rusted Lands just swapping every game.
I like Pantheon, though!
4. Titan Hammer was REAL
I guess in a really competitive environment like Iron Banner, it kinda sucks. But I think it's pretty funny. I play Stormcaller, but I think it's hilarious when a Titan pops his hammer. When everyone hears that sound, they immediately just turn around and start running. It's great.
But yes, it's way overpowered. It's absolutely ridiculous.
5. Bounties
Yeah, bounties seems very manageable, even for folks like me that aren't great. The only one I actually might not complete is the one weekly that requires you to have the Top Overall Score. Unless I get really, really lucky, I won't be able to make that happen.
Overall
I agree. I had a blast last night. Hopefully I didn't frustrate Disciple and squid too much with my poor performance. This is actually the first time I've played Iron Banner with the folks around here, so it was great!
As a side note, I really do like my setup right now. I have a 299 Suros Dis-43 and 310 version of the Raid Sniper, which is actually a decent weapon in the Crucible. It works for my sniping style (which is awful) of never managing headshots insteading getting two quick body shots.
I just need a decent Machine Gun.
Initial Iron Banner Thoughts
by TheeChaos , Wednesday, October 14, 2015, 11:43 (3550 days ago) @ cheapLEY
As a side note, I really do like my setup right now. I have a 299 Suros Dis-43 and 310 version of the Raid Sniper, which is actually a decent weapon in the Crucible. It works for my sniping style (which is awful) of never managing headshots insteading getting two quick body shots.
I just need a decent Machine Gun.
I haven't tried the raid sniper, but i might give it a whirl as mine is 308. Ruin Wake is a good MG, but the Raid MG Qullim's Terminus is also really good and is above or at 300 depending on your drop!

Initial Iron Banner Thoughts
by cheapLEY , Wednesday, October 14, 2015, 11:45 (3550 days ago) @ TheeChaos
I haven't tried the raid sniper, but i might give it a whirl as mine is 308. Ruin Wake is a good MG, but the Raid MG Qullim's Terminus is also really good and is above or at 300 depending on your drop!
Heh, yeah I noticed. I got killed by it a lot last night!
I also noticed lots of folks using Y2 versions of Suros Regime and Red Death.

Initial Iron Banner Thoughts
by MacAddictXIV , Seattle WA, Wednesday, October 14, 2015, 11:59 (3550 days ago) @ cheapLEY
I'm sorry I missed you guys last night. Buddy asked me to help fix up his car. Sounded like you guys had a blast if you set aside all that annoying stuff :-)
You take that back
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 12:36 (3550 days ago) @ cheapLEY
I like Pantheon, though!
You monster.

Initial Iron Banner Thoughts
by DiscipleN2k , Edmond, OK, Wednesday, October 14, 2015, 13:22 (3550 days ago) @ cheapLEY
Yeah, bounties seems very manageable, even for folks like me that aren't great. The only one I actually might not complete is the one weekly that requires you to have the Top Overall Score. Unless I get really, really lucky, I won't be able to make that happen.
I managed to snag that one at some point last night. Had to have happened before I joined you and Squid. You and I stayed pretty close in scoring, but there's no way I topped Squid's score at any point in the night. If I can get that one, pretty much anyone can. Just play solo for a bit and it'll happen.
I agree. I had a blast last night. Hopefully I didn't frustrate Disciple and squid too much with my poor performance.
Hah! I'm pretty sure most of the time your K/D was actually just a bit higher than mine. I'm going to blame both of our performances on Squid's mad skills getting us matched with much better players. ;p
-Disciple

Initial Iron Banner Thoughts
by cheapLEY , Wednesday, October 14, 2015, 16:53 (3550 days ago) @ DiscipleN2k
I managed to snag that one at some point last night. Had to have happened before I joined you and Squid. You and I stayed pretty close in scoring, but there's no way I topped Squid's score at any point in the night. If I can get that one, pretty much anyone can. Just play solo for a bit and it'll happen.
I'm off work tomorrow and will probably play solo off and on throughout the day, so maybe I'll get lucky.
Hah! I'm pretty sure most of the time your K/D was actually just a bit higher than mine. I'm going to blame both of our performances on Squid's mad skills getting us matched with much better players. ;p
Ha, deal! It's all your fault Squid! Although he did carry us through quite a few wins, so thanks, Squid!

Initial Iron Banner Thoughts
by squidnh3, Wednesday, October 14, 2015, 22:02 (3550 days ago) @ cheapLEY
Ha, deal! It's all your fault Squid! Although he did carry us through quite a few wins, so thanks, Squid!
I actually had a couple of bad games in Clash before we started playing, so it was nice to turn things around. It's taken me a while to get the hang of the new weapon meta, and I was doing well with my Zen Moment Hawksaw.
I kinda wish Bungie would make it clearer how matches are actually made in Destiny. I've long harbored suspicions that it doesn't work quite how Halo was supposed to.

I *might* be done with Destiny PvP...
by CruelLEGACEY , Toronto, Wednesday, October 14, 2015, 12:17 (3550 days ago) @ TheeChaos
... at least until they fix the Sunbreaker. I know that sounds like an overreaction, but keep in mind I could barely tolerate supers in PvP before TTK. The Sunbreaker is just the last straw.
I know these kinds of statements rub some people the wrong way, but I really do find this kind of thing confusing: HOW did Sunbreakers ship as they are? Who playtested it and said "yeah, that's fine"? I only get so frustrated by it because we wait like 8 months for a weapon-balance update, and when it finally comes it's great! A few minor tweaks still needed, but overall it's great! Destiny PvP finally feels like it's clicking on all levels... Except we get this insanely overpowered subclass thrown in and all hope of decent, balanced games goes right out the window.
I played a game before work today; 3 (3!!!) times I got killed by a flaming hammer, respawned, and was instantly killed by another flaming hammer from the same guardian.
Add this to my usual matchmaking woes (Destiny matchmaking just refuses to set me up with decent teammates, and is equally determined to throw my team if randoms against a well coordinated group of 6), and I feel even more strongly that matchmaking in Destiny causes more harm than good for me.
I still look forward to playing Iron Banner with friends, because win or lose I always have a great time doing that. Same with Trials. But when it comes to jumping in to the crucible for a couple quick games, I think I'm done for now :-/

I *might* be done with Destiny PvP...
by MacAddictXIV , Seattle WA, Wednesday, October 14, 2015, 12:23 (3550 days ago) @ CruelLEGACEY
... at least until they fix the Sunbreaker. I know that sounds like an overreaction, but keep in mind I could barely tolerate supers in PvP before TTK. The Sunbreaker is just the last straw.
I know these kinds of statements rub some people the wrong way, but I really do find this kind of thing confusing: HOW did Sunbreakers ship as they are? Who playtested it and said "yeah, that's fine"? I only get so frustrated by it because we wait like 8 months for a weapon-balance update, and when it finally comes it's great! A few minor tweaks still needed, but overall it's great! Destiny PvP finally feels like it's clicking on all levels... Except we get this insanely overpowered subclass thrown in and all hope of decent, balanced games goes right out the window.
I played a game before work today; 3 (3!!!) times I got killed by a flaming hammer, respawned, and was instantly killed by another flaming hammer from the same guardian.Add this to my usual matchmaking woes (Destiny matchmaking just refuses to set me up with decent teammates, and is equally determined to throw my team if randoms against a well coordinated group of 6), and I feel even more strongly that matchmaking in Destiny causes more harm than good for me.
I still look forward to playing Iron Banner with friends, because win or lose I always have a great time doing that. Same with Trials. But when it comes to jumping in to the crucible for a couple quick games, I think I'm done for now :-/
So I'm a Sun Bro. I understand what you are saying completely, and I agree that SunBreaker needs to be nerfed. But I've also been in the same boat when it came to GGers, BladeDancers and Nova Bombers in year One. Mostly GGers. Just stay strong, step away from PvP for a little while and know that shit happens, especially back to back supers like that.

I *might* be done with Destiny PvP...
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 12:33 (3550 days ago) @ MacAddictXIV
So I'm a Sun Bro. I understand what you are saying completely, and I agree that SunBreaker needs to be nerfed. But I've also been in the same boat when it came to GGers, BladeDancers and Nova Bombers in year One. Mostly GGers. Just stay strong, step away from PvP for a little while and know that shit happens, especially back to back supers like that.
At least you can snipe a golden gunner and shut them down. I would headshot a hammer titan only to have them keep running at me and smack me with a hammer then go mow some other teammates down.

I *might* be done with Destiny PvP...
by MacAddictXIV , Seattle WA, Wednesday, October 14, 2015, 12:42 (3550 days ago) @ unoudid
At least you can snipe a golden gunner and shut them down.
You sir don't know my abilities with precision weapons :-)
I would headshot a hammer titan only to have them keep running at me and smack me with a hammer then go mow some other teammates down.
Again, I'm not saying they don't need to be nerfed. I'm just saying that I know how he felt when you don't feel like you can do anything against a powerful ultimate.

I've had those days lol
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 12:54 (3550 days ago) @ MacAddictXIV
- No text -
I *might* be done with Destiny PvP...
by TheeChaos , Wednesday, October 14, 2015, 12:31 (3550 days ago) @ CruelLEGACEY
I have learned to try and not it bother me. Iron Banner just brings these things to light because its usually 6 man parties, working together. Then they all get super generally around the same time, and there are 3 points on the map, where you are bound to find someone. I generally HATE control, even with a team. Don't get me wrong, I LOVE slinging some hammers, but its really broken. Especially since Bladedancer health regen seems to take longer than Cauterize, and not as much shield. Whats worse is that Nightstalker super has a delay on the tether after it makes contact. It NEEDS to be changed to activate as soon as it hits. Right now you have to use it way in advance to kill supers, which allows them to change their plan. Stormcaller seems to be the most balanced. The overshield of the Sunbreaker just makes the other supers irrelevant.

I hear you on those PUGs
by Durandal, Wednesday, October 14, 2015, 13:03 (3550 days ago) @ CruelLEGACEY
I only managed to get a handful of games in last night, but aside from getting the "kill 20 guardians" half way into my second match my K/D dropped to .6, due to PUGs dying insanely fast and leaving me facing 3-4 enemies at B all the time.
It seems that any time I go in with no friends I get lumped in with the worst players.
Add in that Sunbreaker is greater then all hunter classes and its a big uphill climb. I complained before that I could go from .6 K/D to 3 K/D just by switching from BD to SB, and it's true. Sunbreaker has almost no downsides, other then the short range punch.

I *might* be done with Destiny PvP...
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, October 14, 2015, 13:03 (3550 days ago) @ CruelLEGACEY
edited by Cody Miller, Wednesday, October 14, 2015, 13:07
I'm sort of in the same boat. I think after I try trials, and after I try the heroic raid, I might put the game down. Mostly because of the stupid updates with motes / weapon parts etc, but also microtransactions. The difference is this time it would be in disappointment after much satisfaction, versus in uncontrollable rage.
Literally all Bungie needs to do is make infusion give 100% of the attack value, undo the materials changes last patch, tone down sun breaker, remove microtransactions, and remove The grind for Hadium flakes. That's as perfect of a game as they are ever going to make as an MMO right there.

I *might* be done with Destiny PvP...
by cheapLEY , Wednesday, October 14, 2015, 17:17 (3550 days ago) @ Cody Miller
Literally all Bungie needs to do is . . . <insert laundry list of changes>.
(:

I *might* be done with Destiny PvP...
by CruelLEGACEY , Toronto, Wednesday, October 14, 2015, 17:50 (3550 days ago) @ Cody Miller
I'm sort of in the same boat. I think after I try trials, and after I try the heroic raid, I might put the game down. Mostly because of the stupid updates with motes / weapon parts etc, but also microtransactions. The difference is this time it would be in disappointment after much satisfaction, versus in uncontrollable rage.
I still think you're getting ahead of your self over the microtransactions. Your points against them all seem to be based on assumptions of what will happen (that the content funded by the microtransactions won't be as good as content funded by full-price DLC payments), but none of that has actually happened yet. I'd say lets wait and see. Who knows, you might be right. Or Bungie might surprise you and release a steady stream of fun new content without charging you a penny. You've gotta admit, that would be pretty cool, right? :)

I *might* be done with Destiny PvP...
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, October 14, 2015, 19:17 (3550 days ago) @ CruelLEGACEY
I still think you're getting ahead of your self over the microtransactions. Your points against them all seem to be based on assumptions of what will happen (that the content funded by the microtransactions won't be as good as content funded by full-price DLC payments), but none of that has actually happened yet. I'd say lets wait and see. Who knows, you might be right. Or Bungie might surprise you and release a steady stream of fun new content without charging you a penny. You've gotta admit, that would be pretty cool, right? :)
Not really, because that 'steady stream' has nowhere near the density to make the content interesting or game changing. I know exactly what will happen.
I'd rather buy an expansion and get emotes for free, rather than buy emotes and get some unspecified but less than expansion amount of content for free.
Ever hear "You get what you pay for?"
I *might* be done with Destiny PvP...
by Claude Errera , Wednesday, October 14, 2015, 19:20 (3550 days ago) @ Cody Miller
Not really, because that 'steady stream' has nowhere near the density to make the content interesting or game changing. I know exactly what will happen.
Cody, Cody, Cody...
Will you never learn?

I *might* be done with Destiny PvP...
by CruelLEGACEY , Toronto, Wednesday, October 14, 2015, 19:25 (3550 days ago) @ Cody Miller
edited by CruelLEGACEY, Wednesday, October 14, 2015, 19:32
A couple counter-points:
Not really, because that 'steady stream' has nowhere near the density to make the content interesting or game changing. I know exactly what will happen.
* The year 1 expansions (TDB and HoW), for which we paid $20 a piece, had nowhere near the density to make the content interesting or game changing, either. *EDIT* IMO, of course. Just voicing my own thoughts here.
I'd rather buy an expansion and get emotes for free, rather than buy emotes and get some unspecified but less than expansion amount of content for free.
* You're ignoring the 3rd possibility: you pay nothing and still get semi-frequent updates.
Don't get me wrong, I'm all for substantial expansions as well. But I'm basing my expectations on what Bungie has delivered so far. When they've released $20 expansions a few months apart, I've been disappointed by the overall lack of quality and quantity of the content. When they invest heavily on a major expansion (TTK), I've been blown away by what they come up with.
So for year 2, if I have a choice between repeating the year 1 plan, or trying something new (funding constant smaller updates with optional and purely cosmetic microtransactions) while we wait for the next major expansion, I'm happy to at least give option 2 a try. Let's see what they come up with before we write it off, is all I'm saying :)

I *might* be done with Destiny PvP...
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, October 14, 2015, 20:35 (3550 days ago) @ CruelLEGACEY
Not really, because that 'steady stream' has nowhere near the density to make the content interesting or game changing. I know exactly what will happen.
* The year 1 expansions (TDB and HoW), for which we paid $20 a piece, had nowhere near the density to make the content interesting or game changing, either. *EDIT* IMO, of course. Just voicing my own thoughts here.
First of all, they were DLC not expansions.
Second of all, that absolutely proves my point. To get TTK levels of awesomeness, you need to spend major time and major money. Thus it will cost more to buy. If they couldn't make their DLC interesting before when people paid for it, there's zero hope of it being interesting if people DON'T pay for it.
The BEST you could hope for is that the trickle is as good as Dark Below. You see why that's a problem.
I *might* be done with Destiny PvP...
by marmot 1333 , Wednesday, October 14, 2015, 21:05 (3550 days ago) @ Cody Miller
I think I read that they had started work on TTK before Destiny even shipped. If that was the case, The Dark Below and House of Wolves would have been created even earlier, before they had time to respond to player feedback or make sweeping changes to the game.
Aside from the enormity of content, TTK was widely praised because of "quality of life" changes and (overall) being kinder to the player in regards to time/grind.
So extrapolating from that, new content created with this new philosophy could be very good, indeed.
Getting a huge drop of content all at once is quite satisfying. But the size of the content drop doesn't dictate its quality--you're confusing correlation with causation there.
Finally, you saying you know exactly what is going to happen is total BS and hurts the rest of your arguments.

I *might* be done with Destiny PvP...
by CruelLEGACEY , Toronto, Wednesday, October 14, 2015, 21:32 (3550 days ago) @ Cody Miller
Not really, because that 'steady stream' has nowhere near the density to make the content interesting or game changing. I know exactly what will happen.
* The year 1 expansions (TDB and HoW), for which we paid $20 a piece, had nowhere near the density to make the content interesting or game changing, either. *EDIT* IMO, of course. Just voicing my own thoughts here.
First of all, they were DLC not expansions.
They were billed as "expansions" from day 1. They were refered to as "expansion 1" and "expansion 2" from the start.
The average DLC pack is 3 or 4 multiplayer maps. Both TDB and HoW featured way more content than that.
Second of all, that absolutely proves my point. To get TTK levels of awesomeness, you need to spend major time and major money. Thus it will cost more to buy. If they couldn't make their DLC interesting before when people paid for it, there's zero hope of it being interesting if people DON'T pay for it.
But we're not getting free content instead of a new major expansion. We're getting it while we wait for the next TTK-level piece of content. Plus you're ignoring the fact that Microtransactions may very well generate more income than DLC sales. People ARE paying for the new content... Just not YOU if you don't want to.
The BEST you could hope for is that the trickle is as good as Dark Below. You see why that's a problem.
No, I don't... not if it's free. I'm totally fine with TDB-level free content from now until the next big thing.

Initial Iron Banner Thoughts
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 12:28 (3550 days ago) @ TheeChaos
1. Level Differences
I'd agree for the most part that the level differences didn't seem that noticeable either. There are a few exceptions that I ran into.
1. I can still single bodyshot kill lower level opponents with a high impact sniper if they are 2+ levels (20? light) below me.
2. I could actually kill a hammer titan with a single golden gun when I was at 303 and they were at 267. The match up finally seemed fair lol
2. Drop rates are LOW
I saw a total of probably 4 legendary engrams drop over 12 matches and 0 IB items. I'm hoping as I ran up past level 3 then I'll start getting IB Drops
3. Map Rotation was BAD
The map rotation was horrible. We played a bunch on the new dreadnaut map and then the rest were on earth or on vertigo.
4. Titan Hammer was REAL
I got matched up against a team of 4 hammer titans, a stormcaller and a nightstalker. Once they got their supers up, It was pretty much a nonstop beat down of hammers after hammers. We couldn't do a single thing to keep them from wiping out our team. team shooting didn't help much at all as the health regen would just save them over and over.
5. Bounties
I finished 2/3 weekly bounties last night (just need rank 4 to finish the 3rd) and they all seemed really easy. I haven't been able to check yet, but do we get 6 daily bounties today? or are we stuck at 3 per day for IB rep?
Initial Iron Banner Thoughts
by TheeChaos , Wednesday, October 14, 2015, 12:34 (3550 days ago) @ unoudid
We are stuck at 3 daily bounties for the day. =[. But again, it allows us to concentrate on playing to win, not playing to finish bounties.

Initial Iron Banner Thoughts
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 12:40 (3550 days ago) @ TheeChaos
This will be a problem for me then. I love to no-life it during IB week and get three characters to rank 5.
Could anyone tell if the automatic tempered buff was actually applied yesterday? It should have been at 10% right?
Worse for solo play
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 13:10 (3550 days ago) @ TheeChaos
The bounties were the only thing that let me rank up at all the one week I went in solo. Incompetent teammates all round, but they couldn't stop me finishing my bounties.
Now you need to run as a team even more than before. Not the end of the world, since the weekly bounties make up for about 5 days of missing bounties though.
Dont forget to turn the weeklies in as late as possible for the Tempered buff.
Worse for solo play
by TheeChaos , Wednesday, October 14, 2015, 13:19 (3550 days ago) @ someotherguy
Im not saying that its better, I would definitely love more bounties. But I like the fact that they allow you to just play. I didn't even look at my bounties yesterday, and finished them just by playing. As far as playing with friends, I think that is what they want us to do. I think thats why at least a few of the weekly bounties, and daily crucible bounties, require fireteams. Moar guardeuns!

Worse for solo play
by Kermit , Raleigh, NC, Wednesday, October 14, 2015, 13:25 (3550 days ago) @ someotherguy
The bounties were the only thing that let me rank up at all the one week I went in solo. Incompetent teammates all round, but they couldn't stop me finishing my bounties.
Now you need to run as a team even more than before. Not the end of the world, since the weekly bounties make up for about 5 days of missing bounties though.
Dont forget to turn the weeklies in as late as possible for the Tempered buff.
Just to be clear because this is something I've not been certain of: those bounties that call for 2 or more fireteam members mean you must not be alone in your party, correct?
If true this is kind of a bummer for me because I do best alone in crucible. It takes a while but Bungie finally finds players at my low level. The more DBOers I play with, the more I'm just cannon fodder.

I've been in that boat in the past...
by slycrel , Wednesday, October 14, 2015, 13:32 (3550 days ago) @ Kermit
Okay, who am I kidding, I'm still in that boat. But I'm much better at PvP than I used to be.
... but it really was beneficial. Playing against much better opponents lets you examine what you are doing more closely. It can be unfun, but it can also be very educational.

I've been in that boat in the past...
by Kermit , Raleigh, NC, Wednesday, October 14, 2015, 13:50 (3550 days ago) @ slycrel
Okay, who am I kidding, I'm still in that boat. But I'm much better at PvP than I used to be.
... but it really was beneficial. Playing against much better opponents lets you examine what you are doing more closely. It can be unfun, but it can also be very educational.
Maybe. When I play with a full team of DBOers, I feel like I'm just helping the other team. It feels like my average lifespan is about 5 seconds or less, and many times I don't even see who killed me until the deathcam shows me. I think I have gotten better at Destiny PVP since TTK came out in that I play crucible at least once most days, but there are limits. I've been trying to get better at FPS PVP since Halo came out. I simply don't think I have the reflexes to be competitive.
I enjoy playing with friends until the scoreboard comes up. It's almost always my fault we lose, and I know winning isn't everything, but in Iron Banner it is something.
All that said, let's play sometime. Suckitude loves company. :)

I've been in that boat in the past...
by slycrel , Wednesday, October 14, 2015, 14:48 (3550 days ago) @ Kermit
FWIW in situations where I'm dying over and over I have to say "hey wait, I need to stop running in". Usually it's because they are waiting for me and I'm trying to hero-mode it as if I had a super up rather than holding back. Occasionally I'm playing against some super hard guys, but usually it's because I'm being inappropriately reckless.
So, lesson 1 if you're dying over and over is to try and not die. be cautious, stick with your teammates who are not dying and things will suddenly get better. I have games where I'm towards the bottom of the totem pole but my K/D ratio is positive. I consider that a win, or at least "not losing for my team".

I've been in that boat in the past...
by Kermit , Raleigh, NC, Wednesday, October 14, 2015, 17:13 (3550 days ago) @ slycrel
Yeah, good advice. Though it feels like I get spawn killed or get killed on the way to my teammates.

Initial Iron Banner Thoughts
by dogcow , Hiding from Bob, in the vent core., Wednesday, October 14, 2015, 13:33 (3550 days ago) @ TheeChaos
4. Titan Hammer was REAL - This will probably draw most peoples attention, as titans love it, everyone else hates it. I am really riding the fence on it. I am playing my warlock (Stormcaller, with claws, extended range melee, and feedback MUAHAHAHA). Outside of Supers, titans are just another class, but as soon as I hear that Thud, my heart drops. I managed to kill a few, who weren't using Cauterize (health back on kills) no problem. I killed a few with cauterize here and there. I killed most while I was in my Super utilizing Ionic Blink. Overall, I died. Alot. Having Cauterize with an overshield is instant win. I emptied an entire clip into a guy, who just kept getting his shield back while killing my team, then when my team was dead and I had his shield down, I had to reload, his last hammer killed me. Then when I respawned, another Titan hammer is headed my way. Don't get me wrong, I love the class, I just think the other classes or this class need some work before Crucible turns into Titan hammerfest.
Wait, how do I get an overshield and cauterize? It seems like I die easier than my hammer bro's. I run Forgemaster, Stoke the Forge, Titan Codex I, Flameseeker, Titan Codex IV, and Cauterize. Anyway, I feel that I'm pretty horrible with the hammers. I'll typically get 1 kill, sometimes 0, sometimes 2, & very rarely 3. FOR ME that seems in line w/ what people get w/ their other supers.
Initial Iron Banner Thoughts
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 13:38 (3550 days ago) @ dogcow
I don't know that you can have both. I thought the choice was Cauterize or Overshield.
Let me clarify
by TheeChaos , Wednesday, October 14, 2015, 13:53 (3550 days ago) @ dogcow
You dont necessarily get an OVERSHIELD, but you take alot more damage while you are slinging hammers. This is what I meant. That and cauterize make it hard.

Iron Banana Funnies. Cockblocked by Nolandroid
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 13:33 (3550 days ago) @ TheeChaos
Ran into something last night that caught me off guard while playing some IB. I was expecting an easy kill, apparently Nolandroid had different thoughts.
Anyone one else have some funny moments playing last night?

That stupid Ghost :p
by DiscipleN2k , Edmond, OK, Wednesday, October 14, 2015, 13:52 (3550 days ago) @ unoudid
I once had a perfect chance to Shadowshot four guys and pin them down in one of the doorways on Black Shield. I killed the guy that was with me in the center room, then pulled back and let my arrow fly...right into the new ghost floating two feet in front of me. It took me a bit to realize why my arrow didn't make it into the doorway. I really should have saved that clip. :(
-Disciple
Iron Banana Funnies. Cockblocked by Nolandroid
by TheeChaos , Wednesday, October 14, 2015, 13:54 (3550 days ago) @ unoudid
I literally Laughed out loud.

Iron Banana Funnies. Cockblocked by Nolandroid
by unoudid , Somewhere over the rainbow, Wednesday, October 14, 2015, 14:09 (3550 days ago) @ TheeChaos
I stood there shocked for a moment trying to figure out what happened.
With 7 (more?) maps, rotation will almost never seen equal
by Earendil, Wednesday, October 14, 2015, 14:57 (3550 days ago) @ TheeChaos
With 7 maps, it doesn't surprise me that a completely random system isn't evenly distributed.
It also doesn't surprise me that if it's not completely random, that what is implemented could make it feel worse for some players.
Either:
1. Bungie attempts to give a group of 12 players the map that they have collectively played the least. The problem is that you could be a player that plays window's court a half dozen times in a row even though you've personally played that map the most.
2. Bungie could be weighting the maps based on knowledge of how fair they are. Perhaps in the lesser played maps one side has a 2% advantage. Alternatively, they could weight it based on fun/frustration. There is no way for us to rate maps on a fun level, but I'd bet large amounts of money that Bungie knows which maps cause players to quit mid-game the most. Perhaps they are deprioritizing those?
Still, I can understand how it's frustrating. I certainly have my favorite and least favorite maps, and it sucks to hop online for a game or two with my limited time and get dealt the maps I'd rather not play.

With 7 (more?) maps, rotation will almost never seen equal
by cheapLEY , Wednesday, October 14, 2015, 16:56 (3550 days ago) @ Earendil
2. Bungie could be weighting the maps based on knowledge of how fair they are. Perhaps in the lesser played maps one side has a 2% advantage.
Don't think that's the case because in my limited experience, Rusted Lands is heavily featured, and that map is far from fair.
With 7 (more?) maps, rotation will almost never seen equal
by someotherguy, Hertfordshire, England, Wednesday, October 14, 2015, 23:12 (3550 days ago) @ cheapLEY
I mean, arguably none of the maps are fair. They almost all have a good side and a bad side.
Pantheon
by TheeChaos , Thursday, October 15, 2015, 09:45 (3549 days ago) @ someotherguy
I mean its probably the most fair map, Each team has equal opportunity to get spawned camped from the 2 hallways. =]
I almost said the exact same thing lmao
by someotherguy, Hertfordshire, England, Thursday, October 15, 2015, 09:55 (3549 days ago) @ TheeChaos
- No text -

Initial Iron Banner Thoughts
by red robber , Crawfish Country, Wednesday, October 14, 2015, 18:30 (3550 days ago) @ TheeChaos
I played with a group of DBOers last night. It felt tougher than normal crucible for some reason. My k/d was a tad lower than normal and I had many more sub 1.0 games. It felt like I couldn't finish folks off, maybe that is the small level difference. I'm running around 298 most of the time. There was a little lag, and I had a few occasions where I'd shoot someone with no damage output or severly delayed output.
I really haven't found my goto primary weapon yet. I've been switching between Suros Regime and Hung Jury, but they each fit a specific range and playstyle. I'm missing my super stable pulse rifles like my old Allfate and Hopscotch Pilgrim. I'm also not a fan of Hakke PR's. I don't like the 4 round burst.
Supers I don't have a problem with. I hear the hammer, I run. They are very tough to kill, but I don't feel they are OP. I always ran from GG's and Bladedancers before, so what's the difference now. I killed two or three Hammerbros in my Armor of Light and I smashed a ton of Electric Warlocks with my Fist of Havoc. The Nightstalker is probably the toughest for me, because there's no warning it's coming. Even if they miss the tether will screw you.
It is still fun to play with a group rather than alone, and this is why I prefer IB.