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My Time as a Sunbreaker, and Why I Am Now a Gunslinger (Destiny)

by Doooskey, Kansas City, MO, Monday, October 19, 2015, 18:55 (3562 days ago)

When TTK dropped, I was determined to be a Sunbreaker... That hammer just had so much appeal to me. I started out down the path to Sunbreaking, and it was glorious. I couldn't wait to get to PvP and chuck some hammers. Once I leveled the subclass a bit, I starting running in PvP and it was sooo satisfying. Damage reduction, health regen, plenty of OHK hammers. It was great.... At least when I had my super. I set up my gear to max intellect - with discipline as a secondary focus. When my super came, I wrecked.... The early days were so wonderful.

Then... Word got out (literally like the week TTK dropped) - Hammers are OP. You hear that *CLANG* and you run... Even if you are Sunbreaking. This Super was the Super to end all Supers... And, honestly it is probably the best overall super in the game.

All of the sudden, things changed. My super was still very difficult to stop, but most people just ran. It became harder and harder to get kills with. My play of the Sunbreaker became less about the Super, and more about the non-super times (grenades, Melee, shooting)... I started to realize something... The Titan Melee SUCKS. Sunbreaker Grenades are not great (AKA top Tier). I would get 2, maybe 3 supers a game, and in increasingly more and more games, find less and less people to hit (as they all just ran). Unless the map was Thieves Den (Make 1 lap... KILL EVERYTHING).

So... I decided to try out my Gunslinger again in the new Crucible. I had saved the Ahamkara Spine arms (wanted to try out Double Trip Mines). Pre-TTK, my K/D was around 1.6 on my Gunslinger, and 1.2 on my Striker... In TTK I was around 1.2 with Sunbreaker.

In my first few games running as a Gunslinger again... I averaged 1.7 K/D over the first 5 games... I was getting noticeably more kills, particularly with Trip Mines (Double! and Armor levels are lower). Add in double throwing knives and I had SO MANY MORE TOOLS, plus and insane Super I can get 3-4 times in a game...

I started to realize something... If you consider all aspects of a Subclass, honestly I think Gunslingers are way better than Sunbreakers. The problem is... The Sunbreaker has one ability that outshines every other subclass (and it's own tool belt) in such a noticeable way, that people HATE it.

Honestly, my Gunslinger is OP. Two tripmines is insane with the new armor Meta. Golden Gun still trumps all (except Sunbreaker 50% of the time and even then, you can usually kill them and live if you are ready), and throwing knives are a hugely useful PvP tool. Also, Double Jump is very easy to use offensively (lift, not so much).

My opinion: Bungie gave Sunbreakers an incredible super because Titan's are weak in the neutral game. This strength is so strong, everyone notices it and complains. Sunbreakers will be nerfed (in the super department), and the class will be mediocre because the grenades, melee and jump are just OK or bad. Meanwhile, my Gunslinger is a PvP monster, and no one cares (which is good news for me... :).

Subtle and varied perks and strengths go unnoticed (even when they stack well in PvP), but a relatively weak subclass (Non Supering sunbreaker) with a CRAZY powerful super gets called OP because it's singular strength is very strong.

Overall, I think Titans need better grenades and melee or neutral game buff. Defender bubble should be indestructible. Nerf Sunbreaker Super, but buff the neutral game. And Boom, it's all good.

I'm going to keep running Gunslinger though... These guys are sick.

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Part of this is hunters have always been great for PvP

by slycrel ⌂, Monday, October 19, 2015, 18:57 (3562 days ago) @ Doooskey

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by ChrisTheeCrappy, Monday, October 19, 2015, 18:58 (3562 days ago) @ Doooskey

Why do people not like the grenades? Other than the NEW one, they both can kill all by themselves. That's a pretty HUGE deal in my opinion. Everything else you said I basically agree with, but I love the grenades on the Sunbreaker.

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Doooskey, Kansas City, MO, Monday, October 19, 2015, 20:29 (3562 days ago) @ ChrisTheeCrappy

Why do people not like the grenades? Other than the NEW one, they both can kill all by themselves. That's a pretty HUGE deal in my opinion. Everything else you said I basically agree with, but I love the grenades on the Sunbreaker.

I don't hate the grenades... But they aren't trip mine, arc bolt, firebolt, lightning grenade tier. Fusions can be deadly in the right hands, but they don't have the same kill potential as other grenades (plus to get kills you have to be in the range of the enemy).


Some of the grenades in this game are insane. Some of this is also play style. I just don't find the Sunbreaker grenades in the top tiers of grenades.

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Axion bolts + Voidfang Vestments = "get them, my pretties!"

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, October 19, 2015, 20:30 (3562 days ago) @ Doooskey

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My Quickly Thrown Together Grenade Tier List

by Doooskey, Kansas City, MO, Monday, October 19, 2015, 21:06 (3562 days ago) @ Anton P. Nym (aka Steve)

S Tier
Firebolts - These are mean, especially with burn. They kill recovery.
Trip Mines - Can zone AND kill most targets or leave with a sliver of health. No limit to number of targets as with Arcbolt and Firebolt. Oh, and you can stick guys with these....

A Tier
Lightning grenades - Mean, but most get out after 1 hit of 122. They can last forever.
Arcbolt - Still good, but not as great as pre 2.0
Axion Bolt - Love these, can be run from, but usually they hit.

B Tier
Fusion Grenade - I like Stickies, but they aren't always viable, and stickiness is less so now. Plus blinking out of stickies happens enough to be frustrating.
Magnetic Grenade - See Fusion
Flux Grenade - See Fusion

C+ Tier
Incendiary - Like a frag, fuse still a bit long, blast radius can be unforgiving.

C- Tier
Solar Flare - If playing doofuses these get lots of kills. Beta version of Vortex/Solar should be brought back IMO.
Vortex - See Solar Flare.
Suppression - I know lots of people rave about these... but they are tough to use particularly for what they are raved about most (super stopping). I rarely if ever get hit by or die to these.
Void Wall - Seems to sometimes be OK
Skip Grenade - I hear some who like these, but I don't like them so much and I never get hit with these.
Void Wall - Seems a bit more reliable than the fire wall grenade


WTF Tier
Void Stick Thing - Seriously... This thing is a waste of time. They SUCK.
Fire Wall - "Uh, which direction did you want me to go? Left? OK, I'll come right back to you"
Scatter Grenade - "Uh, do you want me to kill someone? Ok, I'll chill here and wait for you to run past... Then I'll give you a hug"


This is from my own experience, so my play style will factor in. Certain exotics or class perks can move certain grenades across tiers. Haven't used the new Warlock Lightning Grenade.

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Only one I disagree with is voidwall

by Xenos @, Shores of Time, Monday, October 19, 2015, 23:46 (3562 days ago) @ Doooskey

The range you can get kills around corners, and how much you can shut down rooms makes it an awesome grenade. Still not tripmine level, but I would said A Tier for me.

Incendiary Grenades are AMAZING

by someotherguy, Hertfordshire, England, Tuesday, October 20, 2015, 00:21 (3562 days ago) @ Doooskey

They bounce around corners or over cover, the burn lasts just as long as Firebolts, the blast radius is pretty big, and they can one-shot from outside Line of Sight, unlike most grenades.

Still not as good as Firebolts, but definitely better than Arcbolt.

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Incendiary Grenades are AMAZING

by Doooskey, Kansas City, MO, Tuesday, October 20, 2015, 13:28 (3561 days ago) @ someotherguy

They bounce around corners or over cover, the burn lasts just as long as Firebolts, the blast radius is pretty big, and they can one-shot from outside Line of Sight, unlike most grenades.

Still not as good as Firebolts, but definitely better than Arcbolt.

I have heard a lot of people who love these - I ran with them a decent amount with my Titan, and I did OK with them. They remind me of Halo Frag grenades, but I always had trouble landing them right with the speed of Destiny. I do think with more time, I could probably get better.

There is a definite skill gap in the game with regards to grenades. Some are SUPER easy to use (Bolt-types, Stick Grenades, Sphere AoE types) and then with sticky and fuse grenades it feels like they have unique skills required. Sticking takes a bit of skill, timing, and correct predicting (or luck!), and the fuse types require a lot of skill, timing, and correct predicting (or luck). I swear for every on purpose Incendiary kill I've got, I have one that happens by complete accident.

It could just be me though. I ran for a long time with Suppression grenades (the other fuse grenade) trying to master them, and I just couldn't get any reliable consistency with them.

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You didn't rank the Spike Grenade low enough...

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, October 20, 2015, 00:30 (3562 days ago) @ Doooskey

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Spike grenade is worse than no grenade.

by ProbablyLast, Tuesday, October 20, 2015, 01:15 (3562 days ago) @ Ragashingo

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Get gud, scrubs...

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, October 20, 2015, 04:23 (3561 days ago) @ ProbablyLast

If you can't use Spike grenades effectively, boy do I feel sorry for you. :T

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Get gud, scrubs...

by Doooskey, Kansas City, MO, Tuesday, October 20, 2015, 13:45 (3561 days ago) @ Korny

If you can't use Spike grenades effectively, boy do I feel sorry for you. :T

Haha! I just thought for a second... I wonder if anyone out there has a Spike Grenade Montage... I scoured the internet (AKA, Google and Youtube search for 10 minutes) and I came across 6 clips... 4 of those 6 clips were single kills with the Spike Grenade, recorded around the first 5 weeks of Destiny's release...

2 of those clips are Triple Kills... This is my favorite, not so much because of the video (the guy dies and the other guys clearly don't know what is happening), but because of the comment on the video about how the Striker grenades suck in comparison... Hilarious.

Here is one of the best clips of Spike Grenade usage in the wild...

Anyway... This got me thinking - someone needs to make a Spike Grenade montage. Or a Montage utilizing all of the "worst" abilities in the game. I may try and get some clips...

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Skip to 2:59 ;) *video*

by CruelLEGACEY @, Toronto, Monday, October 19, 2015, 21:07 (3562 days ago) @ Anton P. Nym (aka Steve)

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LOL

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, October 19, 2015, 21:25 (3562 days ago) @ CruelLEGACEY

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That might be my only triple assist. ;)

by slycrel ⌂, Monday, October 19, 2015, 21:31 (3562 days ago) @ CruelLEGACEY

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by MacAddictXIV @, Seattle WA, Monday, October 19, 2015, 19:01 (3562 days ago) @ Doooskey

Very well put. I have really noticed how many people just run and hide. Yeah, SunBreaker ult is great, but you can't get kills when people just run from you.

My greatest complaint with Bungie is that they hold Titans to be the front line class, the class that goes head first to break the enemy line. And then... their melee is a piece of shit. Every other melee in the game is better than the Titans! The shoulder charge is the only thing that comes close to a good melee and it's not really a melee!

Okay, rant over.

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by CruelLEGACEY @, Toronto, Monday, October 19, 2015, 19:06 (3562 days ago) @ Doooskey

Lots of good points. I made a similar post a couple weeks ago when talking about various PvP builds. I too run Gunslinger, basically for all the points that you've mentioned. I find gunslingers and voidwalkers have the most effective skill trees when it comes to PvP.

Where Sunbreakers are a major problem is in 6v6 gametypes when chaining supers becomes a thing. Going up against a team of 4 or 5 sunbreakers who all know what they're doing is not a fun experience. But take supers out of the equation, and I think hunters are far more effective.

My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Claude Errera @, Monday, October 19, 2015, 19:22 (3562 days ago) @ Doooskey

When TTK dropped, I was determined to be a Sunbreaker... That hammer just had so much appeal to me. I started out down the path to Sunbreaking, and it was glorious. I couldn't wait to get to PvP and chuck some hammers. Once I leveled the subclass a bit, I starting running in PvP and it was sooo satisfying. Damage reduction, health regen, plenty of OHK hammers. It was great.... At least when I had my super. I set up my gear to max intellect - with discipline as a secondary focus. When my super came, I wrecked.... The early days were so wonderful.

Then... Word got out (literally like the week TTK dropped) - Hammers are OP. You hear that *CLANG* and you run... Even if you are Sunbreaking. This Super was the Super to end all Supers... And, honestly it is probably the best overall super in the game.

All of the sudden, things changed. My super was still very difficult to stop, but most people just ran. It became harder and harder to get kills with. My play of the Sunbreaker became less about the Super, and more about the non-super times (grenades, Melee, shooting)... I started to realize something... The Titan Melee SUCKS. Sunbreaker Grenades are not great (AKA top Tier). I would get 2, maybe 3 supers a game, and in increasingly more and more games, find less and less people to hit (as they all just ran). Unless the map was Thieves Den (Make 1 lap... KILL EVERYTHING).

So... I decided to try out my Gunslinger again in the new Crucible. I had saved the Ahamkara Spine arms (wanted to try out Double Trip Mines). Pre-TTK, my K/D was around 1.6 on my Gunslinger, and 1.2 on my Striker... In TTK I was around 1.2 with Sunbreaker.

In my first few games running as a Gunslinger again... I averaged 1.7 K/D over the first 5 games... I was getting noticeably more kills, particularly with Trip Mines (Double! and Armor levels are lower). Add in double throwing knives and I had SO MANY MORE TOOLS, plus and insane Super I can get 3-4 times in a game...

I started to realize something... If you consider all aspects of a Subclass, honestly I think Gunslingers are way better than Sunbreakers. The problem is... The Sunbreaker has one ability that outshines every other subclass (and it's own tool belt) in such a noticeable way, that people HATE it.

Honestly, my Gunslinger is OP. Two tripmines is insane with the new armor Meta. Golden Gun still trumps all (except Sunbreaker 50% of the time and even then, you can usually kill them and live if you are ready), and throwing knives are a hugely useful PvP tool. Also, Double Jump is very easy to use offensively (lift, not so much).

My opinion: Bungie gave Sunbreakers an incredible super because Titan's are weak in the neutral game. This strength is so strong, everyone notices it and complains. Sunbreakers will be nerfed (in the super department), and the class will be mediocre because the grenades, melee and jump are just OK or bad. Meanwhile, my Gunslinger is a PvP monster, and no one cares (which is good news for me... :).

Subtle and varied perks and strengths go unnoticed (even when they stack well in PvP), but a relatively weak subclass (Non Supering sunbreaker) with a CRAZY powerful super gets called OP because it's singular strength is very strong.

Overall, I think Titans need better grenades and melee or neutral game buff. Defender bubble should be indestructible. Nerf Sunbreaker Super, but buff the neutral game. And Boom, it's all good.

I'm going to keep running Gunslinger though... These guys are sick.

Heh - I disagree with a lot of this.

I play mostly as a Titan (and a Sunbreaker, these days), with my Hunter (Bladedancing) about a third of the time in crucible. I'll agree that folks run from hammers - so popping at the right time is important. (I get it wrong more than I get it right, which is why I often get one or two (or zero!) kills, with occasional triples and breakers.)

But the Sunbreaker punch is godly. I rarely play a Warlock, so I never had experience with a punch that keeps on giving... but it's SOO satisfying to punch someone who got the drop on you, and watch the DoT kill him over time. (From my death cam, of course. :) ) If I use it the way it's MEANT to be used, he dies, and I'm already somewhere else doing more damage. I don't understand why you say it's weak.

And grenades? I've gotten more Get It Off! medals in the past two weeks than I got in Destiny's first year. Sunbreaker's sticky is awesome.

My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by ChrisTheeCrappy, Monday, October 19, 2015, 19:25 (3562 days ago) @ Claude Errera

I think he means the distance for the melee. Connecting becomes the issue. Agree not he Grenades, that's what my rant above is all about.

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by CruelLEGACEY @, Toronto, Monday, October 19, 2015, 19:28 (3562 days ago) @ Claude Errera

But the Sunbreaker punch is godly. I rarely play a Warlock, so I never had experience with a punch that keeps on giving... but it's SOO satisfying to punch someone who got the drop on you, and watch the DoT kill him over time. (From my death cam, of course. :) ) If I use it the way it's MEANT to be used, he dies, and I'm already somewhere else doing more damage. I don't understand why you say it's weak.

I think it mostly comes down to range. Hunters and especially Warlocks have substantially more range with their melee attacks than Titans do. If I play with my Titan for a week or so, I get used to it. But if I'm swapping characters back and forth, I constantly find myself swinging my Titan melee and hitting nothing because I'm trying to hit it from warlock range.

My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Claude Errera @, Monday, October 19, 2015, 19:30 (3562 days ago) @ CruelLEGACEY

But the Sunbreaker punch is godly. I rarely play a Warlock, so I never had experience with a punch that keeps on giving... but it's SOO satisfying to punch someone who got the drop on you, and watch the DoT kill him over time. (From my death cam, of course. :) ) If I use it the way it's MEANT to be used, he dies, and I'm already somewhere else doing more damage. I don't understand why you say it's weak.


I think it mostly comes down to range. Hunters and especially Warlocks have substantially more range with their melee attacks than Titans do. If I play with my Titan for a week or so, I get used to it. But if I'm swapping characters back and forth, I constantly find myself swinging my Titan melee and hitting nothing because I'm trying to hit it from warlock range.

Maybe that's the problem. I was ONLY a Titan for the first 8 months I played (never even created Hunter/Warlock characters). I guess if it's all you know, it doesn't feel short. And because I was used to meleeing at that distance, I never tried meleeing from farther away, even when I had characters that could... so I don't even really know what I'm missing. :)

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Doooskey, Kansas City, MO, Monday, October 19, 2015, 20:55 (3562 days ago) @ Claude Errera
edited by Doooskey, Monday, October 19, 2015, 21:09


Heh - I disagree with a lot of this.

I play mostly as a Titan (and a Sunbreaker, these days), with my Hunter (Bladedancing) about a third of the time in crucible. I'll agree that folks run from hammers - so popping at the right time is important. (I get it wrong more than I get it right, which is why I often get one or two (or zero!) kills, with occasional triples and breakers.)

But the Sunbreaker punch is godly. I rarely play a Warlock, so I never had experience with a punch that keeps on giving... but it's SOO satisfying to punch someone who got the drop on you, and watch the DoT kill him over time. (From my death cam, of course. :) ) If I use it the way it's MEANT to be used, he dies, and I'm already somewhere else doing more damage. I don't understand why you say it's weak.

And grenades? I've gotten more Get It Off! medals in the past two weeks than I got in Destiny's first year. Sunbreaker's sticky is awesome.

I'm trying to help you out! Titan buffs man!

Seriously though, I started Destiny as a Warlock - and once you realize what the melee range is there, you realize how much the Titans are being screwed. Titan punch has almost no range. I LOVE the fact that the Sunbreaker melee DoT's. That is a plus I did miss, but the range is very bad compared to the other two classes. This post is mostly about comparisons between the classes. If Titan Melee range was turned to Warlock range for a day... Oh man.

Again, the grenades maybe don't fit my playstyle as well. I do get a lot of stickies with fusions, BUT you have to be in range to get shot at to stick anyone who is paying attention.

In my opinion, trip mines are in a class all their own, especially with the new ahamkara buff... They zone spaces, they OHK most opponents, they last forever, they can sticky, they have a huge blast radius, and they don't have target limits like Arc Bolt and Fire Bolt (Want to hit 6 guys at once, OK!)... Fusions can sticky, but if you miss, they don't do much, and the most they can do is kill one, and barely hurt another person. Incendiary are OK, but the blast radius is unforgiving and the fuse is tricky. I don't think the grenades are bad, just not top tier compared to other grenades.

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Kahzgul, Tuesday, October 20, 2015, 13:41 (3561 days ago) @ Doooskey

Incendiary got a big buff in 2.0. They're really strong now and can OHK anyone near the blast center. The dot also has the added benefit of showing you where the enemy is when they duck around cover as you watch the numbers tick. I don't think they're as good as trip mine, but they're really good all the same. I like them a lot for elimination game modes.

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by bluerunner @, Music City, Monday, October 19, 2015, 19:25 (3562 days ago) @ Doooskey

I run max discipline with the Spine. Trip mines are my primary weapon in mayhem. Even in regular crucible, the mines stay up 30 seconds and the cooldown is only 25 seconds. I can hold down control points alone. It's an amazingly good build.

On top of that, I really like the Byronic Hero handcannon from the crucible vendor. It has a perfect vertical recoil. I can aim center mass and rapid fire, with the third shot being a headshot. It's also got 3rd eye so I can get the first shot off on people rounding corners. Couple that with Chaperone and a fast reloading Ruin Wake, and I've got the best PvP loadout yet.

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I main a titan, use my hunter for PvP.

by dogcow @, Hiding from Bob, in the vent core., Monday, October 19, 2015, 20:10 (3562 days ago) @ Doooskey
edited by dogcow, Monday, October 19, 2015, 20:13

Titans are terrible in PvP.

Seriously, warlocks have a shotgun-range melee that can get overshield on hit. Hunters have a melee that's a throwing knife which can have wicked range for a melee (tho' it does require finesse to use well). Titans, the tanks, melee the range of an intimate hug that can get overshield only if it's the finishing blow, oh, and it doesn't proc if you melee them twice to get the kill.

Maybe this could be okay if the titan melee was insanely fast, and recharged much quicker, but it isn't and doesn't and warlocks snipe me with their melees from 1/2 way across the room. It's my opinion that the warlock & titan overshield on hit/kill should be swapped. :) (no, I don't have a bone to pick, no chip on my shoulder-charge either) ;)


This and increased agility is why I use my Hunter in PvP. Maybe I should try my Warlock again. He hasn't been used in PvP or PvE since the Dark Below...

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+1000

by MacAddictXIV @, Seattle WA, Tuesday, October 20, 2015, 11:09 (3561 days ago) @ dogcow

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My Time as a Sunbreaker, and Why I Am Now a Gunslinger

by Xenos @, Shores of Time, Monday, October 19, 2015, 23:43 (3562 days ago) @ Doooskey

I actually completely agree with your assessment. The problem is the super chaining that happens. My hunter (as Gunslinger or Nighstalker) is pretty much always near if not at the top of the scoreboard until late game. Then what's been happening lately is because of supers coming into play everyone gets orbs and more and more supers come out, and I fall behind because while my Hunter can get a ton of kills, it can't always outpace Sunbreakers and Stormcallers constantly getting kills with their supers. I'll even usually end the game with 1-3 higher K/D then everyone above me, and even sometimes the same number, if not more, kills. There absolutely needs to be some balance, but I think it's not a Sunbreaker nerf, I think it's a Hammer of Sol nerf and a Sunbreaker buff (and a striker buff... and a defender buff...).

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