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^^ This is why (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, October 28, 2015, 19:28 (3553 days ago) @ slycrel

Bungie is trying really hard to avoid 2 things.
1- the MMO holy trinity of tanks, healers and DPSers.
2- the mess that is guild wars 2 where anyone can do anything, but you still (sort of) have the holy trinity anyway.

That's what makes bosses bullet sponges and bosses that don't directly pay attention to you. And why it's a raid mechanic to "taunt" golgoroth.

I haven't really played any MMOs or Guild Wars 2, but it seems like Bungie is avoiding those things without presenting a good alternative. It seems to me that in an MMO those roles exist to make the simplicity of dealing damage more interesting. But by avoiding those roles without changing the simplicity of combat Destiny feels like it's missing something that Halo used to have.


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