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Trials Adept weapons all have "Last Resort" perk (Destiny)

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 19:26 (3407 days ago)

http://planetdestiny.com/trials-of-osiris/

As you may remember, all Year 1 Trials of Osiris weapons came with the "3rd Eye" perk. Didn't seem flashy on paper, but it is actually an extremely useful PvP perk.

Reports are now coming in that all Year 2 Trials Adept weapons come with the "Last Resort" perk (This weapon handles and reloads faster when the player is the last living member of the fireteam).

Note that this perk only comes standard on "adept" weapons... I think the standard versions come with a random perk in that slot? Anyone know for sure?

Is it just me, or is this a complete waste of a perk? I'm not going to say it is "useless", but I would rather have just about any other perk in its place. If I'm the last living player on my fireteam, how useful is a slight boost to weapon handling and reload speed? Not much, if you ask me. Not to mention the fact that it's a perk that will be completely useless if you're playing solo (since you're not even in a fireteam). During standard 6v6 matches, chances are you will never be the only player left standing on your team, and if you are it will only be for 1 or 2 seconds. To me, it is clearly a perk designed for the elimination gametype. But in my experience, if you're the last player on your team standing in a Trials match, it is going to take more than faster weapon handling to save you.

More to the point, the Trials adept weapons are supposed to be the top rewards in the game, right up there with the adept Raid weapons. And who knows, the weapons could still be great. I'm just a touch disappointed by the news that the Trials adept weapons come fitted with at least 1 waste of a perk slot. The lack of elemental damage was already a blow, now this too.

Say what you will about the loot problems with Destiny year 1, I wanted those raid and trials weapons. Even the Iron Banner weapons were more desirable before, since you didn't need to pour higher-level guns and parts into infusing them. As it stands now, I've scrapped every raid weapon I've found, and the Trials weapons are looking to be a fair bit less exciting this time around. And with Iron Banner, the excitement of getting a new weapon is hampered by the chore of upgrading them to get them up to endgame level.

What do you all think? Am I totally off on Last Resort?

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Trials Adept weapons all have "Last Resort" perk

by slycrel ⌂, Friday, October 30, 2015, 19:37 (3407 days ago) @ CruelLEGACEY

I can't say for sure, I've not used last resort.

I really -really- like underdog, which is similar. It's saved my bacon a noticeable amount of times. So, probably a bonus but not a gamechanging bonus.

I expect that adept is code for '320' now, though I have no research to back that up with.

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Trials Adept weapons all have "Last Resort" perk

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 19:49 (3407 days ago) @ slycrel

I expect that adept is code for '320' now, though I have no research to back that up with.

Planet Destiny has screenshots of a couple adept primaries; a 320 pulse rifle and a 316 hand cannon. So I suspect they're similar to the adept raid weapons, which can come in anywhere from 310-320.

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Trials Adept weapons all have "Last Resort" perk

by Funkmon @, Friday, October 30, 2015, 20:04 (3407 days ago) @ CruelLEGACEY

You're right. The guns they give appear to be largely useful for the event in which you get them.

Trials guns are useful in trials, raid guns are useful in raids. I desire literally zero guns in the current game except the JLB rocket launcher with surplus.

Trials Adept weapons all have "Last Resort" perk

by Mad_Stylus, Friday, October 30, 2015, 20:10 (3407 days ago) @ CruelLEGACEY

Infusion fodder ahoy!

And yeah, I much prefer perks I can benefit from with regular use. No one perk could make up for literally everyone being dead.

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man

by kidtsunami @, Atlanta, GA, Friday, October 30, 2015, 20:34 (3407 days ago) @ CruelLEGACEY

http://planetdestiny.com/trials-of-osiris/

As you may remember, all Year 1 Trials of Osiris weapons came with the "3rd Eye" perk. Didn't seem flashy on paper, but it is actually an extremely useful PvP perk.

Reports are now coming in that all Year 2 Trials Adept weapons come with the "Last Resort" perk (This weapon handles and reloads faster when the player is the last living member of the fireteam).

Note that this perk only comes standard on "adept" weapons... I think the standard versions come with a random perk in that slot? Anyone know for sure?

Is it just me, or is this a complete waste of a perk? I'm not going to say it is "useless", but I would rather have just about any other perk in its place. If I'm the last living player on my fireteam, how useful is a slight boost to weapon handling and reload speed? Not much, if you ask me. Not to mention the fact that it's a perk that will be completely useless if you're playing solo (since you're not even in a fireteam). During standard 6v6 matches, chances are you will never be the only player left standing on your team, and if you are it will only be for 1 or 2 seconds. To me, it is clearly a perk designed for the elimination gametype. But in my experience, if you're the last player on your team standing in a Trials match, it is going to take more than faster weapon handling to save you.

More to the point, the Trials adept weapons are supposed to be the top rewards in the game, right up there with the adept Raid weapons. And who knows, the weapons could still be great. I'm just a touch disappointed by the news that the Trials adept weapons come fitted with at least 1 waste of a perk slot. The lack of elemental damage was already a blow, now this too.

Say what you will about the loot problems with Destiny year 1, I wanted those raid and trials weapons. Even the Iron Banner weapons were more desirable before, since you didn't need to pour higher-level guns and parts into infusing them. As it stands now, I've scrapped every raid weapon I've found, and the Trials weapons are looking to be a fair bit less exciting this time around. And with Iron Banner, the excitement of getting a new weapon is hampered by the chore of upgrading them to get them up to endgame level.

What do you all think? Am I totally off on Last Resort?

What I think is I'm leaving my friends behind and playing Halo 5 instead of Destiny because I find the loot crawl to be complete and utter bullshit. As someone who has done really well with Trials in the past I'm just absolutely tired of min-maxing finding loot. I'm growing more and more frustrated with the fact that no matter how good I am, I can't play/compete in all of the content I want to because I simply having sunk the hours in. Look, this game is quite un-fun when you're getting stomped on because you aren't geared up like people who simply spend more time than you do. The idea that Trials gear would give the people who dedicate the most time, the best gear, is infuriating. Even as someone who had adept everything else, I thought it was extremely unfair and awful. I like playing Halo Arena where when you spawn, you can breath a sigh of relief knowing that there are no hammer bros or someone with some (Adept) nonsense on the other side.

So yeah, I'm not buying any stupid emotes, and not entertaining this nonsense any further. I want to play games because they're fun, not because of some dangling carrot.

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man

by cheapLEY @, Saturday, October 31, 2015, 01:32 (3407 days ago) @ kidtsunami

What I think is I'm leaving my friends behind and playing Halo 5 instead of Destiny because I find the loot crawl to be complete and utter bullshit.

I want to play games because they're fun, not because of some dangling carrot.

Your post made me incredibly sad . . . because the more time I spend with Halo 5, the more I start thinking like this, and I don't want to.

I love, love, love Destiny, and I enjoy playing it. But Halo 5 is so, so refreshing. To just jump into the campaign and play missions to experience the story, and to replay them because they're fun . . . jumping into Arena (or even Warzone) and knowing exactly what's going down with no guessing about enemy weapons or supers or which of fifteen different grenades are going to thrown at you . . .

I do love Destiny, and I don't really care to rehash the "loot is bad mechanics" discussion, but Halo 5 was exactly what I needed, exactly what I've been looking for.

I'm sure I'll return occasionally, and maybe even more permanently soon enough, but for now Destiny is going back on the shelf, and that is relieving in an odd sort of way.

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Trials Adept weapons all have "Last Resort" perk

by Leviathan ⌂, Hotel Zanzibar, Friday, October 30, 2015, 21:42 (3407 days ago) @ CruelLEGACEY


Is it just me, or is this a complete waste of a perk? I'm not going to say it is "useless", but I would rather have just about any other perk in its
Say what you will about the loot problems with Destiny year 1, I wanted those raid and trials weapons. Even the Iron Banner weapons were more desirable before, since you didn't need to pour higher-level guns and parts into infusing them. As it stands now, I've scrapped every raid weapon I've found, and the Trials weapons are looking to be a fair bit less exciting this time around. And with Iron Banner, the excitement of getting a new weapon is hampered by the chore of upgrading them to get them up to endgame level.

What do you all think? Am I totally off on Last Resort?

I don't know anything about Trials but I've been using the King's Fall pistol and shotgun almost exclusively since I got them. I've enjoyed my new Iron Banner gear, too. I've infused some weapons here and there, but I guess I don't feel the need to hurry them to their max stats anytime soon. I didn't feel weak during Iron Banner and the Raid at my current light level (290s). The Hard Raid might need more from my gear, but since I've only done the normal 1 and a half times, that probably wont be calling my name for a while.

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Trials Adept weapons all have "Last Resort" perk

by CruelLEGACEY @, Toronto, Friday, October 30, 2015, 22:13 (3407 days ago) @ Leviathan


Is it just me, or is this a complete waste of a perk? I'm not going to say it is "useless", but I would rather have just about any other perk in its
Say what you will about the loot problems with Destiny year 1, I wanted those raid and trials weapons. Even the Iron Banner weapons were more desirable before, since you didn't need to pour higher-level guns and parts into infusing them. As it stands now, I've scrapped every raid weapon I've found, and the Trials weapons are looking to be a fair bit less exciting this time around. And with Iron Banner, the excitement of getting a new weapon is hampered by the chore of upgrading them to get them up to endgame level.

What do you all think? Am I totally off on Last Resort?


I don't know anything about Trials but I've been using the King's Fall pistol and shotgun almost exclusively since I got them. I've enjoyed my new Iron Banner gear, too. I've infused some weapons here and there, but I guess I don't feel the need to hurry them to their max stats anytime soon. I didn't feel weak during Iron Banner and the Raid at my current light level (290s). The Hard Raid might need more from my gear, but since I've only done the normal 1 and a half times, that probably wont be calling my name for a while.

Yeah I feel fine doing Iron Banner and the normal raid if I'm in the 290s as well. The same might be true for Trials, but I'm expecting level to matter a bit more than it does elsewhere just because it's so hyper competitive. And from what I've heard, beating the end of the hard-mode raid is brutally tough, even if you're over 310. Hard mode raids and Trials are 2 of my favorite activities in Destiny, so getting my light level up above 300 matters more to me than I wish it did :-/

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Can someone confirm LR doesn't work solo?

by kornman00, Friday, October 30, 2015, 23:14 (3407 days ago) @ CruelLEGACEY

- No text -

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So... Uh... I was kinda wrong. Just a little.

by CruelLEGACEY @, Toronto, Saturday, October 31, 2015, 04:40 (3407 days ago) @ CruelLEGACEY

Last resort is an inherent ability on all Trials adept weapons, meaning it doesn't take up a perk slot. I still think it's a bit of a non-perk, but at least it doesn't take up a perk slot. So it's not as bad as I feared.

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I'm actually a big fan of this.

by Xenos @, Shores of Time, Saturday, October 31, 2015, 12:54 (3406 days ago) @ CruelLEGACEY

The Raid weapons all have Cocoon in a slot that in Year 2 is usually associated with an exotic perk. Learning that Trials is doing something similar I think is an awesome way to make the guns unique without making them the powerhouses of Year 1 Raid weapons. I'll be curious to see if this trend continues for the rest of Year 2.

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I love the concept

by CruelLEGACEY @, Toronto, Saturday, October 31, 2015, 13:02 (3406 days ago) @ Xenos

The Raid weapons all have Cocoon in a slot that in Year 2 is usually associated with an exotic perk. Learning that Trials is doing something similar I think is an awesome way to make the guns unique without making them the powerhouses of Year 1 Raid weapons. I'll be curious to see if this trend continues for the rest of Year 2.

Having some kind of special perk "baked in" to the top-tier weapon sets is an awesome idea. In terms of the raid weapons, Cocoon is a very cool perk that gets more useful the more raid weapons you equip. I'm just disappointed with the specific ability they chose to add to the Trials adept weapons. It just feels like a "non perk" to me, since it will so rarely make any significant difference. Not a good replacement for elemental damage in this case, IMO.

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To be fair though

by Xenos @, Shores of Time, Saturday, October 31, 2015, 13:05 (3406 days ago) @ CruelLEGACEY

Elemental damage was a terrible perk for weapons designed to be top-tier PVP weapons since elemental damage doesn't help in PvP at all. While the usefulness will be limited (I think it will help in Trials quite a bit, especially if you're fighting the only other living guy on their team 1-on-1) it's still more useful in PvP than elemental damage was.

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On the flip side...

by CruelLEGACEY @, Toronto, Saturday, October 31, 2015, 13:37 (3406 days ago) @ Xenos

Elemental damage was a terrible perk for weapons designed to be top-tier PVP weapons since elemental damage doesn't help in PvP at all. While the usefulness will be limited (I think it will help in Trials quite a bit, especially if you're fighting the only other living guy on their team 1-on-1) it's still more useful in PvP than elemental damage was.

I LOVED elemental damage on the Trials weapons because it helped give them a specific usefulness in PvE. I think the year 1 Trials adept weapons were near-perfect in terms of a top tier rewards set. They were weapons that had great base-level stats; nothing crazy OP, just good overall performance. They had perks that were more useful for PvP, and then Elemental damage to make them special in PvE. This made them extremely useful overall weapons without being overpowered in any single regard (like Fatebringer).

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On the flip side...

by Xenos @, Shores of Time, Saturday, October 31, 2015, 14:03 (3406 days ago) @ CruelLEGACEY

Right and I get that, that wasn't my point though :). If you are someone who LOVES PvP above all else, why would you care about getting a Trials weapon with elemental damage aside from bragging rights? At least now the weapon has an additional perk that helps with PvP for making it to the Lighthouse.

The reward before was like winning a footrace and them saying "Congratulations! Here's a swimming cap that will help you swim faster!"

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On the flip side...

by CruelLEGACEY @, Toronto, Saturday, October 31, 2015, 14:10 (3406 days ago) @ Xenos

Right and I get that, that wasn't my point though :). If you are someone who LOVES PvP above all else, why would you care about getting a Trials weapon with elemental damage aside from bragging rights? At least now the weapon has an additional perk that helps with PvP for making it to the Lighthouse.

The reward before was like winning a footrace and them saying "Congratulations! Here's a swimming cap that will help you swim faster!"

Lol... I wouldn't go THAT far :)

The year 1 trials guns were some of the very best PvP weapons. My scholar got me to the Lighthouse several times, and the Messenger is still the best PvP gun in the game if you ask me.

Looking at the year 2 Adept weapons, it's like they said "well we want to make them 100% PvP focused, but we don't want them to be overpowered either. So we'll give them a bonus PvP ability that is almost useless".

To me, it makes the new adept weapons less exciting or desirable, that's all :)

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On the flip side...

by Xenos @, Shores of Time, Saturday, October 31, 2015, 14:13 (3406 days ago) @ CruelLEGACEY

Right and I get that, that wasn't my point though :). If you are someone who LOVES PvP above all else, why would you care about getting a Trials weapon with elemental damage aside from bragging rights? At least now the weapon has an additional perk that helps with PvP for making it to the Lighthouse.

The reward before was like winning a footrace and them saying "Congratulations! Here's a swimming cap that will help you swim faster!"


Lol... I wouldn't go THAT far :)

The year 1 trials guns were some of the very best PvP weapons. My scholar got me to the Lighthouse several times, and the Messenger is still the best PvP gun in the game if you ask me.

Right, but I had every Trials weapon in the game, and none of the ones I used were Adept versions, the Adept versions were only useful in PvP if you couldn't get a non-Adept version from a package or from buying it from Brother Vance. Now if you love PvP you get a PvP bonus for making it to the Lighthouse even if you had a non Adept version of the gun.

Looking at the year 2 Adept weapons, it's like they said "well we want to make them 100% PvP focused, but we don't want them to be overpowered either. So we'll give them a bonus PvP ability that is almost useless".

I still maintain this is going to be more useful than you think in Trials. I am the last one alive on my team at least a few times per game in Trials and any advantage is appreciated when you're alone.

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On the flip side...

by CruelLEGACEY @, Toronto, Saturday, October 31, 2015, 14:23 (3406 days ago) @ Xenos

Right and I get that, that wasn't my point though :). If you are someone who LOVES PvP above all else, why would you care about getting a Trials weapon with elemental damage aside from bragging rights? At least now the weapon has an additional perk that helps with PvP for making it to the Lighthouse.

The reward before was like winning a footrace and them saying "Congratulations! Here's a swimming cap that will help you swim faster!"


Lol... I wouldn't go THAT far :)

The year 1 trials guns were some of the very best PvP weapons. My scholar got me to the Lighthouse several times, and the Messenger is still the best PvP gun in the game if you ask me.


Right, but I had every Trials weapon in the game, and none of the ones I used were Adept versions, the Adept versions were only useful in PvP if you couldn't get a non-Adept version from a package or from buying it from Brother Vance. Now if you love PvP you get a PvP bonus for making it to the Lighthouse even if you had a non Adept version of the gun.

Yeah the year 1 adept weapons appealed to me so much because I love playing PvP and PvE equally. I thought it was great to get rewards that were very useful across the entire game. I think I also enjoyed the "trophy" aspect of the weapons. Every time you fired that gun, in PvP or PvE, people could tell it was an adept version because of the elemental effects. They knew I'd earned that weapon by going to the lighthouse. I enjoy that aspect of Destiny, since it plays into the "become legend" aspect of the whole "shared world" experience. I like being able to know something about the players around me just by looking at them.

Looking at the year 2 Adept weapons, it's like they said "well we want to make them 100% PvP focused, but we don't want them to be overpowered either. So we'll give them a bonus PvP ability that is almost useless".


I still maintain this is going to be more useful than you think in Trials. I am the last one alive on my team at least a few times per game in Trials and any advantage is appreciated.

You might be totally right. I just don't like the concept of perks that are so conditional on a very specific scenario. Especially given the fact that it is a scenario I am actively trying to avoid at all times.

However, I did get the Adept hand cannon last night with Underdog in addition to rangefinder, reinforced barrel, and Sureshot IS. So it has very high range to begin with (for a hand cannon), then bonus handeling, range, and reload speed if I'm the last surviving member of the fireteam. That sounds like it might be an interesting combo, even if it is only useful in very select situations.

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To be fair though

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Sunday, November 01, 2015, 19:41 (3405 days ago) @ Xenos

Elemental damage was a terrible perk for weapons designed to be top-tier PVP weapons since elemental damage doesn't help in PvP at all... [anymore]

Emphasis and tag added, because we now have armor that can have element-based armor-plus-ups. I don't know how much elemental-defense that node on the armor adds, or if there's any other way to tell what element-armor your opponent has on aside from inspecting them...but just to say that elemental-damage isn't as PvE-only as it used to be.

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It's still terrible for PvP, those perks don't affect it

by Xenos @, Shores of Time, Sunday, November 01, 2015, 19:45 (3405 days ago) @ Mid7night

Elemental damage was a terrible perk for weapons designed to be top-tier PVP weapons since elemental damage doesn't help in PvP at all... [anymore]


Emphasis and tag added, because we now have armor that can have element-based armor-plus-ups. I don't know how much elemental-defense that node on the armor adds, or if there's any other way to tell what element-armor your opponent has on aside from inspecting them...but just to say that elemental-damage isn't as PvE-only as it used to be.

Elemental primary weapons would not be affected by this. There are perks for: increased armor for a subclass with a specific element or armor against a specific elemental burn, or recovery from splash damage from a specific element. The only thing it could actually affect is how well swords would defend against it, that's it. Having an elemental primary would not matter in all the situations except the swords, but even with swords it's such a weird instance it'll barely ever help.

Also the weapons kinda suck

by someotherguy, Hertfordshire, England, Saturday, October 31, 2015, 15:46 (3406 days ago) @ CruelLEGACEY

At least insifar as they're not nearly as good as their Y1 counterparts. The Pulse and Scout Rifles are the least inefficient archetype and the AR is an Atheon's Epilogue.

The Handcannon is technically the fastest TtK, but only if you land all headshots, which is a lot harder since the nerf. Dat range though.

They do?

by someotherguy, Hertfordshire, England, Saturday, October 31, 2015, 11:04 (3406 days ago) @ CruelLEGACEY

EagleEyes got a Handcannon with Rangefinder and Hidden Hand. No Last Resort.

Edit: Never Mind, just seen your correction.

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