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Relic is so bad... (Destiny)
by Ragashingo , Official DBO Cryptarch, Saturday, October 31, 2015, 00:40 (3407 days ago)
I play it with the full, 100% expectation to lose when it's the daily Crucible mission. The game type would be a lot more fun if it didn't take forever to capture a Relic and if it took longer than an instant to deactivate a probe. As it is I hate the game type. :(
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Pro-Tip
by Korny , Dalton, Ga. US. Earth, Sol System, Saturday, October 31, 2015, 00:44 (3407 days ago) @ Ragashingo
I play it with the full, 100% expectation to lose when it's the daily Crucible mission. The game type would be a lot more fun if it didn't take forever to capture a Relic and if it took longer than an instant to deactivate a probe. As it is I hate the game type. :(
Never capture the point. Let the enemy grab it, then disable for way more points...
Not actually how Salvage works
by someotherguy, Hertfordshire, England, Saturday, October 31, 2015, 11:07 (3407 days ago) @ Korny
You get more points for a capture. 100 per player in the capture zone then 600 when it captures. Only 450 for a disarm.
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Not actually how Salvage works
by narcogen
, Andover, Massachusetts, Saturday, October 31, 2015, 11:41 (3407 days ago) @ someotherguy
You get more points for a capture. 100 per player in the capture zone then 600 when it captures. Only 450 for a disarm.
I think his point is that disabling is disproportionately easy compared to disabling. Two disables are worth 30% more than one capture and are much more than 50% easier than achieving a single capture.
His narrative lines up with my (very minimal) experience with the gametype; attempting a lot of captures generally results in a low success rate, and an opposing team can win without ever attempting one.
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Salvage has grown on me.
by BeardFade , Portland, OR, Saturday, October 31, 2015, 00:48 (3407 days ago) @ Ragashingo
Though I think it would be improved if you automatically capture the relic if you manage to eliminate all three opponents at the same time. I agree that it shouldn't take so long to defend. I think the disable is about right, at most a second or two more. It's already 3 seconds-ish, sometimes it feels like five when you're disabling though.
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Relic is so bad...
by Doooskey, Kansas City, MO, Saturday, October 31, 2015, 02:35 (3407 days ago) @ Ragashingo
I have adopted the "let the other team grab it" philosophy, and it seems to work. Plus they gather together like fish in a barrel. :)
Also - I totally got match made with you tonight... Sorry for shooting at you so I could wave. Good to see other DBOer's in the wild. Oddly enough, a friend of mine from real life was match made onto our team in that same match. What are the odds?
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Relic is so bad...
by Ragashingo , Official DBO Cryptarch, Saturday, October 31, 2015, 02:52 (3407 days ago) @ Doooskey
Haha. I was heading straight for the Report --> Unfriendly buttons then I saw who it was. :p I tired to keep near you from then on but we seemed to have gotten separated quite often. I think we won though, so there was that. :)