
Not actually how Salvage works (Destiny)
You get more points for a capture. 100 per player in the capture zone then 600 when it captures. Only 450 for a disarm.
I think his point is that disabling is disproportionately easy compared to disabling. Two disables are worth 30% more than one capture and are much more than 50% easier than achieving a single capture.
His narrative lines up with my (very minimal) experience with the gametype; attempting a lot of captures generally results in a low success rate, and an opposing team can win without ever attempting one.
Complete thread:
- Relic is so bad... -
Ragashingo,
2015-10-31, 00:40
- Pro-Tip -
Korny,
2015-10-31, 00:44
- Not actually how Salvage works -
someotherguy,
2015-10-31, 11:07
- Not actually how Salvage works - narcogen, 2015-10-31, 11:41
- Not actually how Salvage works -
someotherguy,
2015-10-31, 11:07
- Salvage has grown on me. - BeardFade, 2015-10-31, 00:48
- Relic is so bad... -
Doooskey,
2015-10-31, 02:35
- Relic is so bad... - Ragashingo, 2015-10-31, 02:52
- Pro-Tip -
Korny,
2015-10-31, 00:44