
Kotaku ranks everything in Destiny... Incorrectly (Destiny)
by red robber , Crawfish Country, Wednesday, November 04, 2015, 00:55 (3546 days ago)
http://kotaku.com/everything-in-destiny-ranked-1740364179
They can't even get the PvE subclasses right. Obviously Defenders and Sunsingers should be the top two.

Voidwalker at last position for PvE. *stops reading*
by ZackDark , Not behind you. NO! Don't look., Wednesday, November 04, 2015, 01:24 (3546 days ago) @ red robber
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I'm not even clicking based on that
by stabbim , Des Moines, IA, USA, Wednesday, November 04, 2015, 03:09 (3546 days ago) @ ZackDark
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That must have been a troll.
by Funkmon , Wednesday, November 04, 2015, 02:42 (3546 days ago) @ red robber
They're trolling us. Gotta be.

Their Crucible Map list baffles me.
by Xenos , Shores of Time, Wednesday, November 04, 2015, 03:11 (3546 days ago) @ red robber
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Blind Watch and Firebase Delphi. Someone be trollin...

Their Crucible Map list baffles me.
by red robber , Crawfish Country, Wednesday, November 04, 2015, 05:19 (3546 days ago) @ Xenos
Every list baffles me in this article. Surely these guys play the same things I do. I know we all see the Destiny world differently, but these are mostly just strange rankings. I agree with Funk that this was almost a troll post for click bait.
Just out of curiosity, here's my top 10 Crucible maps. Tell me whether or not you think I'm completely crazy. This is also based on the standard control format because 1. I play it the most and 2. I think it is probably the most common gametype.
1. Bannerfall - I freaking love this map. It has something for everyone and a place for any weapon type. It is nearly perfect symmetrically, there are multiple access points and lanes to attack from, and control points are very well laid out. It's a great medium sized map. The only downside is the f'd up spawns.
2. Widow's Court - This map has one of the best visuals to me with the CoDish WWII ruins feel. Like the mix of long site lines, broken up walls, and building for just enough cover. The control points and Heavies also are well placed to offer neither team an advantage.
3. Shores of Time - Yes A is kinda screwed up, but we've known that for how long now? This map is all about controlling the spawn location by getting B & C locked down and not pushing too hard. It teaches you that valuable lesson and rewards smart teams. Lots of good long site lines for snipers and scouts as well.
4. Twilight Gap - Control points are evenly spaced to give no team and advantage, spawns are decently separated, nice vertical spread.
5. Frontier - Pretty good on all points.
6. Rusted Lands - Great for an asymmetrical map. Either side can have an advantage, plenty of routes with the only disadvantage being that A heavy just seems to be in an odd spot.
7. Anomaly - Control points are a little weird, but not horribly advantaged to either spawn. The trick is map control like with SoT. Gotta hold the back catwalk and use it to maintain control of B.
8. Burning Shrine - Nice symmetrical map, slight advantage to the Sunny side spawn if they play it right. B is kinda weird with the pillar blocking one side, but it creates some interesting combat.
9. The Dungeons - A strange map that gives new life to control. The weird access hole above B is risk/reward and I like how you can go straight over the top to the opposite flag almost immediately. It's like an improved Pantheon mastering the 3 lanes style.
10. Vertigo - Once again a fresh map with a cool twist. The one way teleporter at B really makes for a fun experience. I think the play here is to lock down A and C by keeping guys on the control points watching the teleporter exit, and guys at the teleporter exit watching A and C. Also a blindy bubble on the teleporter works wonders :)
I'd like to point out he left out at least 3 maps, and who the hell has Black Shield in their top 10? That map can go screw itself (despite being the only map I made Lighthouse on).

Journalism has been dead a long time
by Durandal, Wednesday, November 04, 2015, 10:53 (3546 days ago) @ red robber
I mean, other then click bait, what, if any purpose does this article serve?
Kotatu is fine if you treat it like a collective blog mostly about games, but I've never seen any real original or exceptional thought come out of it.

Weird, I find interesting stuff there all the time
by kidtsunami , Atlanta, GA, Wednesday, November 04, 2015, 12:00 (3546 days ago) @ Durandal
I mean, other then click bait, what, if any purpose does this article serve?
Kotatu is fine if you treat it like a collective blog mostly about games, but I've never seen any real original or exceptional thought come out of it.
Like this. I'm not a journalism major or anything, I guess I just have low expectations...

Weird, I find interesting stuff there all the time
by Funkmon , Wednesday, November 04, 2015, 12:07 (3546 days ago) @ kidtsunami
edited by Funkmon, Wednesday, November 04, 2015, 12:55
They do have writers who care about the subject and who want to get their opinion out there. Many I think are free thinkers. But, Kotaku writes extremely biased articles with no due diligence very often, and they also blow everything out of proportion. Most gawker sites do this now.
They can be looked to for well written blog type articles, but not necessarily for editorial page of the newspaper type articles, or any investigative journalism (not particularly trustworthy). Kotaku is perfectly fine if you keep it in mind, and it looks like you do. So more power to you. Keep reading the sites you enjoy.
In general, the disgust for Kotaku is not usually their content, but how they conduct themselves.
I mean, also their content.
by someotherguy, Hertfordshire, England, Wednesday, November 04, 2015, 12:17 (3546 days ago) @ Funkmon
edited by someotherguy, Wednesday, November 04, 2015, 12:21
Top 10 Dogs in Videogames! Leave a comment below and make sure you stay tuned for more vapid lists and misinformed commentary!

Journalism has been dead a long time
by Speedracer513 , Dallas, Texas, Wednesday, November 04, 2015, 13:34 (3546 days ago) @ Durandal
Kotaku has two of the only actual journalists in the "video game news" industry - Patrick Klepek and Jason Schreier. Those two guys are highly respected and write actually journalistic pieces on a regular basis. Unfortunately, they are far outnumbered by a bunch of fluff pieces. If you pay attention to who actually wrote any particular piece posted on any given video game news site, it becomes a lot easier to distinguish between the good apples and the rest of the bunch.

Journalism has been dead a long time
by Kermit , Raleigh, NC, Wednesday, November 04, 2015, 13:40 (3546 days ago) @ Speedracer513
Kotaku has two of the only actual journalists in the "video game news" industry - Patrick Klepek and Jason Schreier. Those two guys are highly respected and write actually journalistic pieces on a regular basis. Unfortunately, they are far outnumbered by a bunch of fluff pieces. If you pay attention to who actually wrote any particular piece posted on any given video game news site, it becomes a lot easier to distinguish between the good apples and the rest of the bunch.
Don't know who to blame, really. Those fluff pieces bring in needed ad revenue. Who expects to pay for access to content these days? You might call those fluff pieces journalism's equivalent of Destiny's Eververse offerings.

Journalism has been dead a long time
by Speedracer513 , Dallas, Texas, Wednesday, November 04, 2015, 14:15 (3546 days ago) @ Kermit
Kotaku has two of the only actual journalists in the "video game news" industry - Patrick Klepek and Jason Schreier. Those two guys are highly respected and write actually journalistic pieces on a regular basis. Unfortunately, they are far outnumbered by a bunch of fluff pieces. If you pay attention to who actually wrote any particular piece posted on any given video game news site, it becomes a lot easier to distinguish between the good apples and the rest of the bunch.
Don't know who to blame, really. Those fluff pieces bring in needed ad revenue. Who expects to pay for access to content these days? You might call those fluff pieces journalism's equivalent of Destiny's Eververse offerings.
Yup! Those fluff pieces serve a purpose, and I won't even say that they need to go. Heck, they can even be fun and entertaining. The point is, just because a large portion of what is posted on Kotaku is fluff and click-bait, doesn't mean we need to completely dismiss everything posted there.
A tiny bit of effort on our part to exercise some discernment goes a long way in maintaining a reasonable discourse about what has journalistic merit and what isn't even intended for that purpose.

Learning anything from the internet...
by MacAddictXIV , Seattle WA, Wednesday, November 04, 2015, 14:22 (3546 days ago) @ Speedracer513
You have to learn how to effectively filter out the BS. I mean, everywhere except here. Everything here is pure gold.