Luke Smith Tweeted our Buddy CruelLEGACEY (Destiny)
by TheeChaos , Wednesday, November 11, 2015, 18:42 (3395 days ago)
Here:
Looks like someone was missing the point though, still nice to see some interaction from the makers of the game. Way to go CruelLEGACEY!
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Luke Smith Tweeted our Buddy CruelLEGACEY
by Kahzgul, Wednesday, November 11, 2015, 19:18 (3395 days ago) @ TheeChaos
I'm a little confused. The common foe in Destiny has always felt cheap to me. Aetheon just decides not to teleport anyone... Crota's sword disappears... Most of the bosses in the game aren't super clever fights, they're just giant bullet sponges with hordes of minions. Oryx is, admittedly, the least buggy end boss we've met, but his fight is also an order of magnitude more challenging and complicated than anything else in that raid, which is - in and of itself - a little cheap.
On the PvP side of things, the game is quite literally cheap, since lag-switching is so prevalent and advantageous of the switchers' team.
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Luke Smith Tweeted our Buddy CruelLEGACEY
by dogcow , Hiding from Bob, in the vent core., Wednesday, November 11, 2015, 19:37 (3395 days ago) @ Kahzgul
edited by dogcow, Wednesday, November 11, 2015, 19:57
I'm a little confused. The common foe in Destiny has always felt cheap to me. Aetheon just decides not to teleport anyone... Crota's sword disappears...
Old bugs that have been fixed. Former transgressions that have been reconciled. Not applicable to the present game.
Most of the bosses in the game aren't super clever fights, they're just giant bullet sponges with hordes of minions.
Oryx is, admittedly, the least buggy end boss we've met, but his fight is also an order of magnitude more challenging and complicated than anything else in that raid, which is - in and of itself - a little cheap.
I don't understand your point. Your saying that complex and challenging encounters are cheap, yet you also infer that simple encounters are cheap. So... how does Bungie win? Simple bullet sponges, or complex and challenging encounters? What a strange game you play. Perhaps the only winning move (for bungie) is not to play.
edit: missing ;-)
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Luke Smith Tweeted our Buddy CruelLEGACEY
by Korny , Dalton, Ga. US. Earth, Sol System, Wednesday, November 11, 2015, 19:42 (3395 days ago) @ Kahzgul
I'm a little confused. The common foe in Destiny has always felt cheap to me. Aetheon just decides not to teleport anyone... Crota's sword disappears... Most of the bosses in the game aren't super clever fights, they're just giant bullet sponges with hordes of minions. Oryx is, admittedly, the least buggy end boss we've met, but his fight is also an order of magnitude more challenging and complicated than anything else in that raid, which is - in and of itself - a little cheap.
Bad Teamwork, communication, and skill should be out common enemy in the game, not the game itself. That's a point that I think Luke missed.
Sammy and I played (and beat!) Black Ops 3's campaign on Realistic difficulty this past weekend, and the enemy is cheap by design (one bullet takes you down), and yet I can only remember two instances where we felt like the game was being unfair (trying to swim up from a deep tunnel while being shot at and avoiding mines that home in on you? A tad frustrating, especially since you're running out of air), but we still beat them, because the game didn't bug out on us, and we had many different ways to bring the enemies and bosses down. Contrast that with the Raid bugs and occasionally hostile loot drops. There's a big difference.
On the PvP side of things, the game is quite literally cheap, since lag-switching is so prevalent and advantageous of the switchers' team.
I don't really think this is a thing. Lag-switching has become the new "modder!" Cry across the Destiny world. Nobody ever has video evidence, but it's always the first thing I hear cried out the minute our team starts losing...
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Luke Smith Tweeted our Buddy CruelLEGACEY
by Kahzgul, Thursday, November 12, 2015, 16:42 (3394 days ago) @ Korny
I'm a little confused. The common foe in Destiny has always felt cheap to me. Aetheon just decides not to teleport anyone... Crota's sword disappears... Most of the bosses in the game aren't super clever fights, they're just giant bullet sponges with hordes of minions. Oryx is, admittedly, the least buggy end boss we've met, but his fight is also an order of magnitude more challenging and complicated than anything else in that raid, which is - in and of itself - a little cheap.
Bad Teamwork, communication, and skill should be out common enemy in the game, not the game itself. That's a point that I think Luke missed.
Sammy and I played (and beat!) Black Ops 3's campaign on Realistic difficulty this past weekend, and the enemy is cheap by design (one bullet takes you down), and yet I can only remember two instances where we felt like the game was being unfair (trying to swim up from a deep tunnel while being shot at and avoiding mines that home in on you? A tad frustrating, especially since you're running out of air), but we still beat them, because the game didn't bug out on us, and we had many different ways to bring the enemies and bosses down. Contrast that with the Raid bugs and occasionally hostile loot drops. There's a big difference.
Agreed!
On the PvP side of things, the game is quite literally cheap, since lag-switching is so prevalent and advantageous of the switchers' team.
I don't really think this is a thing. Lag-switching has become the new "modder!" Cry across the Destiny world. Nobody ever has video evidence, but it's always the first thing I hear cried out the minute our team starts losing...
I don't film videos during PvP because it takes me out of the game to do it (PS4 is lame, on Xbone I'd have a ton of vids), but I 100% guarantee that this is a real thing.
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Luke Smith Tweeted our Buddy CruelLEGACEY
by CruelLEGACEY , Toronto, Wednesday, November 11, 2015, 20:44 (3395 days ago) @ Kahzgul
I'm a little confused. The common foe in Destiny has always felt cheap to me. Aetheon just decides not to teleport anyone... Crota's sword disappears... Most of the bosses in the game aren't super clever fights, they're just giant bullet sponges with hordes of minions. Oryx is, admittedly, the least buggy end boss we've met, but his fight is also an order of magnitude more challenging and complicated than anything else in that raid, which is - in and of itself - a little cheap.
On the PvP side of things, the game is quite literally cheap, since lag-switching is so prevalent and advantageous of the switchers' team.
Minor bugs and design flaws have always been present, but I'd say those are anomalies within the Destiny experience as a whole. When my raid group slams into a new encounter, we are able to pick it apart, learn it, understand it, and eventually master it. 99% of the time, the "walls" or "failures" that slow the player down can be understood and conquered through better teamwork and/or different tactics.
This is very different from the way some other games play out. For example, each fight against the Warden in Halo 5 can turn dramatically based on when the game decides to slap you with a checkpoint. In fact, while playing on legendary, I often found myself playing the "checkpoint" game more than anything else. I'm sure any Halo player knows what I'm talking about: you avoid risky positions or maneuvers specifically because you're afraid the game will save a checkpoint at a bad moment and trap you in a loop of perpetual disaster. This reduces many of the more challenging encounters into mindless battles of attrition. You sit back, peck away at the enemies from a safe distance, wait for another checkpoint before you risk moving forward to grab ammo. I don't feel like I mastered any of the Halo 5 encounters on legendary. I just played like a chicken until I got through.
Not to re-open this can of worms, but a lot of my complaints about Prison of Elders stem from this same issue. Unlike the rest of Destiny, I never felt PoE was something that could really be learned and mastered. You basically handle every single fight the same way: hide in the corner until you can't, then run around in circles until the corner is safe again.
That's really the point I was driving at: "failure" in Destiny usually comes with the feeling of "ooooh, now I see what we could have done differently. Let's try again", while in some other games failure can feel like a random combination of events (such as a bad checkpoint) that never exactly repeats, so you can't learn from it or master it.
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Luke Smith Tweeted our Buddy CruelLEGACEY
by Kahzgul, Thursday, November 12, 2015, 16:44 (3394 days ago) @ CruelLEGACEY
Not to re-open this can of worms, but a lot of my complaints about Prison of Elders stem from this same issue. Unlike the rest of Destiny, I never felt PoE was something that could really be learned and mastered. You basically handle every single fight the same way: hide in the corner until you can't, then run around in circles until the corner is safe again.
That's really the point I was driving at: "failure" in Destiny usually comes with the feeling of "ooooh, now I see what we could have done differently. Let's try again", while in some other games failure can feel like a random combination of events (such as a bad checkpoint) that never exactly repeats, so you can't learn from it or master it.
I get what you're saying now. Yes, PoE wasn't "Destiny" at all to me; it was an FPS bullet-hell game and it played out exactly as you describe.
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See original
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, November 11, 2015, 19:48 (3395 days ago) @ TheeChaos
How do you see the original post that Luke Replied to? Sorry, I don't know how to work twitter, and clicking on the name just takes me to Cruel's page.
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See original
by stabbim , Des Moines, IA, USA, Wednesday, November 11, 2015, 19:54 (3395 days ago) @ Cody Miller
Looking at Cruel's recent tweets, it was probably this, but Luke didn't reply directly to it.
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Yep, that's the one.
by CruelLEGACEY , Toronto, Wednesday, November 11, 2015, 20:02 (3395 days ago) @ stabbim
- No text -
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Talk about missing the point . . .
by cheapLEY , Wednesday, November 11, 2015, 23:01 (3395 days ago) @ TheeChaos
. . . the replies to that tweet are awful.
Seriously, it's no surprise not many devs interact with the fans at large online. I'm positive none of those people read Cruel's post, but I'm almost as positive none of them would have made it through the first sentence without having some sort of melt down from being so stupid.
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Talk about missing the point . . .
by Funkmon , Thursday, November 12, 2015, 13:17 (3394 days ago) @ cheapLEY
Without the condescending stares of people around you, it's hard to learn when to be silent.