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Luke Smith Tweeted our Buddy CruelLEGACEY (Destiny)
Not to re-open this can of worms, but a lot of my complaints about Prison of Elders stem from this same issue. Unlike the rest of Destiny, I never felt PoE was something that could really be learned and mastered. You basically handle every single fight the same way: hide in the corner until you can't, then run around in circles until the corner is safe again.
That's really the point I was driving at: "failure" in Destiny usually comes with the feeling of "ooooh, now I see what we could have done differently. Let's try again", while in some other games failure can feel like a random combination of events (such as a bad checkpoint) that never exactly repeats, so you can't learn from it or master it.
I get what you're saying now. Yes, PoE wasn't "Destiny" at all to me; it was an FPS bullet-hell game and it played out exactly as you describe.
Complete thread:
- Luke Smith Tweeted our Buddy CruelLEGACEY -
TheeChaos,
2015-11-11, 18:42
- Luke Smith Tweeted our Buddy CruelLEGACEY -
Kahzgul,
2015-11-11, 19:18
- Luke Smith Tweeted our Buddy CruelLEGACEY - dogcow, 2015-11-11, 19:37
- Luke Smith Tweeted our Buddy CruelLEGACEY -
Korny,
2015-11-11, 19:42
- Luke Smith Tweeted our Buddy CruelLEGACEY - Kahzgul, 2015-11-12, 16:42
- Luke Smith Tweeted our Buddy CruelLEGACEY -
CruelLEGACEY,
2015-11-11, 20:44
- Luke Smith Tweeted our Buddy CruelLEGACEY - Kahzgul, 2015-11-12, 16:44
- See original -
Cody Miller,
2015-11-11, 19:48
- See original -
stabbim,
2015-11-11, 19:54
- Yep, that's the one.
- CruelLEGACEY, 2015-11-11, 20:02
- Yep, that's the one.
- See original -
stabbim,
2015-11-11, 19:54
- Talk about missing the point . . . -
cheapLEY,
2015-11-11, 23:01
- Talk about missing the point . . . - Funkmon, 2015-11-12, 13:17
- Luke Smith Tweeted our Buddy CruelLEGACEY -
Kahzgul,
2015-11-11, 19:18