GG HM KF (Destiny)

by petetheduck, Saturday, November 21, 2015, 01:37 (3386 days ago)

LFG, no Knight strategy--which is odd, but it was a competent group so I rolled with it. Took 2 hours just on Oryx, but we had to work out some kinks. I was asked to run relic, first time doing so, Warlocks have the best jump so no problems. Barely had enough time to reach the party on daughter's platforms before fist slammed, that was iffy. Bring on challenge mode.

GG HM KF

by TheeChaos @, Saturday, November 21, 2015, 01:43 (3386 days ago) @ petetheduck

Not sure if you are serious about the warlock jump.. by far the worst for anything that needs to be done quickly.

Challenge Mode: All runners must use blink on the platforms

Avatar

GG HM KF

by ZackDark @, Not behind you. NO! Don't look., Saturday, November 21, 2015, 13:42 (3385 days ago) @ TheeChaos

Challenge Mode: All runners must use blink on the platforms

I pass, Satan

Avatar

GG HM KF

by MacAddictXIV @, Seattle WA, Monday, November 23, 2015, 15:59 (3383 days ago) @ TheeChaos

Challenge Mode: All runners must use blink on the platforms

Extra Challenge Mode: All runners must use shoulder charge on the platforms.

Back to the forum index
RSS Feed of thread