GG HM KF (Destiny)
LFG, no Knight strategy--which is odd, but it was a competent group so I rolled with it. Took 2 hours just on Oryx, but we had to work out some kinks. I was asked to run relic, first time doing so, Warlocks have the best jump so no problems. Barely had enough time to reach the party on daughter's platforms before fist slammed, that was iffy. Bring on challenge mode.