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About last night (Destiny)

by CruelLEGACEY @, Toronto, Saturday, November 21, 2015, 17:05 (3385 days ago) @ Cody Miller

I don't think I've ever felt so… BAD at this game!

Even though we went 8-1 in trials (again), I just felt like not only could I not really kill anything, but I didn't ever feel like I was in a good position to either support my team or get kills.

I'm open to any ideas for weapon selection.

As for decision making, it was kind of startling how much things improved when I just tried not to die. If you think you can run off and get the flank… you probably can't.

This could be one of those lows that CruelLegacy was talking about… so yeah. This first lighthouse run is gonna feel amazing. Someday. I'm working on it guys.

I think you're being a bit hard on yourself. You did great most of the night... you just happened to have a rough game during that last match, when we were up against a very strong team. It happens to all of us :)

Not to mention the fact that we've never done Trials on that map before, so we were still figuring it out as we went along. I think we played at our best for the first few games when we were being extra conservative and waiting for the enemy to come to us. I'm going to post some videos later today or tomorrow, because I think they'll be helpful for getting an idea of how this map controls.

As far as loadouts go, I'm in a similar spot as you in that I haven't found anything I really like using. None of the year 2 weapons have really clicked with me. I think most of us would agree that year 1 featured a few overpowered primaries (Messenger, Thorn, Last Word, Hawkmoon). But the thing is, while I agree they were overpowered, I had gotten used to their handling abilities and overall effectiveness. So every year 2 primary I try feels frustrating to use, because none of them shoot exactly where I expect them to, or hit from as far away as I expect them to. It's something I'm sure I'll get used to over time, but for now every single match feels like I'm fighting with my weapon.

For the time being, Pulse Rifles are generally the way to go. Chaos was tearing it up with his Last Word/Sniper combo, but he's a far better sniper than either of us so he can rely on it for long-range encounters. I usually go Pulse Rifle/Shotgun, but this week's map favors snipers so I switched my secondary.

In terms of specific Pulse Rifles to try, the Trials and Iron Banner PRs are both strong (and nearly identical to each other). People seem to love Hawksaw, but I never clicked with it. Doesn't seem to be effective enough at long range for me. I do like the vendor version of Apple of Discourd as well; it has headseeker and great stability perks.


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