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Fixing end game progression in a game about progressing (Destiny)

by stabbim @, Des Moines, IA, USA, Saturday, November 28, 2015, 23:43 (3378 days ago) @ Cody Miller

I not only like this idea, I've had the same thought myself. One might argue that it would allow players to progress too quickly (vs. how quick Bungie wants them to) but IMO the simple and really obvious answer to that is to just re-do the scaling oh how much you get per infusion. If things were adjusted just right, Bungie could get things to where, on average, it takes about the same amount of time to level up as it does now. The important thing from the player perspective is that there's always SOME visible progress being made, as opposed to these droughts we have now where nothing appreciable happens. Progress doesn't need to actually be faster overall in order for it to FEEL better.


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