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This is why you people suck... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, December 01, 2015, 16:35 (3375 days ago) @ Cody Miller

They didn't "hype it up" in the sense that they said it would be super mega different. For Hard raid they said it would be an extra plate to spin. They specifically tried to tone down expectations, and for this, they said you'd need to change your strategy for the boss fights, which is most likely true, unless you're used to running with a whole crew that likes to grab the Aura.


You don't have to change your strategy at all for this. That's why it's not a 'challenge'. It's what our crew basically has been doing all along. That is why it's disappointing. You shouldn't release a challenge mode where people have already beaten your challenges through their normal play even before it launches. It's basically a 'free' drop for us tonight.

This is an easy week. I'm sure the free drop is intentional. There are plenty of folks crying about being underleveled, so why would the first week of challenges require you to beat the Warpriest with Swords only?

Either way, this is a great way to get higher Light items, if you have some teammates who don't play endgame too often, or who need a higher light artifact. It's a guaranteed drop for doing something specific. Isn't that what you're always clamoring for?


Yeah, that's great. I'm not complaining about that at all. But it's disappointing that we'll essentially get those without having to change our strategy at all tonight. I don't think you can really argue that the expectation for a challenge mode is something different and challenging.

There are a few tweaks to make the fight more challenging. A vast number of teams are going to struggle with this, so it has to be an accommodating challenge. I expect your group to get it done in a single run on Hard, since it's so easy...


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