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So... Is it ok that one class is "meant" to have a bad k/d? (Destiny)
As you can see, the Sunbreakers (Solar Titan) average KD is high (~1.06), while the other Titans are in the basement. For the Defender (Void Titan), that's actually okay, because they're intended primarily as a support Class.
Um... what the hell? Ok, ok... Defender is my primary class. I get that a team that plays well along side a Defender can be very powerful... but...
Why can't the Defender class be good on its own?! And is a negative average k/d made up for my the positive k/ds of every other class when you realistically only get Ward of Dawn three or so times a game? Is getting my grenade and largely useless melee back 3 extra times a game (when they already come back within 30 seconds or so anyway with my Strength / Discipline build) really going to be a game changer that shifts the utterly pathetic two sided Titan PvP usage chart from Defenders being non-existant to being part of a three way balance like the other two classes?
Yeah... I don't think so. :(
I still think this was a decent Titan update, but the more I consider the changes the Defender got the more I think they are still being blatantly underserved by the way Bungie has set up their powers.
Issues that will remain with Defenders:
- Ward of Dawn is still at least a much of a "aim here" marker for the enemy as it is something that will help you or your team out. And it can still be penetrated by several enemy Supers leaving you worse off for activating your "instant base" than if you'd just turned and ran away.
- One grenade (spike) is still practically useless.
- Disintegrate loses vs every other charged melee. Seriously. Everyone other class is getting damage over time (Sunbreaker / Sunsinger) an overshield on merely a hit (Sunsinger / Voidwalker with the correct armor) has a extra-ranged melee attack (Bladedancer / all Warlocks / Stormcallerx2 / Gunslinger / Nightstalker) or extra damage (Striker). What does the Defender get? 9 times out of 10? Absolutely nothing. Because you almost never activate Force Barrier in the Crucible. Because every single other melee is better than yours. And even on the off chance you do get to use Force Barrier it usually isn't worth all the damage you took to get it. Simply winning a back and forth melee battle leaves you in worse shape with Force Barrier than if you'd just stayed back and shot the guy to death from a safer range...
- Defenders still simply cannot in any way get Super kills for applicable Crucible bounties (if any still exist...)
Defenders are still terrific for PvE. They'll be marginally better with their abilities coming back when using their Super. But in the Crucible? I think they're going to remain the little sliver of purple too thin to actually list their name until Bungie stops considering it ok for them not to stand up to any of the other classes... :>(