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a few points (Destiny)
3. the delta being smal makes sense, as really, Destiny is much more about guns than anything else. Defender Titan's weak Melee/super are only effecting a few kills per game.
This is a good point. When I play my Defender... heck when I played a Titan preSunbreaker... I always played more conservatively using guns and maneuvers instead of my throwing knives or shield generating melee or awesome tracking grenades. The problem there comes in that I could play that way with any other class AND have all sorts of extra backup tools. :(
4. That small a delta for a class that helps gives teams numerically gain more wins seems like a solid tradeoff.
But dying more than killing feels like a failure. Even if you helped hold multiple points and suppressed multiple supers none of is listed. Just: "Ragashingo .8 k/d"
6. No Backup plans yo
Oh trust me, I know! Those things have changed the way I play a Defender. I've been kicking ass since the revised NBPs came out. Actually getting to use Force Barrier is just amazing. Of course, they're about to take a major hit with the big reduction in Shotgun range. :(
Complete thread:
- So... Is it ok that one class is "meant" to have a bad k/d? -
Ragashingo,
2015-12-05, 02:01
- It might not be as cut and dry as the statement sounds -
Avateur,
2015-12-05, 02:09
- It might not be as cut and dry as the statement sounds - red robber, 2015-12-05, 02:25
- I think it's totally fine. -
CruelLEGACEY,
2015-12-05, 02:20
- I think it's totally fine. - Ragashingo, 2015-12-05, 02:33
- a few points -
electricpirate,
2015-12-05, 03:19
- a few points - Ragashingo, 2015-12-05, 04:18
- Yes.
- Funkmon, 2015-12-05, 05:22
- It might not be as cut and dry as the statement sounds -
Avateur,
2015-12-05, 02:09