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Man of Medan - Co-op Partners (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, August 24, 2019, 08:28 (1706 days ago)

Man of Medan comes out on Friday.

https://www.thedarkpictures.com

Supermassive was behind Until Dawn, so I have no doubt it's going to be a cool adventure game. One set of features intrigues me:

3 ways to play! Introducing multiplayer to The Dark Pictures Anthology!
1. Solo story The complete terrifying story as a single player experience

2. Movie night mode You and up to 4 friends will play the story together on the couch, each controlling a different character

3. Shared story 2 player online co-operative mode. Play the whole story online with a friend, making choices that effect you both.

If you like adventure games, buy it and play mode #3 with me next weekend! Or if you live in LA let me know and when I set up a movie night mode session I can invite you.

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Man of Medan - Co-op Partners

by cheapLEY @, Saturday, August 24, 2019, 16:54 (1706 days ago) @ Cody Miller

I am interested, but I’m not certain it’ll work out just yet. I’ll get back to you in a few days.

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Man of Medan - Co-op Partners

by cheapLEY @, Wednesday, August 28, 2019, 10:42 (1702 days ago) @ Cody Miller

I’m in if you’re still interested. What is your schedule like?

I work Saturday, but I’m off Sunday and Monday. I have a bunch of stuff going on, but I can make an extended session Saturday night work and probably squeeze some in on Sunday evening. Friday evening is iffy, but I might be able to do an hour or two.

Let me know and I’ll get it bought and preloaded.

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Man of Medan - Co-op Partners

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, August 28, 2019, 11:57 (1702 days ago) @ cheapLEY

I’m in if you’re still interested. What is your schedule like?

I work Saturday, but I’m off Sunday and Monday. I have a bunch of stuff going on, but I can make an extended session Saturday night work and probably squeeze some in on Sunday evening. Friday evening is iffy, but I might be able to do an hour or two.

Let me know and I’ll get it bought and preloaded.

Sunday / Monday works for me. Let’s do it. I ain’t preloading. I’m going down to Game Dude and buying a disc.

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Man of Medan - Co-op Partners

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, August 30, 2019, 10:18 (1700 days ago) @ cheapLEY

I’m in if you’re still interested. What is your schedule like?

I work Saturday, but I’m off Sunday and Monday. I have a bunch of stuff going on, but I can make an extended session Saturday night work and probably squeeze some in on Sunday evening. Friday evening is iffy, but I might be able to do an hour or two.

Let me know and I’ll get it bought and preloaded.

You in? Sunday fun day?

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Man of Medan - Co-op Partners

by cheapLEY @, Friday, August 30, 2019, 12:01 (1700 days ago) @ Cody Miller

Yeah. Sorry, I replied to you in my head, I guess I forgot to actually do it. It’ll be evening before I can get online. Say like 4pm your time. Probably closer to 5 or 6pm on Monday.

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Man of Medan - Co-op Partners

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, August 30, 2019, 13:50 (1700 days ago) @ cheapLEY

Yeah. Sorry, I replied to you in my head, I guess I forgot to actually do it. It’ll be evening before I can get online. Say like 4pm your time. Probably closer to 5 or 6pm on Monday.

Ok. We are friends on PSN right? I haven’t been in there in a while. D_P_Roberts. Message me and we can exchange numbers. See you Sunday at around 4.

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Man of Medan - Co-op Partners

by cheapLEY @, Friday, August 30, 2019, 14:27 (1700 days ago) @ Cody Miller

Yeah we’re friends on PSN. My ID is the same as here.

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Man of Medan - some thoughts

by cheapLEY @, Sunday, September 01, 2019, 20:03 (1698 days ago) @ Cody Miller
edited by cheapLEY, Sunday, September 01, 2019, 21:01

Cody and I played Man of Medan tonight. Took us a bit over three hours. It was a really cool experience.

The game play pretty much exactly like Until Dawn. Lots of wondering around and quick time events and decision making.

There are four main characters in the cast. When playing online coop, each of you just plays a different character. Sometimes you are both together in a scene, sometimes you're off doing your own things.

I can't really tell if the game is designed around you being able to talk to the other person or not. It felt like it could go either way.

I would highly recommend you find a person and play this game with them. Cody and I are going to do another run through tomorrow, and I will probably do another by myself, but I think the coop aspect of the game is really worth experiencing.

I think Until Dawn is the better game, overall. I like it's set up a little more, and I think there's better characters there. It's much longer than Man of Medan, but that is good and bad.

I also have one huge gripe with the UI. The game hinges on quick time events. It shows the button to be pressed with a circle around it. That circle is a meter that drains away as you run out of time. Well, there are two prompts--you either just have to press the button, or you have to tap the button repeatedly. At first, there is not visual distinction between the two (at least that I noticed). If you have to tap the button repeatedly, the button symbol slowly fills in from the center as you tap. But it's not clear initially whether you just have to press it or tap repeatedly. That got my character killed at one point. I did like five QTEs in a row that were just a single press, then the last one ended up being a tap repeatedly. I press square and nothing happened. By the time I figured out that I had to keep tapping, it was too late and my character got smashed.

There were also a few framerate stutters during some QTEs that caused us to fail them.

Now, to elaborate on the communication thing, here are some examples, so only read further if you don't care about spoilers:

There were a few little moments that we noticed where we were shown slightly different things. In one scene, my character (and I) saw a shadowy figure run past us, and my character asks "what was that?" Cody's scene literally didn't show the shadowy figure at all, and his character responded appropriately. Lots of small stuff like that happened, and probably some of it we might have even missed.

My favorite moment of the game was that on a grand scale, it's the scene that makes me question if we're supposed to be talking or not.

The game shows you what character your partner is playing as. It shows up in the top right screen when they switch (which is done automatically by the game at certain points-you don't choose).

So, the scene starts. I'm wondering through the bowels of this abandoned military ship. I see the character that I know Cody is playing as in the distance. I call out to him and he runs away. I spend the next five minutes trying to find him. Lots of quick time events to avoid obstacles, and there's one time where I finally catch up to him in a room and have a one-sided conversation with him. I try to talk to him, calm him down. He runs away again. The scene ends with both of us at the top of the ship, and I'm trying to calm him down still, then he slips and falls to his death.

Turns out, the entire time Cody was running from a monster. He never saw my character, but instead saw a monster chasing him. It seems obvious after seeing it all just written out like that. In fact, it was obvious to me while we were playing. About halfway through that scene, I figured out what was going on. I didn't say anything to Cody, but it would have been easy to accidentally sort of ruin that moment. If I had just asked "Why do you keep running away from me?" he'd have told me what was going on if I hadn't figured it out already. It seems like they don't want you talk. There's no puzzles where you have to communicate or anything, so talking definitely isn't explicitly encouraged.

We agreed at the beginning to not just tell each other everything we were doing, in case something like that happened, but it seems sort of silly for what I think is honestly the best moment in the game to be ruined so easily. Maybe it wouldn't have been ruined, but I think Cody certainly would have made a different choice at the end and wouldn't have died if he had known what was going on.

I also wonder how much my choices affect that scene. There were multiple times where I got dialogue choices as I called after him, and I wonder how that affected things on Cody's end. Those frame drops during the QTEs seemed to be the worst in this section. From Cody's comments, we seemed to be getting the QTEs at the same time--it makes me wondering if we were secretly battling against each other somehow.

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Man of Medan - some thoughts

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, September 02, 2019, 00:16 (1698 days ago) @ cheapLEY

There are four main characters in the cast.

There's FIVE. Did you forget someone?

Fliss, Julia, Brad, Alex, Conrad.

Also, I did some asking around, and apparently the story branches are fairly numerous. I was careful not to be spoiled or anything, but making different choices our second time around could get interesting.

And yes, as far as STORY goes, Until Dawn is superior, but the co-op is very cool. If they can get a solid story with the co-op it's going to be hard to beat.

Also:

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Man of Medan - some thoughts

by cheapLEY @, Monday, September 02, 2019, 09:30 (1697 days ago) @ Cody Miller

There are four main characters in the cast.


There's FIVE. Did you forget someone?

I just don’t count good I guess.

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OK, most sad ending yet

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, September 22, 2019, 20:48 (1677 days ago) @ cheapLEY

Surface too fast after the dive.
Get off the boat by finding the distributor cap and recover the wedding ring.

Alex puts it back on Julia, and they have a nice moment, then she fucking coughs up blood and dies from an embolism right afterwards.

Man that's cold.

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