I'm... not sure I understand the logic. (Destiny)
This was the (Destinytracker.com-calculated) ELO for the two teams that met in my final Trials game this weekend:
I get the concept of card-based matchmaking; it makes sense for a mode like Trials. I also get the idea that the most efficient balancing will often put the best player on a team with the two worst players, and make that person feel like he's carrying the whole time... and that Bungie is trying to avoid that, when possible.
What I don't get is this level of stacking. The HIGHEST ELO on the losing team was (significantly) below the LOWEST ELO on the winning team. The chances of a Bravo win was 3%, as calculated by DestinyTracker. I'd probably say it was actually closer to zero.
This would have been my lighthouse game. (I was on the losing team, so it was not.)