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Thoughts From Someone Who Wasn't That Excited (Destiny)

by Jillybean, Sunday, July 27, 2014, 10:17 (3570 days ago)

So somewhere in the last few months Destiny lost its shine for me. I can't point at which I lost interest, because it's still a space opera, still continuing the teamwork promotion that I've liked since ODST and Reach, but I did.

So I hoped this beta would reawaken my excitement for this game.

The Beta-Grumbles

  • Firstly, this may be observer bias, but I don't feel like Destiny is a game which likes the Xbox One console. I had quite a few little glitches, such as the 'only being able to talk when party app is snapped', an awful noise whenever you return the game after being signed out - which is whenever you start the game thanks to the Bone's multiple app type thing going on, I fell through the floor more than once when mounting the Sparrow. All little technical things which are what betas are for, we'll leave them there
  • The level 8 cap really pissed me off when I finally unlocked my cryptarch level 9 warlock band

The Good

  • The game is stunningly beautiful.
  • My warlock was a lot of fun at times, especially when enemies saw me running towards them and started to scatter.
  • I managed a reasonable asari-vanguard build on my warlock which was only frustrating because her powers didn't regenerate fast enough, and I think with levelling that will be overcome.
  • Mastering glide, while frustrating everytime I soared over that pillar in Shores of Time, is enjoyable and I like the 3d strategy it brings in.
  • The playstyle I used, cribbed from ME3 multi with the vanguards/adepts, worked really well in campaign
  • I caught glimpses of some really fun socialising moments, such as the impromptu game of footie that emerged, and my new favourite game "where can I sit?" I would like more options for emoting, and I might even consider paying glimmer to unlock new kinds of emotes - as feminine as my lovely closed knee sit is, I see my Awoken as more of a cross-legged meditator.
  • Also I want the option to make glimmer dancing on tables. What can I say, I've played as an asari for so long now.
    [image]

The Ugly

  • How long was I playing before I started grinding for equipment? Barely hours. I don't have the confidence to say that this is because the beta doesn't have enough to do, because the beta has a huge area with plenty to explore and lots of story missions . . . which brings me to . . .
  • Story missions are too short on story and too short on time. Now I had dozens of stories in my head about my warlock, she was a lot of fun, the interactions she has with people is fun, but this isn't enough to build a narrative on. I just need more than that.
  • The Crucible is painful. I read up on the threads here to see what I was doing wrong and I definitely improved somewhat, but that just means I wasn't finishing last on the board. I was still a handicap for my team and I was still having no fun whatsoever. In one memorable match (Shores of Time) a player camped two of the control points (B & C) with a sniper and no one could disrupt him for long enough to maintain a hold on either. I was swearing. A lot. Crucible is not for me, and there wasn't enough in the rest of the Beta to hold my attention - something that I'm not convinced will change, thanks to the story problems mentioned above.
  • This one's a little unfair but . . . throughout Destiny I felt like somebody had tried to expand upon Mass Effect 3's multiplayer - and that's very admirable, because that's undoubtedly the most fun I've had in a multiplayer environment. But Mass Effect has a sweeping storyline behind it which makes every fight important. Destiny just doesn't have that.
  • And another unfair point - that soundtrack is stunning. I don't understand what happened there.


Overall
I was really hoping the beta would make me excited about Destiny again. You may say that's not the beta's job, but whose job is it? The marketing hasn't grabbed me. The company hasn't been doing a stellar PR job of late. And now the beta hasn't blown me over either.

You guys are keeping me here! I hope you're honoured. ;)

Thoughts From Someone Who Wasn't That Excited

by Fuertisimo, Sunday, July 27, 2014, 11:41 (3570 days ago) @ Jillybean

The shine has slowly been wearing off for me as well over the last six months, I think because the marketing and PR has been really underwhelming. Which is ironic because Activision was supposed to supply so much expertise in that area.

You're not the first person who seems to have disliked their time in the crucible. Having not participated in the beta I'm trying to get a better understanding of what exactly is making it unenjoyable. Is it frustrating? Does it not flow well? The maps are bad? Supers too overpowered? Some combination of things? Multiplayer is what is going to keep me invested in the game over the long run so the fact that there seems to be some real division in opinions has me worried...

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Thoughts From Someone Who Wasn't That Excited

by Jillybean, Sunday, July 27, 2014, 12:00 (3570 days ago) @ Fuertisimo

Well first I have to say I am a terrible multiplayer . . . player. It's just not for me.

I find the Crucible to be very dependent on knowledge of the maps - its unforgiving. When player comes across player, the player who sees their opponent first will win. This is great when you see someone first, because one shot and a punch and they're down, but people continually knew the maps better than I did - like the sniper who knew exactly where to stand on Shores of Time to cover two control spots. His team figured out what he was doing and defended his position as much as the remaining control spot. Deeply, deeply frustrating.

The playstyle I cultivated (glass cannon) on the campaign did not transfer well to MP - this again is probably as much my problem as a bad player as the game's, but I couldn't get close enough to people to damage them, and I couldn't withstand their attacks long enough to escape.

Overall, I felt like Crucible was not designed for the casual player at all - I won't say it was designed to frustrate the casual player, but I'm not welcome there.

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Thoughts From Someone Who Wasn't That Excited

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, July 27, 2014, 13:39 (3570 days ago) @ Jillybean

Well first I have to say I am a terrible multiplayer . . . player. It's just not for me.

I find the Crucible to be very dependent on knowledge of the maps - its unforgiving. When player comes across player, the player who sees their opponent first will win. This is great when you see someone first, because one shot and a punch and they're down, but people continually knew the maps better than I did - like the sniper who knew exactly where to stand on Shores of Time to cover two control spots. His team figured out what he was doing and defended his position as much as the remaining control spot. Deeply, deeply frustrating.

The playstyle I cultivated (glass cannon) on the campaign did not transfer well to MP - this again is probably as much my problem as a bad player as the game's, but I couldn't get close enough to people to damage them, and I couldn't withstand their attacks long enough to escape.

Overall, I felt like Crucible was not designed for the casual player at all - I won't say it was designed to frustrate the casual player, but I'm not welcome there.

You might be a terrible multiplayer... player, as am I, but that is not entirely our own fault. Casual players and newcomers to multiplayer should always have every chance possible to feel familiar with these spaces and the competitive atmosphere within a short period. It needs to allow for accessibility all while providing a challenge for them to overcome and better their ability as a competitor no matter what their style is, be it casual, hardcore, or otherwise.

The Crucible's ruined urban map on earth (pardon me, I forgot its name) was the epitome of a new player being fucked over from the very beginning. Here are so many spaces and little spots for an enemy player to ruin your day and control a point with some distance with these beastly, one-hit kill weapons. Seems like whatever control point you're trying to hold is subject to the enemy team having the higher ground or better position. I played quite a bit of the Crucible in the past week with plenty of varied people and I know that they fell victim to this just as much as myself. It doesn't seem like a problem with player skill, necessarily, but with balance and the ease at which players can find themselves accustomed to the game.

Amen

by kapowaz, Sunday, July 27, 2014, 15:16 (3570 days ago) @ Grizzlei

Ha, I hadn't read this first but I completely agree.

Thoughts From Someone Who Wasn't That Excited

by kapowaz, Sunday, July 27, 2014, 15:15 (3570 days ago) @ Jillybean

Well first I have to say I am a terrible multiplayer . . . player. It's just not for me.

I find the Crucible to be very dependent on knowledge of the maps - its unforgiving. When player comes across player, the player who sees their opponent first will win. This is great when you see someone first, because one shot and a punch and they're down, but people continually knew the maps better than I did - like the sniper who knew exactly where to stand on Shores of Time to cover two control spots. His team figured out what he was doing and defended his position as much as the remaining control spot. Deeply, deeply frustrating.

The playstyle I cultivated (glass cannon) on the campaign did not transfer well to MP - this again is probably as much my problem as a bad player as the game's, but I couldn't get close enough to people to damage them, and I couldn't withstand their attacks long enough to escape.

Overall, I felt like Crucible was not designed for the casual player at all - I won't say it was designed to frustrate the casual player, but I'm not welcome there.

I find myself nodding along to this, and I certainly used to think I wasn't a terrible FPS player, although maybe I am in the grand scheme of modern console FPS games.

When it comes to map knowledge I think there's something that comes about from a map having sufficiently high complexity (and this comes in a few flavours). The topology of how each area is interconnected and knowledge thereof is crucial, and it seems that in most maps they are very very complex, so understanding them is key. The problem is you can't ever walk around them slowly to learn them, you can only learn them on-the-job. If you're dying a lot then this is going to be very tricky. Therefore (as ever) the people who invest the most time have the biggest advantage, but also those who invest early will have even more advantage.

Having maps with such complexity also increases the number of variables a player hoping to perform well has to keep in their head at once. If you're in a corridor then you only have to worry about being attacked from in front and behind, but if you have doors to both sides it's four possible attack vectors. When a given room is connected to another room that is connected in multiple ways, the number of routes an enemy can take to approach you rapidly balloons, making it less easy (without experience) to pre-empt where the danger will come from. Once you start factoring in how an enemy might attack you (whether they'd need a close-range weapon, or a super/heavy to take you out quickly) there are even more variables to juggle in your head. In the end instinct and experience will take over, but until then you can be paralysed by second-guessing.

The other problem (which scales with the above) is how quickly weapons can kill. It seems that even what ought to be the most pea-shootery gun of all, the AR, does such high damage that a couple of bursts to the head will kill. That makes combat very fast paced, and again makes it harder for less-skilled players to learn and grow. Dying repeatedly isn't necessarily a good learning experience; you need to survive long enough to understand your mistakes and improve on them.

It shouldn't matter what any individual player's skill level is in a multiplayer game like Destiny: there ought to be a satisfying experience for their ability, through matchmaking and (hidden) skill rankings. But when the game makes PvP so obnoxiously unapproachable for the less skilled, it could lead to a vicious cycle where the pool of players are all of such high skill it puts off all newcomers. I'd say Bungie need to consider this as much as their intended game design, which was clearly of a fast-paced FPS, since in the long term having a healthy ecosystem of players is far more important.

I'm largely the same

by Moorpheusl9, Sunday, July 27, 2014, 12:46 (3570 days ago) @ Jillybean

Wasn't excited for Destiny much before the beta started but figured I should give it a try.

The game looks great, sounds great and the overall gameplay is good - the guns feel good, I like the Sparrow and Ghost is cool enough.

But it just never gripped me - I've only hit Level 5 admittedly (done the Level 4 story mission) and I agree that some of the plot has probably been removed but so far, there doesn't seem to be a story that's going to keep me coming back (it's very Mass Effect-y - the approaching doom etc.)

The multiplayer as well seemed decent without doing anything new.

I'll probably buy the game as the beta was overall, decent but I just hope the story properly develops.

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Thoughts From Someone Who Wasn't That Excited

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, July 27, 2014, 13:28 (3570 days ago) @ Jillybean

Also I want the option to make glimmer dancing on tables. What can I say, I've played as an asari for so long now.

Word.

How long was I playing before I started grinding for equipment? Barely hours. I don't have the confidence to say that this is because the beta doesn't have enough to do, because the beta has a huge area with plenty to explore and lots of story missions . . . which brings me to . . .

I actually liked this. Having a kickass sniper rifle that's only for Level 7 Guardians and being two levels below that gave me some real incentive to do as much as I could to the best of my abilities. In the end, the journey was pretty fun and the sniper rifle itself became a cool little bonus that I had actually forgot about.

Story missions are too short on story and too short on time. Now I had dozens of stories in my head about my warlock, she was a lot of fun, the interactions she has with people is fun, but this isn't enough to build a narrative on. I just need more than that.

I agree. They seem a lot more like a bunch of short explore missions tied together with a narrative that comes in every so often. The gameplay itself is great, yeah, but the story is nothing yet to sink your teeth into, sadly.

The Crucible is painful. I read up on the threads here to see what I was doing wrong and I definitely improved somewhat, but that just means I wasn't finishing last on the board. I was still a handicap for my team and I was still having no fun whatsoever. In one memorable match (Shores of Time) a player camped two of the control points (B & C) with a sniper and no one could disrupt him for long enough to maintain a hold on either. I was swearing. A lot. Crucible is not for me, and there wasn't enough in the rest of the Beta to hold my attention - something that I'm not convinced will change, thanks to the story problems mentioned above.

Unless I'm camping from far away with a sniper rifle, I will undoubtedly get murdered whenever I dare to walk into a close quarters fight when I'm not supercharged or have a grenade. Seems like no matter what I do, regardless if I got the jump on someone or not, they will always down me in a second with equal firepower and protection. It's like getting matched with a bunch of long-time players the first time you play a game but you've actually been playing for the same amount of time. Crucible really isn't all that fun in these tight environments unless you're winning.

This one's a little unfair but . . . throughout Destiny I felt like somebody had tried to expand upon Mass Effect 3's multiplayer - and that's very admirable, because that's undoubtedly the most fun I've had in a multiplayer environment. But Mass Effect has a sweeping storyline behind it which makes every fight important. Destiny just doesn't have that.

Crucible seems tied to the universe in the respect that your Ghost can resurrect you and that these are matches, not unlike Halo 4's War Games, that serve train Guardians. The fact that you can die horrible deaths over and over again with no consequence would of course ruin any thought that a multiplayer match in the context of a narrative was of any importance.

And another unfair point - that soundtrack is stunning. I don't understand what happened there.

I know, right? What a bunch of jerks.

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Thoughts From Someone Who Wasn't That Excited

by Jillybean, Sunday, July 27, 2014, 13:56 (3570 days ago) @ Grizzlei

Also I want the option to make glimmer dancing on tables. What can I say, I've played as an asari for so long now.


Word.


This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.

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Thoughts From Someone Who Wasn't That Excited

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, July 27, 2014, 14:06 (3570 days ago) @ Jillybean
edited by Cody Miller, Sunday, July 27, 2014, 14:11

This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.

Didn't you hear the speaker? There's children in the tower!

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Thoughts From Someone Who Wasn't That Excited

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, July 27, 2014, 14:17 (3570 days ago) @ Cody Miller

This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.


Didn't you hear the speaker? There's children in the tower!

When the Traveler arrived with the Darkness in its wake, the people of Earth soon became infertile. All newborns originate from a hidden realm beyond the reach of the Last City. How they come to the city's doorstep has yet to be completely ascertained. Legend tells us, however, that great birds deliver these infants from far and wide.

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Space storks.

by Kermit @, Raleigh, NC, Sunday, July 27, 2014, 14:28 (3570 days ago) @ Grizzlei

- No text -

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Pelicans?

by uberfoop @, Seattle-ish, Sunday, July 27, 2014, 14:30 (3570 days ago) @ Kermit

- No text -

Sparrows.

by Phoenix_9286 @, Sunday, July 27, 2014, 14:34 (3570 days ago) @ uberfoop

- No text -

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African (not European) swallows

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, July 28, 2014, 09:15 (3569 days ago) @ Phoenix_9286

- No text -

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LOL f'realz

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, July 28, 2014, 09:14 (3569 days ago) @ Grizzlei

- No text -

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Thoughts From Someone Who Wasn't That Excited

by narcogen ⌂ @, Andover, Massachusetts, Sunday, July 27, 2014, 18:39 (3569 days ago) @ Cody Miller

This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.


Didn't you hear the speaker? There's children in the tower!

I thought the children were in the city, not the tower.

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Thoughts From Someone Who Wasn't That Excited

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, July 27, 2014, 14:10 (3570 days ago) @ Jillybean

This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.

The Tower is full of a bunch of squares if you ask me. A bunch of pervy, stalker-ish, immature squares. Undoubtedly, the real super decadent stuff would be down in the city proper, or better yet, in the cities that aren't so safe on Earth or out at the Reef. With the Vanguard, the Speaker, and all of the Tower's supporting staff and merchants trying to be motivating as hell, I wouldn't have suspected there would be too much raunchy activity going on in these public spaces. Perhaps behind closed doors, especially with the factions, but not out where everyone could see everything. This is only a teen-rated game, mind you, so it's not too surprising that we get the mere basics of human life like food, guns, and money so far.

But yeah, I would definitely like to see the seedy underworld of this civilization. Apart from the stupid little boys trying to hump your face while you're sitting, the Tower and it's inhabitants, both living and otherwise, are too clean, yeah. Mass Effect pulled this off brilliantly with Club Afterlife and most of them didn't even know the world was soon to come to an end just as the civilian populace in Destiny wouldn't either. At least give us something like that cheapass knock-off Purgatory.

I think I might be playing the wrong game. :P

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Thoughts From Someone Who Wasn't That Excited

by narcogen ⌂ @, Andover, Massachusetts, Sunday, July 27, 2014, 18:42 (3569 days ago) @ Jillybean


This brings up something else for me - there is no sense of the end of the world in Destiny - there's no seedy club, there's no alcohol, there's no substance abuse, no sex. It is beautiful and sanitised and my warlock's the only one dancing on a table.

The world has already ended, and the Guardians are all resurrected corpses.

In the Halo universe, humanity had been at war with a superior alien species for four decades, and in Halo 3 was forced back onto its own homeworld, which was then invaded. No seedy clubs, no alcohol, no substance abuse, and no sex, just Nathan Fillion wondering why Tricia Helfer dumped him.

Thoughts From Someone Who Wasn't That Excited

by Numinar @, Sunday, July 27, 2014, 15:23 (3570 days ago) @ Grizzlei

And another unfair point - that soundtrack is stunning. I don't understand what happened there.


I know, right? What a bunch of jerks.

Plagiarism?

My favorite track is the homage to the original UFO:Enemy Unknown. It's amazing and serves the ET mystery theme of the game perfectly.

Also lots of callbacks to Halo in the Score. That is more of a self homaging thing though. It's so good. Maybe a bit too close to home for Harald to handle?

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