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Kotaku Review (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 22, 2014, 13:39 (3524 days ago)

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I can't really disagree with anything

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, September 22, 2014, 14:00 (3524 days ago) @ INSANEdrive

I kind of skimmed it though. I like the excepts about the loot cave and the random wave of enemies that occurs every once in a while. It is a lot of fun.

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An immensely fair & honest review, IMO

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, September 22, 2014, 14:57 (3524 days ago) @ INSANEdrive

- No text -

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Jesus... THAT'S what a fair review looks like.

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, September 22, 2014, 15:54 (3524 days ago) @ INSANEdrive

Articulated points, Balanced perspectives, and with zero whining and moaning... Is something like that allowed around these parts?

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Kotaku Review

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 22, 2014, 16:33 (3524 days ago) @ INSANEdrive

Two things stand out for me:

At times, I've felt as though I'm playing Destiny "wrong" by farming exploits and choosing boring missions over enjoyable ones. But if I'm playing incorrectly, why has the game been designed to reward that style of play?

And then the entire last section of the review, which I shall place at DBOs feet. It's perfection.

Every hour or two, something amazing happens at the Loot Cave. One minute, we're all standing there, shooting the aliens in the cave, business as usual. Then, out of nowhere, a handful of enemies starts attacking from a different direction. This has an effect like staring at a traffic light for two hours, only to see it turn turquoise. What the hell is going on?

In a matter of seconds, an absolute mess of monsters invades the battlefield. They're relentless and overwhelming, and they come from all sides. Our carefully coordinated firing line disperses in all directions, each of us fighting to stay alive amid the chaos. Most of the players who have been shooting into the loot cave have powerful, high-level characters, and the resulting fracas is like seeing three crossover superhero comics scanned onto a single page.

Special powers are detonating left and right, and the shadowy corners of the battlefield explode into the world's most dangerous discotheque. For the next few minutes, Destiny is at its absolute best: Six or more players, working in unison, fighting off a seemingly unstoppable force. No one speaks a word, but everyone knows what to do. They will be sorry they messed with us.

The enemies grow ever-more numerous and powerful, until it almost seems like the game is broken, or bugging out. But eventually, the battle does end. The final enemy vanishes, the final superpower is spent, and silence settles across the field. Without a word, every player lines back up in formation, aims, and begins to shoot into the cave once more.

In the space of about five minutes, Destiny has summarized itself. The pull of the slot machines may be strong, but this casino has a hell of a dance floor.

From the worst of gameplay comes the best of gameplay. What is this I don't even.

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Kotaku Review

by bluerunner @, Music City, Monday, September 22, 2014, 16:38 (3524 days ago) @ INSANEdrive

If you haven't experienced that, you should. The best is when a warsat drops at the same time. Complete chaos.

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Kotaku Review

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 22, 2014, 16:47 (3524 days ago) @ bluerunner

If you haven't experienced that, you should. The best is when a warsat drops at the same time. Complete chaos.

I have. I go there because I know when it does drop its going to be a freaking BLAST. If only I could have more. ;_;

I can't recall the last time an exploit had such a awesome silver lining.

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Pretty good, but...

by Ragashingo ⌂, Official DBO Cryptarch, Monday, September 22, 2014, 17:16 (3524 days ago) @ INSANEdrive
edited by Ragashingo, Monday, September 22, 2014, 17:22

...I still don't understand this need to grind. Nearly everybody says Destiny's gameplay is fun. That's all I do. I just play the game and have fun doing so. I'll get to the Vault of Glass eventually. I'll get exotic weapons (some of which supposedly suck? You sacrificed your fun for a weapon you don't like? Good job...) and better Sparrows and Nightfall Strikes the same as anyone, I just won't be first. But so what? I don't think I've ever been first to complete any video game related thing. Breaking News: I'm still not first? *Shrug* I'll get to where you grinders are, but at least I won't have frustrated myself along the way.

Basically, I feel very at odds with what seems to be the majority of this place right now. :(

Pretty good, but...

by rliebherr @, St. Louis, Missouri, Monday, September 22, 2014, 17:36 (3524 days ago) @ Ragashingo

I will never understand the lure of the loot cave. It's RNG. Whether you play for 20 minutes or 20 hours, the probability of an engram decrypting legendary is the same. You might as well play something fun and get guaranteed rewards that will eventually get you the gear you want.

Pretty good, but...

by EffortlessFury @, Monday, September 22, 2014, 17:40 (3524 days ago) @ rliebherr

I will never understand the lure of the loot cave. It's RNG. Whether you play for 20 minutes or 20 hours, the probability of an engram decrypting legendary is the same. You might as well play something fun and get guaranteed rewards that will eventually get you the gear you want.

The difference is that the kill rate is about 60 enemies per minute. That means the drop rate is much higher. In the span of about 15 minutes as a level 22 I usually nab about 10-12 greens and 2-3 blues. A LOT more loot than I get anywhere else. Way I see it, it at least lets me farm lesser weapon parts.

Kotaku Review

by GrimBrother One, Monday, September 22, 2014, 17:49 (3524 days ago) @ INSANEdrive

Really fantastic review.

I loved this line lol: "This has an effect like staring at a traffic light for two hours, only to see it turn turquoise. What the hell is going on?"

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Pretty good, but...

by TTL Demag0gue ⌂ @, Within the shadow of the Traveler, Monday, September 22, 2014, 18:20 (3524 days ago) @ rliebherr

I will never understand the lure of the loot cave. It's RNG. Whether you play for 20 minutes or 20 hours, the probability of an engram decrypting legendary is the same. You might as well play something fun and get guaranteed rewards that will eventually get you the gear you want.

The only two times I've messed with the loot cave were the times I was holding my six-month-old son while playing Destiny. It's perfect at those times because my hands don't have to move much. I can shoot baddies in the head while experiencing that perfect feedback from pulling the trigger and still get a payout at the end. Otherwise? I'm running patrols, replaying a mission, or rolling (or getting rolled) in the Crucible. Six years from now I'm going to wax nostalgic about that loot cave because those were cuddle times with my boy.

Pretty good, but...

by rliebherr @, St. Louis, Missouri, Monday, September 22, 2014, 18:28 (3524 days ago) @ TTL Demag0gue

This will be the only explanation that I understand. I hope to do the same some day.

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Pretty good, but...

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, September 23, 2014, 19:10 (3523 days ago) @ EffortlessFury

I will never understand the lure of the loot cave. It's RNG. Whether you play for 20 minutes or 20 hours, the probability of an engram decrypting legendary is the same. You might as well play something fun and get guaranteed rewards that will eventually get you the gear you want.


The difference is that the kill rate is about 60 enemies per minute. That means the drop rate is much higher. In the span of about 15 minutes as a level 22 I usually nab about 10-12 greens and 2-3 blues. A LOT more loot than I get anywhere else. Way I see it, it at least lets me farm lesser weapon parts.

So what?

He's saying the number of legendary engrams you get a week (or day, or hour) doesn't impact the individual chance of any particular engram turning out to be legendary. Your method won't necessarily get you more legendary gear, it gets you the same amount over a shorter period of time. So you're actively trying to spend less time playing the game, and are voluntarily choosing to make that play time consist of boring activities.

By playing the way he wants to play, and accepting the loot as it comes, he's enjoying himself more than those who set an arbitrary goal of min/maxing their progress through the game, and deciding to do unfun things because it unintentionally creates a higher drop rate and enables faster advancement.

I've been deliberately limiting my progress in the game so it isn't over too soon, because to me the sad part of any new Bungie game is when it's over. This is the first one in a long time that doesn't necessarily have to be "over" for 3-4 years, but that doesn't mean I'm going to rush through it.

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