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Exotic Weapon Ideas? (Destiny)

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 07:07 (3491 days ago)

I'll start with my idea.

Silenced Khostov (working name)
Appearance: A heavily modified Khostov, its sight is pristine. (Maybe it has a camo pattern or flat dark earth accents)
Auto Rifle
"A weapon who has seen the golden age, the collapse, and the darkness. It waits for no one. So, so cold to the touch..."

25 Round magazine, similar stats to the Khostov.

Ability Tree:
Field Choke        |Take a Knee| Damage| Single Point Sling| Wetwork*| Damage| Damage
Linear Compensator                       Lightweight                           Damage
Smart Drift Control                      Field Scout                           Damage


*Wetwork description:
Unaware enemies are not alerted to your presence when using this weapon and are less likely to notice you while crouched** (PVE)
While crouched increases the time you don't appear on the radar. (something like 6 seconds maybe.)


PS: In general its shots are quieter which might be useful in pvp

**: Once agro'd enemies no longer care about this perk.

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Exotic Weapon Ideas?

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, October 28, 2014, 07:41 (3491 days ago) @ Spec ops Grunt

Wait... I'm not the only one doing this? :P

All I have right now is witty ideas.

Name - Gun Type - Tag

  • The More you know (TMYK) - Machine Gun - You are the battle
  • Witness Protection - Sniper - Didn't even see it comeing
  • Foodfight - Shotgun - Bless this mess
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Food fight as a shotgun with grenadier and explosive rounds?

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 07:46 (3491 days ago) @ INSANEdrive

lets get things messy

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+1

by breitzen @, Kansas, Tuesday, October 28, 2014, 08:38 (3491 days ago) @ Spec ops Grunt

- No text -

The Thief

by scarab @, Tuesday, October 28, 2014, 09:15 (3491 days ago) @ Spec ops Grunt

Pulse rifle:
Upgrade: hits steal the bullets directly from your target's clip
Upgrade: if reload animations overlap then you take the bullets out of last-hit-target's clip

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The Thief

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 11:27 (3490 days ago) @ scarab

I don' think this would work. It seems like it would be impossible to balance and would kill fun in crucible.

It would destroy Rocket launchers, which are already meh for pvp, as well as nerf scout rifles handcannons shotguns snipers and fusion rifles.

It also wouldn't have much of an effect on pve.

I think stealing grenade, melee, or super energy would be much better.

Rogue? Vampire?

by scarab @, Tuesday, October 28, 2014, 12:49 (3490 days ago) @ Spec ops Grunt

I have a grenade that stops supers.

What about: an enemy taking damage from the weapon transfers super bar progress to your super bar?

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Rogue? Vampire?

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 13:17 (3490 days ago) @ scarab

That would work. Maybe if the ammo theivery was only on primary weapons? This would also serve as an inderect nerf to things like Suros or Mythoclast?

It would upend PvP

by scarab @, Tuesday, October 28, 2014, 15:37 (3490 days ago) @ Spec ops Grunt

Even a single bullet would remove the ability to super for a few seconds.

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Make it a heavy weapon like a rocket launcher or something?

by Spec ops Grunt @, Broklahoma, Wednesday, October 29, 2014, 06:54 (3490 days ago) @ scarab

- No text -

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Exotic Weapon Ideas?

by Harmanimus @, Tuesday, October 28, 2014, 15:19 (3490 days ago) @ Spec ops Grunt

Jack in the Box: Exotic Perk: High chance of triggering your grenade at target when dealing precision damage. Must have full grenade energy. Secondary Perk: dealing damage with this weapon restores grenade energy.

One-Mile Punch: Exotic Perk: Same as above, but for melee. Secondary Perk: same as above, but for melee.

Last Chance: Exotic Perk: Last roun in your magazine deals precision damage to the last target you shot. Does not trigger if no target was hit since last reload. Secodary Perk: Reload faster when your magazine is empty.

Two For Flinching: Exotic Perk: This handcannon fires two shots per trigger pull, recoil is felt after second shot. Secondary Perk: clown Cartridge.

Blamite!: See, needler.

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Exotic Weapon Ideas?

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 28, 2014, 18:04 (3490 days ago) @ Spec ops Grunt

A grenade launcher, similar to the AR in Marathon. It would be a heavy. Grenades do less damage than rockets, but you get more.

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Exotic Weapon Ideas?

by Spec ops Grunt @, Broklahoma, Tuesday, October 28, 2014, 19:27 (3490 days ago) @ Cody Miller

Uses grenade energy for grenades to launch, increased grenade recharge speed. Aiming fires grenades

Right trigger for minigun

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