Bungie talks character load-outs, the Grognok engine & more

by excowboy83, Wednesday, April 17, 2013, 07:21 (4189 days ago)

Really nice interview with Joe Staten courtesy of OXM UK:
Bungie talks character load outs, Grognok and mapping the solar system

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Thanks!

by Mr Daax ⌂ @, aka: SSG Daax, Wednesday, April 17, 2013, 08:02 (4189 days ago) @ excowboy83

Some things that stuck out to me:

"I don't know if you've been following this, but we started to seed out some really short-form fiction. Take a look at that, it's been these passages from a source they haven't identified yet.

Is he talking about the alpha lupi thing from back in February? Or is there something else I am not remembering?

"Probably the best thing to say right now is the factions that we've released, they are real factions in the game, so if you find yourself drawn to one of them artistically or the name, you'll definitely have opportunities in the game to, I'd say, heighten these associations."

Oh boy, I find this intriguing

"I'm sure Grognok is going to be some boss in the game."

Were bosses confirmed before? I don't remember.

All the talk about Grognok and in game lighting was pretty cool to read. It's nice to hear they're having a blast making the game. It makes me more excited for it. And the continuous mentioning of the community and the player and our influence, not only on our own story, but on eachother's stories, to me, is really awesome.

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Thanks!

by Beorn @, <End of Failed Timeline>, Wednesday, April 17, 2013, 10:40 (4188 days ago) @ Mr Daax

"I don't know if you've been following this, but we started to seed out some really short-form fiction. Take a look at that, it's been these passages from a source they haven't identified yet.

Is he talking about the alpha lupi thing from back in February? Or is there something else I am not remembering?

I had the exact same question. I think he's talking about Alpha Lupi, but I suppose there's an unlikely chance of something subtle that none of us have latched onto yet.

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Thanks!

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 17, 2013, 10:48 (4188 days ago) @ Beorn

I took it as meaning that we haven't correctly guessed who was giving us those cryptic observations.

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Right

by Beorn @, <End of Failed Timeline>, Wednesday, April 17, 2013, 10:53 (4188 days ago) @ Ragashingo

I took it as meaning that we haven't correctly guessed who was giving us those cryptic observations.

I think many of us assumed it was The Traveler, but that appears to be… inaccurate. It will be interesting to go back and re-read all of the texts with our current knowledge base. Maybe after work!

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Indeed!

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 17, 2013, 10:59 (4188 days ago) @ Beorn

- No text -

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Indeed!

by Malagate @, Sea of Tranquility, Wednesday, April 17, 2013, 13:22 (4188 days ago) @ Ragashingo

Last time I took a look at it, I don't remember feeling like it was the Traveler in particular. Let's compare notes.

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Indeed!

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 17, 2013, 17:31 (4188 days ago) @ Malagate

Last time I took a look at it, I don't remember feeling like it was the Traveler in particular. Let's compare notes.

Working from the completed image I see two main mysteries: Who / what is The Speaker, the one who's words we are reading, and who / what is The Subject they are talking about.

For The Speaker I get this:

1. Someone who is able to observe The Subject , either by staying near it, or viewing it from afar.
2. Someone who is able to discern The Subject's intentions, and emotoins. Perhaps by direct observation, or indirectly by picking up broadcasts.
3. Possibly someone who is able to exist for a long time. The events (almost certainly terraforming of planets and moons) seem like they would take a while even given a fantastic level of technology. But that's pure speculation, it could have been quick with all the planetary events happening the same day…
4. It believes that the best voices never allow themselves to be heard.

There just isn't much to go on for The Speaker. It doesn't ever refer to itself, and that's pretty much that.

We have more information about The Subject:
1. It can use its voice to urge, but only a trusted few can understand it, whether by design or not.
2. It wonders what happened to once populated places.
3. It seems to have a past that it doesn't remember / understand, "You draw deep inside, seeking direction, truth… But all you have are the riddles of your own intentions" The Speaker comments about it at one point.
4. It is looking for answers, and wants to tell everyone that it is strong again.
5. It has the power to terraform worlds and the attention to detail necessary to closely watch the process.
6. It is apparently a builder of worlds that leaves when it is done.

In some ways I want to believe The Subject is one entity. But it occurs to me that perhaps The Speaker is speaking to each of the planets in turn (thus my rampant speculation and interpretation):

1. It tells the Moon that it is best to be silent, that it has great influence, but it doesn't anymore
2. It tells Mercury that it used to be a livable world but something destroyed it, something from the past that has come again
3. It tells Venus of its terrafroming, and notes it’s confusion about its past… though the text seems to be speaking to something other than the planet (Venus) that is being described…
4. It talks of the Sun watching reemerging, and wanting to badly to spread the news.
5. It talks of Mars being terraformed, and again seems to speak of the Subject watching from a distance.
6. It talks of Jupiter (or perhaps its many moons?) being pushed into position.
7. It talks of Saturn being moved and its atmosphere boiling away, and it seeing and being seen (by the stars?)

I don’t know. These bits of text are confusing and mysterious and so open to interpretation. I feel confident that there is an unknown Speaker, but what it is speaking of sometimes seems to be of the planets themselves, and sometimes of the Subject who created / terraformed the planets. If anything is The Traveler I’d say it’s the Subject, traveling between planets, looking for answers, and recognizing its past works. But that is of course very tentative and undefinite.

But I also feel excited, and hopeful that this is a coherent and solvable mystery… We may not, probably don't, have all the facts we need yet.

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With our now greatly expanded (haha!) knowledge base…

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 17, 2013, 17:38 (4188 days ago) @ Ragashingo

… I still got nothing.

Well… except:

We know that not all aliens are bad.
We know that Humanity, or at least its Guardian forces, aren't all… human.
We know that AI's and apparently thinking robots (Exo and Vex) are part of the universe.

And that's about it, as far as new info that I can see possibly shedding light on the Speaker and Subject(s).

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Indeed!

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 17, 2013, 17:41 (4188 days ago) @ Ragashingo

Well, honestly, I interpreted the Subject as humanity, even as I read your explanation.

However, that would be the "too obvious" approach, so maybe it is the Traveler after all.

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Indeed!

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 17, 2013, 17:51 (4188 days ago) @ ZackDark

Well, honestly, I interpreted the Subject as humanity, even as I read your explanation.

However, that would be the "too obvious" approach, so maybe it is the Traveler after all.

Plugging in Humanity for the appropriate you's does seem to work. I think Humanity was my original interpretation when the game was still ongoing. If the Subject is humanity, then the Speaker could be The Traveler… except that's been guessed and Bungie surely know it has been guessed, and yet they just said we have not identified who is speaking.

Mysterious mysteries! :)

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Bungie talks character load-outs, the Grognok engine & more

by Xenos @, Shores of Time, Wednesday, April 17, 2013, 10:25 (4188 days ago) @ excowboy83

Really liked this quote:

"It’s those personal stories that you’ll tell that come out of this spontaneous gameplay that we create. The second kind of story you’ll be telling is one you wear, one that you’ve put together over time. The gear that you carry, the weapons that you have, one detail that we really didn’t go into too much in the day was just the variety of looks and combat abilities that you can have and so when you encounter someone in a public space they’re going to look different from you, they’re going to play different than you, they’re really going to be quite, quite different from a characterization point of view."

I thought they've been stressing customization a lot, so apparently the customization is even deeper than what they've said so far suggests? Awesome!

Bungie talks character load-outs, the Grognok engine & more

by excowboy83, Thursday, April 18, 2013, 03:36 (4188 days ago) @ Xenos

"The second kind of story you’ll be telling is one you wear, one that you’ve put together over time."

We've heard about the individual weapon names and such - I think this is about that? Individual pieces of kit having almost sentimental value, like, 'I'm wearing this cape that I took from my buddy after he died in that crazy mission we went on'.

If you think about some iconic sci-fi character design the appearance is meant to tell a story (think Boba Fett or someone like that). Won't it be cool if your character in Destiny has that type of appearance but you wrote the story yourself as you were playing?

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Bungie talks character load-outs, the Grognok engine & more

by Mr Daax ⌂ @, aka: SSG Daax, Thursday, April 18, 2013, 07:33 (4188 days ago) @ excowboy83

"The second kind of story you’ll be telling is one you wear, one that you’ve put together over time."


We've heard about the individual weapon names and such - I think this is about that? Individual pieces of kit having almost sentimental value, like, 'I'm wearing this cape that I took from my buddy after he died in that crazy mission we went on'.

If you think about some iconic sci-fi character design the appearance is meant to tell a story (think Boba Fett or someone like that). Won't it be cool if your character in Destiny has that type of appearance but you wrote the story yourself as you were playing?

I gotta say, that sounds incredibly awesome. You really do get to tell your own story in that way.

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Bungie talks character load-outs, the Grognok engine & more

by SonofMacPhisto @, Wednesday, April 17, 2013, 12:57 (4188 days ago) @ excowboy83

I'm glad it seems we're sticking to Sol. I really liked what he had to say about the moon, and how we already have a personal connection cause fuck, it's right up there right now and probably loaded with all kinds of strange stuff we have no idea about yet.

I remember playing an old Monopoly knockoff featuring Sol, and instead of streets in Atlantic City you had the moons of the various planets. I always enjoyed controlling Saturn, and imagining I had a house on Titan.

NOW WE KNOW THERE ARE RIVERS OF HYDROCARBONS ON TITAN ZOMGWTF.

I mean, good design call there, Bungie.

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Bungie talks character load-outs, the Grognok engine & more

by SonofMacPhisto @, Wednesday, April 17, 2013, 14:49 (4188 days ago) @ SonofMacPhisto

I also keep getting Wing Commander: Privateer vibes.

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Buying gear

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, April 21, 2013, 23:34 (4184 days ago) @ excowboy83

Does this mean with real money, or in game money?

Maybe THAT'S how they'll pay for it w/o a subscription…

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Buying gear

by breitzen @, Kansas, Monday, April 22, 2013, 06:53 (4184 days ago) @ Cody Miller

Does this mean with real money, or in game money?

Maybe THAT'S how they'll pay for it w/o a subscription…

Not a bad idea developer wise. I think as long as the gear is accessible with an in-game currency I'd be alright with it.

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Buying gear

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, April 22, 2013, 11:24 (4183 days ago) @ breitzen

Does this mean with real money, or in game money?

Maybe THAT'S how they'll pay for it w/o a subscription…


Not a bad idea developer wise. I think as long as the gear is accessible with an in-game currency I'd be alright with it.

You shouldn't be. Example: the balance in Diablo 3.

You can buy weapons with real money or gold through the auction house. Well guess what, stuff on the auction house is way better than what you'll get through drops, simply because if good stuff dropped all the time then nobody would need to go to the auction house. So right off the bat it makes finding stuff worse.

Second, because it's so much better, the game has to be balanced around purchased weapons. If they don't, the game will simply be too easy with folks buying weapons all the time. But if you rebalance it, then people who don't buy weapons are underpowered. Well, blizzard doesn't care because using the auction house means more money for them. And so, it becomes mandatory.

Stupid idea, and one of the many reasons I skipped Diablo 3.

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Good point!

by breitzen @, Kansas, Monday, April 22, 2013, 12:09 (4183 days ago) @ Cody Miller

Thanks for the example! I'm not one who's played games with actual currency implemented before. That could be a pretty scary scenario if it were to be implemented similarly in Destiny (or even Halo).

I would guess to have such a system and not sacrifice integrity of in game economy would have to be a very thought out project. Maybe weapons don't have a good place in there at all. What if it was just cosmetic and defensive items that can be purchased with real money?

Definitely a tough issue!

Buying gear

by Claude Errera @, Monday, April 22, 2013, 15:21 (4183 days ago) @ Cody Miller

Does this mean with real money, or in game money?

Maybe THAT'S how they'll pay for it w/o a subscription…


Not a bad idea developer wise. I think as long as the gear is accessible with an in-game currency I'd be alright with it.


You shouldn't be. Example: the balance in Diablo 3.

You can buy weapons with real money or gold through the auction house. Well guess what, stuff on the auction house is way better than what you'll get through drops, simply because if good stuff dropped all the time then nobody would need to go to the auction house. So right off the bat it makes finding stuff worse.

Second, because it's so much better, the game has to be balanced around purchased weapons. If they don't, the game will simply be too easy with folks buying weapons all the time. But if you rebalance it, then people who don't buy weapons are underpowered. Well, blizzard doesn't care because using the auction house means more money for them. And so, it becomes mandatory.

Stupid idea, and one of the many reasons I skipped Diablo 3.

Huh. I never played Diablo 3, but I actually discussed this model with someone who did not too long ago, and I was under the impression that the stuff in the auction house wsa the SAME as the stuff you could get through drops. As in... you could play for it, or buy it.

Maybe I misunderstood? (Or maybe you did - sounds like you haven't played it either.)

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Buying gear

by ZackDark @, Not behind you. NO! Don't look., Monday, April 22, 2013, 15:52 (4183 days ago) @ Claude Errera

Huh. I never played Diablo 3, but I actually discussed this model with someone who did not too long ago, and I was under the impression that the stuff in the auction house wsa the SAME as the stuff you could get through drops. As in... you could play for it, or buy it.

Maybe I misunderstood? (Or maybe you did - sounds like you haven't played it either.)

I believe you're right, but that implies stuff one would have to grind for are readily available in the auction house, granted one has enough money. If you didn't have to grind for them (i.e. if they were very common), the auction house would make no sense. I think that's the point he was making.

Buying gear

by Claude Errera @, Monday, April 22, 2013, 16:58 (4183 days ago) @ ZackDark

Huh. I never played Diablo 3, but I actually discussed this model with someone who did not too long ago, and I was under the impression that the stuff in the auction house wsa the SAME as the stuff you could get through drops. As in... you could play for it, or buy it.

Maybe I misunderstood? (Or maybe you did - sounds like you haven't played it either.)


I believe you're right, but that implies stuff one would have to grind for are readily available in the auction house, granted one has enough money. If you didn't have to grind for them (i.e. if they were very common), the auction house would make no sense. I think that's the point he was making.

I don't think you're correct. He said

Second, because it's so much better, the game has to be balanced around purchased weapons.

That seems to mean that he thinks that the gear is actually BETTER, not just easier to acquire. I don't think that's true.

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Buying gear

by Beorn @, <End of Failed Timeline>, Monday, April 22, 2013, 18:03 (4183 days ago) @ Claude Errera

I don't think you're correct. He said

Second, because it's so much better, the game has to be balanced around purchased weapons.

That seems to mean that he thinks that the gear is actually BETTER, not just easier to acquire. I don't think that's true.

This is how I read it:
Due to the statistical unlikelihood of receiving ideally-balanced gear of epic quality through normal gameplay, the only way you'll generally be able to equip those items is to purchase them on the Auction House. While it's true that you could acquire any specific item through normal gameplay, the chances of that are so incredibly thin that it's generally not worth the effort to grind for it.

Even if I did find an item of "epic" quality, there's no guarantee that it would even be balanced for my particular character/build. But one man's trash is another man's treasure! My best bet, then, is to post that less-than-ideal item to the AH where someone else can buy it, and then I can use that money to purchase something that is more ideal for my character.

In this sense, a piece of gear from the AH that is tuned for my character actually is better than what I received from the in-game drop. For better or worse, this is how D3 is designed. When I played, it certainly felt like I was being forced to the Auction House even though I didn't want to use it, and that left me with a bad taste in my mouth.

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Buying gear

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, April 23, 2013, 11:53 (4182 days ago) @ Claude Errera

Huh. I never played Diablo 3, but I actually discussed this model with someone who did not too long ago, and I was under the impression that the stuff in the auction house wsa the SAME as the stuff you could get through drops. As in... you could play for it, or buy it.

Maybe I misunderstood? (Or maybe you did - sounds like you haven't played it either.)


I believe you're right, but that implies stuff one would have to grind for are readily available in the auction house, granted one has enough money. If you didn't have to grind for them (i.e. if they were very common), the auction house would make no sense. I think that's the point he was making.


I don't think you're correct. He said

Second, because it's so much better, the game has to be balanced around purchased weapons.

That seems to mean that he thinks that the gear is actually BETTER, not just easier to acquire. I don't think that's true.

Yes everything in the auction house drops, but so infrequently most people will never see anything that good unless they farm. So when you go to the auction house, all the gear is better than what you have unless you have no life at all and can do gear runs, because people only sell good gear! Nobody is going to want to buy bad stuff.

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Buying gear

by stabbim @, Des Moines, IA, USA, Tuesday, April 23, 2013, 15:39 (4182 days ago) @ Cody Miller

Does this mean with real money, or in game money?

In that context, I took it to mean buying with in-game money. Which is totally normal territory for games which have customizable gear, loot drops, and the like.

That's not to say that being able to buy gear with in-game currency necessarily means we won't ALSO be able to buy it with actual money. I hope not, but who knows?

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Grognok is my takeaway from this...

by Kermit @, Raleigh, NC, Tuesday, April 23, 2013, 08:08 (4183 days ago) @ excowboy83

and what he said about that says volumes about what's possible, and impacts many things, such as Cody's how will they pay for it question.

If they can create game spaces much quicker than in the past, then they might actually be able to give us a universe that is vast, changing, and full of surprise and wonder, and do so at a reasonable cost.

Also loved what he had to say about players taking an active role in the creation of narrative. That's always been the way with good stuff, by the way. Artists create something, we make connections and supply the meaning.

Kermit

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