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I like it (Destiny)

by SonofMacPhisto @, Monday, December 05, 2016, 19:02 (2695 days ago) @ CruelLEGACEY

Jason Jones talked ages ago about the idea of having players replay stuff over and over, like many of us did with Halo, except we'd be getting cool little rewards along the way.


Either the rewards will be something you care about, or they will not be.

If players don't care about the rewards, then it won't change their behavior, and the time implementing them is wasted.

However, if they do care, then you've made your game worse, as explained here.

The proper thing to do is to roll the rewards right into the game. Do not treat them as a separate thing with investment systems.


When you say "roll the rewards right into the game", I believe you're referring to things like the Gjallarhorn quest in RoI, and the Black Spindle mission in TTK? If so, I completely agree.

I don't know if this is apropos of nothing, but here goes.

I absolutely adore the National Park mechanic in Civ 6. In previous games you were rewarded for covering every tile on the map with something. Now, in Civ 6, you can hang on to a small four tile grouping (with certain features) and in the late game use a Naturalist unit to zone it off as a natural park.

There's something immensely satisfying about preserving a relatively small piece of land over hundreds of turns and creating something beautiful and unique. Hell, I'm getting emotional just thinking about it (probably has to do with how amazing the sound track gets after the Industrial Era hits). Beyond the map generation at the start of a game, there is nothing random to the act of creating National Parks. In fact, it might be one of the hardest decisions in the entire game.

Rewards right into the game, indeed.


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