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"It doesn't affect anyone so it's not a problem" (Destiny)

by Kahzgul, Monday, November 20, 2017, 15:44 (2356 days ago) @ Cody Miller

At least in my case, its primary launch content drought.


This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.


Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.


I guess that’s what I’m getting at. What really is the value in having a game you continually play? What is the price paid in terms of game design by creating such a game?

Games like this live and die by the community they foster. Having a rabid fan base sells more expansions and gives you a wider marketplace for microgambling.

For the gamer, it's fun to compare your progress with other players'. It both gives you something to aspire to and lets you feel accomplished.

Of course, making all content easily accessible negates both of those, as does gating all content simply behind RNG. You aren't accomplished if everyone has something, and you aren't accomplished if the only prerequisite to get something is luck.


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