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Is it really that ambigious? (Destiny)

by Kermit @, Raleigh, NC, Tuesday, September 11, 2018, 12:24 (2057 days ago) @ Korny

I mean sure, it technically is, because of the cut and we don't see anything.

But our Guardian lowers their gun at one point, then right before the gun raises it and points it at Uldren again. That seems pretty clear to me.

My Guardian certainly pulled the trigger. ;)


I thought it was implied Petra did it via Venstian Dynasty.


And I thought it was implied that both guns fired.

Apparently, they did a pretty good job of leaving it ambiguous. :)


Which is for the best, at least to the extent that it would have gone a way towards answering Uldren's question about our goodness.


The key to a good armor-piercing question is the reply, or lack thereof. By making it "ambiguous", they cheapen the question. What happened after should have been player choice, not a cut to black if the end result is the same.

I disagree that it cheapens the question, but I think the "we're evil zombies" idea can and probably will crop up later, and I'd rather have the clarifying moment (player choice or not) towards the end of the series.

Plenty of other games have nailed the question and answer to this scenario.

Again, I like how it was handled at this point in the series.


I realize that one of the conventions of this western-themed expansion is rugged justice, but Uldren was obviously manipulated, and I like that idea that my guardian might have shown mercy at the last.


I mean. He was still a spiteful antagonist long before the Beholder got his phone number, and he clearly showed no remorse after he was "cured". Not a redeemable character. Maybe with better writing in-game.

Yeah, sure, the hatred of guardians is strong in this one. Should we become like those who hate us?

Speaking of western conventions, one of my favorite moments in the campaign was when the barons show up in silhouette along the ridge. Classic.


Sadly, Neither Sammy nor I caught that. Wasn't until I ran my second character that I noticed it. Very nice, easily-missable moment.

Yeah. I like Gears instead of loving it, but one of its innovations was giving us a hud indicator at certain moments and a quick way to automatically direct the camera to something worth seeing in game. It's a nice solution.


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