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Another questions. (Destiny)

by uberfoop @, Seattle-ish, Sunday, June 08, 2014, 16:29 (3612 days ago) @ INSANEdrive

That is admittedly smaller then I expected.

It's bigger than I expected. Upstream bandwidth limitations in peer-to-peer hosting is supposedly one of the main reasons that Halo stuck with input-lag-adding synchronous networking in coop, even with the host serving a maximum of 3 clients.

It sounded like Destiny wasn't going use dedis as game host, and so, especially if they want a really responsive game (it is, after focused on online coop), five clients actually seems really ambitious. Though it makes me wonder if we're not go to see any super ridiculously massive-scale fights.

Should be exciting watching this all roll out.


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