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Another questions. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 08, 2014, 16:40 (3612 days ago) @ uberfoop
edited by INSANEdrive, Sunday, June 08, 2014, 16:43

That is admittedly smaller then I expected.


It's bigger than I expected. Upstream bandwidth limitations in peer-to-peer hosting is supposedly one of the main reasons that Halo stuck with input-lag-adding synchronous networking in coop, even with the host serving a maximum of 3 clients.

It sounded like Destiny wasn't going use dedis as game host, and so, especially if they want a really responsive game (it is, after focused on online coop), five clients actually seems really ambitious. Though it makes me wonder if we're not go to see any super ridiculously massive-scale fights.

Should be exciting watching this all roll out.

As per the edit of my post, my expectations were based on what I felt we saw during E3 last year. Admittedly such might be foolish (everything you see at E3 is real /s), but at least with Bungie I know they have learned about over delivering at E3 and do their best for it to never happen again, hence why I took what they showed to conclusion.


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