The problem with Destiny's randomness (Destiny)
I think I agree with this. It would make the "living world" more alive. Think about the first few times you ran into a sword bearer while on patrol. The world would be more dangerous for lower level guardians, but these odd enemies could be on timers such that they left after a duration.
It would take quite a bit of work on Bungie's part, but ideally Bungie would take into account the levels of players matchmade into any given public instance and scale the public events and random enemy encounters to match the players in that area. Along with that, I wish the strikes were more random. Instead of the exact same encounter every time, why not swap out the boss you have to take down? Or simply change the route the players have to follow to get to the boss?
Complete thread:
- The problem with Destiny's randomness -
iconicbanana,
2015-01-12, 10:39
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness - dogcow, 2015-01-12, 12:36
- The enemy is moving against each other -
SonofMacPhisto,
2015-01-12, 11:09
- It offers no reward...and is the best part of the game - iconicbanana, 2015-01-12, 11:45
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness -
BeardFade,
2015-01-12, 14:51
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The problem with Destiny's randomness - BeardFade, 2015-01-12, 22:41
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The Need for A Hard Patrol -
digital_ronin,
2015-01-13, 11:24
- That sounds fun to me - Blackt1g3r, 2015-01-13, 12:49
- I'm in for that - unoudid, 2015-01-13, 15:18
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52