The problem with Destiny's randomness (Destiny)
Well, I'm not a video game designer, but I am a web developer. If any of the same principles apply, then what I suggested would be a feasible methodology for creating new strikes. Rather than coding one linear progression, code many modules that can be chained and pieced together creating many possible iterations.
I was playing with ckamp and Rellekh earlier and ckamp suggested that perhaps why this isn't done is for stability's sake. I suppose that is a trade off worth making, still I would enjoy an evolving challenge.
Complete thread:
- The problem with Destiny's randomness -
iconicbanana,
2015-01-12, 10:39
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness - dogcow, 2015-01-12, 12:36
- The enemy is moving against each other -
SonofMacPhisto,
2015-01-12, 11:09
- It offers no reward...and is the best part of the game - iconicbanana, 2015-01-12, 11:45
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness -
BeardFade,
2015-01-12, 14:51
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The problem with Destiny's randomness - BeardFade, 2015-01-12, 22:41
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The Need for A Hard Patrol -
digital_ronin,
2015-01-13, 11:24
- That sounds fun to me - Blackt1g3r, 2015-01-13, 12:49
- I'm in for that - unoudid, 2015-01-13, 15:18
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52