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The problem with Destiny's randomness (Destiny)

by BeardFade ⌂, Portland, OR, Monday, January 12, 2015, 22:41 (3401 days ago) @ Kermit

Well, I'm not a video game designer, but I am a web developer. If any of the same principles apply, then what I suggested would be a feasible methodology for creating new strikes. Rather than coding one linear progression, code many modules that can be chained and pieced together creating many possible iterations.

I was playing with ckamp and Rellekh earlier and ckamp suggested that perhaps why this isn't done is for stability's sake. I suppose that is a trade off worth making, still I would enjoy an evolving challenge.


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