The Need for A Hard Patrol (Destiny)
I think a lot of this fits in well with the idea for a hard patrol.
- No one playing story missions or strikes would show up in hard patrols. This would keep the level 8 guardian from getting stomped all over.
- Players/Fireteams spawn into any of the starting locations randomly.
- Enemies start at level cap - 4 and go to level cap + 2.
- There are roving ultras with packs of majors that guarantee a purple engram reward upon defeat the entire pack. (Think champion packs from Diablo 3).
- Treasure chest loot tables are way better.
- Perhaps there could even be random modifiers for each zone you enter. So you wander into Archer's line and is now angry and arc burn.
Complete thread:
- The problem with Destiny's randomness -
iconicbanana,
2015-01-12, 10:39
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness - dogcow, 2015-01-12, 12:36
- The enemy is moving against each other -
SonofMacPhisto,
2015-01-12, 11:09
- It offers no reward...and is the best part of the game - iconicbanana, 2015-01-12, 11:45
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness -
BeardFade,
2015-01-12, 14:51
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The problem with Destiny's randomness - BeardFade, 2015-01-12, 22:41
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The Need for A Hard Patrol -
digital_ronin,
2015-01-13, 11:24
- That sounds fun to me - Blackt1g3r, 2015-01-13, 12:49
- I'm in for that - unoudid, 2015-01-13, 15:18
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52