The Need for A Hard Patrol (Destiny)

by digital_ronin, Tuesday, January 13, 2015, 11:24 (3400 days ago) @ iconicbanana

I think a lot of this fits in well with the idea for a hard patrol.

- No one playing story missions or strikes would show up in hard patrols. This would keep the level 8 guardian from getting stomped all over.
- Players/Fireteams spawn into any of the starting locations randomly.
- Enemies start at level cap - 4 and go to level cap + 2.
- There are roving ultras with packs of majors that guarantee a purple engram reward upon defeat the entire pack. (Think champion packs from Diablo 3).
- Treasure chest loot tables are way better.
- Perhaps there could even be random modifiers for each zone you enter. So you wander into Archer's line and is now angry and arc burn.


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