The problem with Destiny's randomness (Destiny)
I agree. I was just thinking earlier today that while the physical world cannot change, it certainly would be easy to randomly generate new strikes. It comes down to creating many small modules of game play, e.g. this group of enemies, this door Dinklebot needs to open, this route, this boss, etc; and piecing them together at mission load. You'd likely be familiar with many of the bits and pieces, but not the particular combination. Adaptation and new strategies would be required, instead of the monotony of knowing where the enemies come from and firing rocket launchers the moment they spawn.
Complete thread:
- The problem with Destiny's randomness -
iconicbanana,
2015-01-12, 10:39
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness - dogcow, 2015-01-12, 12:36
- The enemy is moving against each other -
SonofMacPhisto,
2015-01-12, 11:09
- It offers no reward...and is the best part of the game - iconicbanana, 2015-01-12, 11:45
- The problem with Destiny's randomness -
Blackt1g3r,
2015-01-12, 11:09
- The problem with Destiny's randomness -
BeardFade,
2015-01-12, 14:51
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The problem with Destiny's randomness - BeardFade, 2015-01-12, 22:41
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 15:25
- The Need for A Hard Patrol -
digital_ronin,
2015-01-13, 11:24
- That sounds fun to me - Blackt1g3r, 2015-01-13, 12:49
- I'm in for that - unoudid, 2015-01-13, 15:18
- The problem with Destiny's randomness -
Kermit,
2015-01-12, 10:52