Avatar

Risk/Reward issue (Destiny)

by Durandal, Saturday, February 07, 2015, 17:59 (3374 days ago) @ RC

The shotgun is a high risk weapon. It has minimal range, a small mag and low rates of fire. The problem is that the reward isn't there.

Obviously in PVP they are pretty good, since people can one hit kill with them at 15-20 feet (this seems to be limited to Found Verdict).

For PVE, there needs to be an appropriate payoff. Like others I would like to see shotguns have a big stun effect standard, and they need to do far more damage to mobs. I would like to see their stun have varying levels of pushback dependent on impact, much like the sun singer melee power.

In the high end content like raids and nightfalls, the Majors and Ultras with their constant firing high splash damage guns are the main reason no one wants to get in close. Shotguns should specialize on these enemies.

We need some "on hit" perks that make ultras more inaccurate, slow their firing rate, or disorient them so the player who risked it all to get in close gets a payoff.


Complete thread:

 RSS Feed of thread