High damage itself isn't the problem (Destiny)
It's not true that high damage is a problem in itself. Unavoiable high damage is a problem.
Contrast to Halo LASO:
- Hunters' weak point was in their back
I loved Shotguns in Halo because nothing was more enjoyable than dancing with a hunter. You just can't do that in Destiny. And it's because, as you mentioned, it's not the high damage, it's the unavoidable damage. If you got hit by a hunter, you were dead, but at least you could dodge it.
Despite some reports to the contrary, the AI in Destiny IS NOT dumb: I remember in one mission, standing on some pillars, and watching the Hive Thralls scatter out of view. They understand line of sight! That's SMART! I had to come down and engage them on their level.
I agree, they are smart, but there are some cases where the AI could be better, for example, the phalanx's are aptly named, yet they never actually create a phalanx formation, how hard would it be to kill them if they actually did? I mean, if you don't count a rocket launcher.
More bait-able Enemies - If I could get a Hive Knight to follow me, to separate them from enemies, at a close distance, that'd make shotgunning more viable. The health-regen-shield is practically begging for all-damage-done-at-once kills, but it's hard to go in close because they have back-up.
Weak-points on sides and backs - So you do a wicked side-step of that Cabal Phalanx, you're behind them, and now their head is away from you - ugh, reduced damage! A weaker area on their back would help.
This can done with the vex by taking their head off, because then they rage and charge you, so you can just take a shotgun to them. However in some cases that actually doesn't help.
More interesting shotguns/perks - Compared to Game Breaker and Infinite Hammer, everything shotgun-wise totally sucks. How about shogtuns with:
Punch Action - When equipped, melee kills have a chance to generate ammo to your reserve/directly to the magazine.
Stick/Fist Combo - Damage from this weapon temporarily increases the target's susceptibility to melee attacks (an obvious synergy, surely?)
Bunny-Shotter - This weapon reloads faster while you are airborne (imagine taking out a few Thrall, then jumping over them and reloading. I think it'd be funny :)
Backshot Shells - Does extra damage when firing into the back of an opponent
I totally agree with this. Most other weapon perks change the play style of the weapon at least a little bit, but for me shotguns have always been a:
- 1. Stick barrel in face.
- 2. Pull trigger.
- 3. If baddie is still alive, keep pulling trigger.
Overall I think that they did good with upping the damage of shotguns. It was needed. But it still doesn't solve the overall problem with using a shotgun in PvE
Complete thread:
- Bungie doesn't "get" why shotguns will never be good in PVE -
CruelLEGACEY,
2015-02-06, 16:02
- Bungie doesn't "get" why shotguns will never be good in PVE - Vortech, 2015-02-06, 16:43
- Only one thought -
Earendil,
2015-02-06, 16:45
- Only one thought -
CruelLEGACEY,
2015-02-06, 16:53
- Yeah, but... -
Earendil,
2015-02-06, 16:56
- Yeah, but... - CruelLEGACEY, 2015-02-06, 17:07
- Yeah, but... -
Earendil,
2015-02-06, 16:56
- Only one thought -
Cody Miller,
2015-02-06, 17:36
- Okay, but back to my point... - Earendil, 2015-02-06, 20:53
- Only one thought - Vortech, 2015-02-07, 10:58
- Only one thought -
CruelLEGACEY,
2015-02-06, 16:53
- Bungie doesn't "get" how they should perform in pvp either - Spec ops Grunt, 2015-02-06, 17:40
- Bungie doesn't "get" why shotguns will never be good in PVE -
narcogen,
2015-02-06, 19:45
- Bungie doesn't "get" why shotguns will never be good in PVE - Cody Miller, 2015-02-06, 19:53
- Bungie doesn't "get" why shotguns will never be good in PVE -
CruelLEGACEY,
2015-02-06, 20:08
- PvE doesn't include any shotgun-friendly tactical situations -
Kahzgul,
2015-02-06, 22:26
- I miss the Halo CE shotgun. Universal remote should be like - Spec ops Grunt, 2015-02-07, 11:54
- PvE doesn't include any shotgun-friendly tactical situations -
stabbim,
2015-02-07, 16:06
- PvE doesn't include any shotgun-friendly tactical situations -
Kahzgul,
2015-02-07, 18:06
- PvE doesn't include any shotgun-friendly tactical situations - Cody Miller, 2015-02-08, 12:22
- PvE doesn't include any shotgun-friendly tactical situations - bluerunner, 2015-02-08, 14:21
- PvE doesn't include any shotgun-friendly tactical situations -
Kahzgul,
2015-02-07, 18:06
- PvE doesn't include any shotgun-friendly tactical situations -
Kahzgul,
2015-02-06, 22:26
- shotguns on patrol - unoudid, 2015-02-07, 09:25
- High damage itself isn't the problem -
RC,
2015-02-07, 17:45
- Risk/Reward issue - Durandal, 2015-02-07, 17:59
- High damage itself isn't the problem - MacAddictXIV, 2015-02-09, 11:17
- I think I found a solution: *IMG* -
nico,
2015-02-09, 01:42
- +1 -
dogcow,
2015-02-09, 08:23
- If we're counting barrels... - Blackt1g3r, 2015-02-09, 08:39
- +1 -
dogcow,
2015-02-09, 08:23
- Bungie doesn't "get" why shotguns will never be good in PVE -
squidnh3,
2015-02-09, 16:42
- Bungie doesn't "get" why shotguns will never be good in PVE -
MacAddictXIV,
2015-02-10, 08:25
- Speaking as a shotgun whore, plinking at people sucks ass. -
Revenant1988,
2015-02-10, 08:57
- Speaking as a shotgun whore, plinking at people sucks ass. - General Vagueness, 2015-02-10, 17:21
- Speaking as a shotgun whore, plinking at people sucks ass. -
Revenant1988,
2015-02-10, 08:57
- Bungie doesn't "get" why shotguns will never be good in PVE -
MacAddictXIV,
2015-02-10, 08:25