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Agree in regards to making more matter (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 31, 2015, 20:11 (3331 days ago) @ yakaman

Is it possible to make light/level/attack/armor a function of player achievement rather than loot? Leveling normally until Light, and then light is added per milestones. For example, I could grind Roc vanguard playlist (or Crucible, or Weeklies, or Nightfalls) to move from 30 to halfway through 31, but to get to 32 I'd have to complete so many Raids or Iron Banner activities.

A good idea at first, but I dislike it more. It still promotes grinding. Even if you did it without grinding (exp is awarded only for activity completion, and only once like the story missions), it would just be pointless would it not?

The best thing is to get rid of level altogether, and have each activity have 5 or so difficulty levels. Each difficulty level can give out its own gear drops. You can choose whatever difficulty level you want upon doing the activity.


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