Avatar

The fundamental unresolved tension in the design of destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, June 25, 2015, 20:29 (3259 days ago) @ Kahzgul

A skilled designer can craft procedure as well. Do you think roguelike games are awful because the levels are procedurally generated? Hate Diablo and The Binding of Isaac?

Yes actually.


Complete thread:

 RSS Feed of thread