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Lesson Learned: Bungie doesn't value your time (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, January 07, 2016, 21:03 (3337 days ago) @ Cody Miller

Sorry, but this is not your fault.

Bungie has made this game even more grindy than before.

I took a few weeks off from Destiny but launched it last Saturday during Iron Banner to see what the guy was selling. With a 310+ character, it is just not worth it to grind for 280/290 gear. I just closed Destiny and launched Battlefront instead. There's no reason for Destiny's light system to exist except to manipulate players into sinking tons of time into an aspect of the game that isn't even fun.


Hey, they gotta keep people playing till September without releasing any new content until then. Destiny is supposed to be its own hobby after all.

Yeah... The no new content thing is a fantasy you made up. Perhaps recall when Urk recently said:

There's a whiteboard in one of our meeting rooms filled with scribblings and sticky notes that represent the developments planned for Destiny's not-so-distant future. Events, activities, content, and features designed to keep you happy, entertained, and rewarded throughout the year to come: some events and some activities that will become additions to your Director.

The first of these early 2016 experiences will be on a scale close to Festival of the Lost. The second will be far larger than anything you've seen since the release of The Taken King. There's also another significant update to the world and sandbox planned in this same window.

It's true that we've updated the playbook based on what we've learned to date, and to better tap into what makes Destiny unique. Last year, we all waited five months and ten days between content drops after December. This year, the plan is to deliver new experiences at a faster clip. To that end, the updates described above are all currently slated to hit across Winter and Spring of 2016, with more to come, as well.


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