
Definitive King's Fall Strats? *Vid* (Destiny)
Running the Raid a few nights ago, I realized just how much conflict arises from simply trying to decide a strategy in the King's Fall raid. Nearly every room was met with conflicting ideas and preferred strategies.
Hopefully we can start compromising between ideal/fun/efficient/forgiving/fastest strategies. What are yours?
Here's a clip from our Sisters run, where we go to the central platforms between the sisters, taking the Aura from the non-singing one, since the theory of no-snipers was tested and apparently false:
At 0:37, Sammy Tethered the Sister, which is actually extremely helpful (contrary to popular belief). The difference of 2000 damage per ToM bullet is pretty significant (compare to the non-tethered second sister).
At 0:55, we immediately focus on the Adds, and we have them all gone before the singing is done. Immediately after the screen clears, we move to our platforms, avoiding the Blight in the middle.
At 1:20, Cody makes the super-common mistake of getting in the way of the jump. Hopefully people practice jumping up on the side of the platforms more, as that has caused many a failed jump-> wasted time-> wipe.
At 1:44, I don't quite land in the center of the platform when I steal the shield, which increases the chances of being launched off to the sides. Luckily I landed near the team and was able to shield them and keep them alive (with help from a Blessing Bubble).
That's my favorite strategy. It's quick, simple, effective, and has very few moving parts. I hate the strategies of staying near the entrance or going behind L2 and R2, since they waste too much time and expose you all to more enemies between rounds...

Definitive King's Fall Strats? *Vid*
I prefer gathering on top of the front platforms. The jump and shooting angle are easier. You are completely safe from the ads if you don't get them all before the aura fades; they can't hit you. Time doesn't usually seem to be a factor, and if it is you just do two cycles. Your way seems riskier but faster.

Golgoroth
The one orb method seems to be the most popular.
Someone just posted a description of a great 1 orb method on reddit. I've tried it and it's very easy.
https://www.reddit.com/r/DestinyTheGame/comments/40ru2o/crazy_quick_golgoroth_stratergy/
Additionally, the person with unstable light can simply run right up to golgoroth. The others are out of range when it detonates. That way they can keep shooting!

Definitive King's Fall Strats? *Vid*
Weird. my raid group just stands on the ground next to one of the pillars for each sister rather than jumping up (some of my buddies *still* somehow suck at jumping). The other big difference I noticed is the number adds you had to deal with on the one side. That shouldn't ever happen. Your pillar people should be throwing grenades at where the adds spawn right around :32 on the sister's song timer, and that should kill almost all of them. It's really important to kill the acolytes and psions right away as they spawn more and more additional adds over time. Your group from the platforms near the entrance handled their adds completely; the back group should be able to easily do the same.
Out of curiosity, is this a fight that has given you guys trouble? I've seen a lot of threads here recently about how to do Sisters, but that fight seems like a complete gimmie to me. ToM if you have it, another scout rifle if you don't, and it's a quick and easy win.
Definitive King's Fall Strats? *Vid*
I prefer gathering on top of the front platforms. The jump and shooting angle are easier. You are completely safe from the ads if you don't get them all before the aura fades; they can't hit you. Time doesn't usually seem to be a factor, and if it is you just do two cycles. Your way seems riskier but faster.
Getting up there for folks from the ground (at least folks like me) is FAR spottier. I miss the jump 50+% of the time.
If your group has nobody like me, you're golden. :)
Golgoroth
The one orb method seems to be the most popular.
Someone just posted a description of a great 1 orb method on reddit. I've tried it and it's very easy.
https://www.reddit.com/r/DestinyTheGame/comments/40ru2o/crazy_quick_golgoroth_stratergy/
Additionally, the person with unstable light can simply run right up to golgoroth. The others are out of range when it detonates. That way they can keep shooting!
Wow, that sounds great! (Not sure about the unstable light bit; you're running forward, so the guys you're trying to protect from yourself are behind you... seems easy to misjudge and be one step too close to them... but certainly the method.)
Definitive King's Fall Strats? *Vid*
Out of curiosity, is this a fight that has given you guys trouble? I've seen a lot of threads here recently about how to do Sisters, but that fight seems like a complete gimmie to me. ToM if you have it, another scout rifle if you don't, and it's a quick and easy win.
I find that Sisters is, by a wide margin, the biggest wipe area - and it's primarily due to the random Torn person. Lots of us (MANY OF US) can't do the stupid spark jumping with any consistency, or at least in a reasonable timeframe. The wrong person gets randomly torn, and you wipe, even if everyone else does their job perfectly - no other section of KF is so unforgiving. (It's worse on the second round, because you're so close to being done.)
#nerf1orb
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Definitive King's Fall Strats? *Vid*
I prefer gathering on top of the front platforms. The jump and shooting angle are easier. You are completely safe from the ads if you don't get them all before the aura fades; they can't hit you. Time doesn't usually seem to be a factor, and if it is you just do two cycles. Your way seems riskier but faster.
Getting up there for folks from the ground (at least folks like me) is FAR spottier. I miss the jump 50+% of the time.If your group has nobody like me, you're golden. :)
Just to be clear, we're talking about the front 2 of the 4 lower platforms, not one of the sisters platforms, yeah?
Definitive King's Fall Strats? *Vid*
I prefer gathering on top of the front platforms. The jump and shooting angle are easier. You are completely safe from the ads if you don't get them all before the aura fades; they can't hit you. Time doesn't usually seem to be a factor, and if it is you just do two cycles. Your way seems riskier but faster.
Getting up there for folks from the ground (at least folks like me) is FAR spottier. I miss the jump 50+% of the time.If your group has nobody like me, you're golden. :)
Just to be clear, we're talking about the front 2 of the 4 lower platforms, not one of the sisters platforms, yeah?
Oh. I misunderstood. (I've played with groups that like to shoot the second sister from the first sister's platform - it stresses me. :) )

Definitive King's Fall Strats? *Vid*
Just to be clear, we're talking about the front 2 of the 4 lower platforms, not one of the sisters platforms, yeah?
Oh. I misunderstood. (I've played with groups that like to shoot the second sister from the first sister's platform - it stresses me. :) )
Yeah, I hate making the jump up to the sisters platforms from down below. So easy to miss.

#nerf1orb
If I were to nerf it here's what I'd do:
Each cycle, as you damage Gogoroth your damage multiplier goes up. This can happen without bound until all orbs are used, then it resets. So like, every 1000 damage you do raises your damage multiplier by 1% or something. It'll basically grow exponentially. Work it out so that if you only shoot one or two orbs each time, you'll never beat him before enrage. Get all six, and you'll be doing massive damage. You'd have to average say, 4 per round to do it before enrage, and if you get six you can do it much sooner :-)

Chappy's King's Fall Stratagies
I've been raiding with some friends for over a year now and we're very comfortable with our King's Fall strategies at this point. Here's a "quick" overview:
Portal Phase: Fireteam splits into 3 two-man teams. One team stays at spawn to focus on clearing enemies. The left pair and right pair trade relic duty between themselves. After a wave is cleared for the relic runners, the two people not holding the relics head back to grab the next relic as the current relic runners head to place them.
Totem Phase: Fireteam splits into 2 three-man teams. One person should always be at the center plate killing enemies, one person should always be at the totem, and one person should be moving back and forth between them. As each team member rotates between these positions, they should be calling out to each other. The person moving from totem to center plate should call out his arrival to relieve the current plate holder. The person on the totem should call out time remaining on the aura. The person in the center calls out any remaining high-priority targets (yellow bar knights first, wizards second, thrall third). When in the center, everyone should be using supers - this generates orbs to allow the next person to use their super.
Warpriest: Fireteam splits into 3 two-man teams. When this is the challenge, we predetermine who will step on each plate. One person on the right side team (strongest player) defends from the far side so he can call out the sequence order. Left side team shoots the Warpriest whenever possible to draw his aggression. The Titan places a blessing bubble directly behind the aura position, to allow everyone to move in an out as needed. If there's a second titan, he places a weapons bubble in the same location. Titans should move to place their bubbles as the glyph sequence starts. Hunters hit the Warpriest with tethers (without overlapping each other if more than one). Regardless of the glyph sequence, always attack the Warpriest from the right side first, then center, then center again if a third phase is needed.
Golgoroth Phase (Challenge Mode): Fireteam splits into 2 three-man teams - one for the left side and one for the right side. After killing enemies, all but the first gaze holder position themselves forward right and pepper Golgoroth to draw his attention. When gaze holder is ready at the back left, he drops the back-left orb and grabs the gaze. Everyone else drops down to the pool to begin the DPS sequence. Titans can solar melee (melting point) Golgoroth on their way past). Hunter places a tether in between the pool and Golgoroth when melting point is done. One person on the DPS team is assigned to controlling enemies, although this is not usually needed until the taken arrive. Whoever gets the unstable light leaves the pool immediately and gets in position to grab the gaze from the right side. First gaze holder counts down from 7 seconds, and the person with the unstable light grabs the gaze before the countdown ends. Hunters doing DPS should cover the team in the pool with an invisibility melee when the countdown hits zero. When this is the challenge, the DPS team trades the gaze back and forth (left, right, left, right) until everyone has held it. Clear adds, rinse and repeat.
Sisters: Just like the video above. We place a person at all four platforms, with a single floater starting at the center mid-level platform across from the targeted sister. The platform team clears adds until the runner calls out they have the relic, then all move to join the floater (tossing AoE grenades at remaining spawn points). Hunters don't use their tethers on the first sister, as there should be plenty of time to down her without it. After the sister dies, everyone clears the remaining enemies from the platform. Whoever is torn next must call out that they're torn, so the previous runner will take that person's job. Anyone/everyone should call out the starting platform to assist the runner. Hunters use their tether(s) on the second sister to ensure she dies before time runs out.
Oryx: Full writeup here. Titan in the center between sister platforms places a (bastion, illuminated) blessing bubble just before Oryx slams. Titan and the floater use Touch of Malice and the blessing to drop each ogre in turn. The Titan takes out the 4th knight. The Floater assists with any remaining knights/eyes after the fourth Ogre dies. Each platform person drops a grenade on their Ogre spawn (and a sniper round or two, time allowing) before killing their knight. The platform team evacuates to the center bubble as soon as the relic is taken, finishing their knights from the center if needed (that's normal for the 3rd platform person). The platform team helps the runner kill the Vessel (yellow bar knight), then assists with any remaining knights/eyes/acolytes/thrall. The Runner calls out when Oryx's chest is about to open, and all but the Titan fire to stagger Oryx (The Titan may still be killing the fourth knight). Everyone clears enemies from the safety of the aura in the center. When this is the challenge, we move the aura closer to the "Thunderdome" location to have an easier time killing the enemies that continue to spawn. Hunters can place tethers to trap enemies and generate orbs. We've started using a suicide Sunsinger Warlocks inside the Thunderdome to draw out the shade and call out when the Shade is charging. After 16 bombs are on the ground and most enemies are clear, four guardians detonate their bombs simultaneously via a called countdown while the runner continues firing at Oryx's chest (we predetermine who will detonate each set of bombs). If an Ogre teleported and there's a random bomb in the center, the fifth guardian detonates it, otherwise they also fire at Oryx and/or any enemies that threaten the bomb team.

Funkmon's Kings Fall Strategies
1. Do what Chappy says.
2. When it fails, offer some changes that don't help.
3. Revert back to Chappy strat.
4. Success.

Definitive King's Fall Strats? *Vid*
Out of curiosity, is this a fight that has given you guys trouble? I've seen a lot of threads here recently about how to do Sisters, but that fight seems like a complete gimmie to me. ToM if you have it, another scout rifle if you don't, and it's a quick and easy win.
I find that Sisters is, by a wide margin, the biggest wipe area - and it's primarily due to the random Torn person. Lots of us (MANY OF US) can't do the stupid spark jumping with any consistency, or at least in a reasonable timeframe. The wrong person gets randomly torn, and you wipe, even if everyone else does their job perfectly - no other section of KF is so unforgiving. (It's worse on the second round, because you're so close to being done.)
First round torn person: If you don't like who is torn, they can jump off the edge before the fight starts and a new person will become torn.
Second round: Good luck.
Honestly though: Jumping in a counter-clockwise direction is not hard. L2Torn.
Definitive King's Fall Strats? *Vid*
Honestly though: Jumping in a counter-clockwise direction is not hard. L2Torn.
All I said was that this section was, by far, the most spotty in terms of completion - by every group I've ever played with. From beginners trying our first blind raid to folks carrying me through on one of their 3-per-week completions. (Mistakes happen, even with folks who are superb at the raid, and when they do, in my experience, they most often happen on the Sisters.)
I didn't say it was hard, or that I SHOULDN'T be able to do it - just that I, and many, many other people I've observed personally, have had trouble with it.

Definitive King's Fall Strats? *Vid*
Honestly though: Jumping in a counter-clockwise direction is not hard. L2Torn.
All I said was that this section was, by far, the most spotty in terms of completion - by every group I've ever played with. From beginners trying our first blind raid to folks carrying me through on one of their 3-per-week completions. (Mistakes happen, even with folks who are superb at the raid, and when they do, in my experience, they most often happen on the Sisters.)I didn't say it was hard, or that I SHOULDN'T be able to do it - just that I, and many, many other people I've observed personally, have had trouble with it.
I'm surprised, is all. It's weird to me that you will encounter mistakes on Sisters, where 2 people can die and you can still finish it, more than Oryx where only 1 person can die. Heck, I've even finished sisters where the runner jumped clear off the map on his first jump. We got lucky that the next guy to get torn wasn't already standing on his tower, but still - far more recoverable than the oryx fight. Don't get me wrong, I believe you. I simply find it interesting that different raid groups, this long after the raid came out, have such different experiences of the raid.

Definitive King's Fall Strats? *Vid*
Just to be clear, we're talking about the front 2 of the 4 lower platforms, not one of the sisters platforms, yeah?
Oh. I misunderstood. (I've played with groups that like to shoot the second sister from the first sister's platform - it stresses me. :) )
Yeah, I hate making the jump up to the sisters platforms from down below. So easy to miss.
It's that lip at the top. Just bumps you backwards as you're in the air half the time.

Golgoroth
The one orb method seems to be the most popular.
Someone just posted a description of a great 1 orb method on reddit. I've tried it and it's very easy.
https://www.reddit.com/r/DestinyTheGame/comments/40ru2o/crazy_quick_golgoroth_stratergy/
Additionally, the person with unstable light can simply run right up to golgoroth. The others are out of range when it detonates. That way they can keep shooting!
Wow, that sounds great! (Not sure about the unstable light bit; you're running forward, so the guys you're trying to protect from yourself are behind you... seems easy to misjudge and be one step too close to them... but certainly the method.)
Can confirm running to golg works fine. The explosion of unstable light is about as big as the light puddle, so you're plenty far enough away when it goes off.

One strange situation happened last night.
I ran to Golgoroth since I had unstable light. I killed MacAddict. He was apparently running to him at the same time to fire titan punch him.

Definitive King's Fall Strats? *Vid*
Just to be clear, we're talking about the front 2 of the 4 lower platforms, not one of the sisters platforms, yeah?
Oh. I misunderstood. (I've played with groups that like to shoot the second sister from the first sister's platform - it stresses me. :) )
Yeah, I hate making the jump up to the sisters platforms from down below. So easy to miss.
It's that lip at the top. Just bumps you backwards as you're in the air half the time.
If you're trying to get to the top of the sister platform from the center (instead of the mid-level platform), jump from the opposite side to better avoid that annoying lip.
_______A__ __D_______
| / \ |
| |_B_ _C_| |
| | | |
| |________| |
Jump from C to A or from B to D. If you're already on one of the four corner platforms, you can jump directly to the top of the closest Sister platform.

One strange situation happened last night.
I ran to Golgoroth since I had unstable light. I killed MacAddict. He was apparently running to him at the same time to fire titan punch him.
Sorry I missed that. :) Do you see an appreciable amount of damage done to Golgoroth from the unstable light explosion if you're standing in front of him?

Funkmon's Kings Fall Strategies
Thanks for that :) Although it's not always correct; I remember a Golgoroth run a while back where we made several attempts with the two-gaze strategy I was used to running at the time. We kept loosing guardians to Thrall explosions early (because thrall spawn every time the gaze shifts). We reverted to the regular d.b.o one-gaze strategy and finished the first try.
Guess which strategy Saylor and I now use for Golgoroth?

I remember that. BUT
We ran the raid last night and killed Golgoroth first try while pretty much fucking around. I once accidentally grabbed his gaze in the rear, normal gaze guy got it off me, and it worked fine. So, we decided to do that strategy to finish it out and yell at each other in confusion. Killed the hell out of that guy.
I remember that. BUT
We ran the raid last night and killed Golgoroth first try while pretty much fucking around. I once accidentally grabbed his gaze in the rear, normal gaze guy got it off me, and it worked fine. So, we decided to do that strategy to finish it out and yell at each other in confusion. Killed the hell out of that guy.
As I said last night, that was the most inefficient I'd ever seen a team be and still finish. I was pretty amazed, actually.

+200 for excellent diagram
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He.. what?
Does fire titan punch do more damage than a sniper round? Can you even punch-crit him in the belly? Why would you do that?

Melting Point DPS buff
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Nup.
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Definitely one of the weirdest raids I have ever done. *VID*
I was so tired (I had been up for over 24 hours) I was running around in a stupor on that raid. It's like when you're driving home and you find yourself on a street and you think "How in the hell did I get here?" I did that about 10 times during the raid. Did we beat Oryx? My memory goes from me switching to position 3 to us in the tower and me trying to convince you guys to run nightfall.
The other insane thing was our win in the daughters.
Definitely one of the weirdest raids I have ever done. *VID*
I was so tired (I had been up for over 24 hours) I was running around in a stupor on that raid. It's like when you're driving home and you find yourself on a street and you think "How in the hell did I get here?" I did that about 10 times during the raid. Did we beat Oryx? My memory goes from me switching to position 3 to us in the tower and me trying to convince you guys to run nightfall.
The other insane thing was our win in the daughters.
lol - I had no clue you were that far gone. (I knew you were tired, but I hadn't realized you'd been up for 24 hours.)
We didn't finish - looks like we'll get back to it sometime this weekend.
Nico agreed to do the nightfall with you, but I think it fell apart before it actually happened.

Definitely one of the weirdest raids I have ever done. *VID*
I was so tired (I had been up for over 24 hours) I was running around in a stupor on that raid. It's like when you're driving home and you find yourself on a street and you think "How in the hell did I get here?" I did that about 10 times during the raid. Did we beat Oryx? My memory goes from me switching to position 3 to us in the tower and me trying to convince you guys to run nightfall.
The other insane thing was our win in the daughters.
lol - I had no clue you were that far gone. (I knew you were tired, but I hadn't realized you'd been up for 24 hours.)We didn't finish - looks like we'll get back to it sometime this weekend.
Nico agreed to do the nightfall with you, but I think it fell apart before it actually happened.
I've never seen so many close calls on fights than that raid.

Prove your Worth problem Solving
If someone dies or you don't get the aura it's not the end of the world. Even on Hard mode.
1. You don't get the aura.
You might not get the aura for a few reasons. Maybe you are too far away. Maybe you are in a stormtrance super (bug I'm sure). If this happens don't panic. Simply say that you didn't get it and not to switch. Once the person in the middle gets rid of their deathsinger's power, have them grab the aura off the pedestal on their way back, then you can begin your switch. Wait on the totem and try not to take damage or die, and when they get there you can start again as normal, just with the order now a little different.
2. Someone died.
You can do it with two people. If someone is dead you'll have to play it the following way with two people on a side. When the time comes to switch, have the person in the middle run towards the totem and grab the aura off the pedestal. Then when they have grabbed the aura, run to the middle yourself and get rid of your power. Repeat. The encounter is possible with only 4 people.

Definitive King's Fall Strats? *Vid*
My problem is not the platforms, it's getting from the last platform to the pillar in a reasonable amount of time if I'm not playing the titan. (I imagine the Warlock could jump the distance too, but I have a lot of leveling to do before I can try it with my warlock. )