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I think year 2 is better (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, March 12, 2016, 23:46 (3272 days ago) @ CruelLEGACEY

When you combine an array of underwhelming perks with weapons that have such mediocre base performance stats, it creates a situation where most players (at least high level players) end up wanting/using the same handful of perks on every weapon, just to make them decently effective. Want to use an Auto Rifle in the crucible? Better hope you have an AR with counterbalance. Scout Rifle in PvE? Once you've used a SR with Firefly, it feels painful to go back to anything else because they need the extra stopping power. Pulse Rifle in PvP? Again, max stability is a must, anything else is throwaway. Hand Cannon in PvE? You're going to have a real tough time unless you have reload perks AND reload/ammo perks on your armor.

This is why, in Destiny 2 anyway, Bungie should redefine and rethink perks. I think that perks that directly increase a gun's effectiveness are bad. First of all, they are boring, and second of all, you run into the situation which you just described where nothing compares to optimal rolls.

Perks need to be such that they do not change the weapon's effectiveness per se, but give you interesting advantages or options. Battle Runner is a good example of the type of perk that would be appropriate for a gun in Destiny 2. It doesn't straight up buff the gun.


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