April Update Preview Stream (Sandbox & Crucible Changes) (Destiny)
Twitch Stream Here
(Start Time is 2pm EST/11am PST, but has usually started ~10 past the hour)
- Crucible Changes- Will there finally be incentive to capture A?
- Warlock Tweaks- I believe the Swift fans around here have a saying regarding Haters...
- Weapon rebalancing Will MIDA and 1KYS finally require any skill to use?
- The New Arsenal Gjallarhorn Y2? Thagomizers? 335 Khvostov? Banshee's Wail? One can dream!
All of these things answered, hopefully! I know we're all anxious to see them finally nerf Fusion Rifles and Hawkmoon.
April Update Preview Stream (Sandbox & Crucible Changes)
[*]Crucible Changes- Will there finally be incentive to capture A?
I hope not. I love not capturing A.
Special ammo comes during spawn now. Good.
Less special ammo overall: not so good, imo.
EDIT:
Heavy only comes in once per game: not so good, imo.
Special ammo comes during spawn now. Good.
Less special ammo overall: not so good, imo.
EDIT:
Heavy only comes in once per game: not so good, imo.
Heavy should be at least twice per game. Why? If the other team runs away and just murders you with HMGs, you should have another opportunity to come back and do the same. If you mess it up again, that's on you. This is going to make things worse, because now the heavy is such a huge advantage that you have no equivalent way to come back from.
Holding off on judging special ammo changes until they talk about fusion rifles.
Sniper scopes: zoom increased on all scopes
Sounds like a great idea to me ;)
Increased base stability. Seems to make them better.
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And recoil. I'm not a fan.
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MIDA reverted to non-high caliber round.
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Almost no reason to use TLW hipfired now.
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Increased base stability. Seems to make them better.
Range still is and always was the most important stat on fusion rifles. I have a few FWC ones that might kick ass after this update…
Luckily, Bingle has introduced timely nerfs to Year 1 guns.
Icebreaker can no longer be used for ammo regen, Thorn does less dot. Thank god they're ruining the fun aspects of these endgame irrelevant guns.
Related: special ammo reserve nerf.
Luckily, Bingle has introduced timely nerfs to Year 1 guns.
Icebreaker can no longer be used for ammo regen,
You worded this a bit misleadingly. Icebreaker regens ammo still. Switching from it drains your ammo to zero though.
Eh. Seemed clear to me.
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The single good gun from the raid got an ammo nerf.
The auto rifle got a stability buff, so that's nice. The rest of them got a reload increase. That seems nice, too. Ofc, with the exception of the hand cannon, I don't know if anyone really didn't use them because of a reload problem.
Not really. Stability tightens the bolts, which is my issue.
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Range actually tightens spread on FRs.
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HAHAHA
Deej says that he always punches his way out of any close quarter situation. And the other guy was surprised that he chose a warlock over a Titan when it comes to mellee. Now I'm wondering how long this guy has been at bungie and if he has ever even played Destiny...
My thoughts exactly :p
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Stability is the primary spread reducer currently.
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Sniper scopes: zoom increased on all scopes
Was it not just the low zoom scopes that were affected? Not ALL snipers?
Correction: zoom increased on all good scopes.
This was actually his intent, but he apparently accidentally a word.
EDIT: pronouns.
Sniper scopes: zoom increased on all scopes
Sounds like a great idea to me ;)
Totally. Wish I'd thought of it. ;)
(Thankfully they didn't mention Yasmin).
As usual In house Meta and outside meta do not overlap
This tends to happen across the board, even on tabletop stuff. The in house/alpha testing always seems to have a different setup from the larger beta/release meta.
I thought Range was projectile velocity
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Yep.
My friend reads all the X-Wing TMG 'metagame' stuff on the internet and I beat him almost every time we play.
The meta stuff only exists in statistics. The personal experience can be very different.
What's wrong with MIDA?
I've not touched Destiny since SRL and stopped regular crucible long before that, so I'm out of the loop.
What became of my beloved MIDA? The gun I was able to wreck with before it (apparently) became OP?
Did it become some sort of super weapon unexpectedly?
Heh
Back when I played Warhammer 40k I would always take lists from models that looked pretty, vs. the netlist. My brother in law complained that after 5 years his intense netlisting only beat me once.
I won a tourney round once because the guy I was playing had never seen one of my units before, in the meta it was so bad no one fielded it. This is why i would occasionally run with Dregs promise or fusion rifles in Crucible, just so I would know how to use it.
What's wrong with MIDA?
Looks like they just toned down the flinch upon impact to be like other Scouts.
No, but since all other guns have been nerfed...
It's become one of the only decent primary weapons to use, because it's tolerable.
All around good gun shone once others were nerfed
I don't think they changed anything on how MIDA operates in year two. It just finally had a place to sit once other guns got obliterated by nerfs. Now they're taking away its staggering effect. Seems fair.
Luckily, Bingle has introduced timely nerfs to Year 1 guns.
Icebreaker can no longer be used for ammo regen, Thorn does less dot. Thank god they're ruining the fun aspects of these endgame irrelevant guns.
Using Icebreaker to make ammo for other guns was "fun"? Useful, sure, but fun? I like the change, mostly because now Icebreaker is now the gun it was intended to be (a pretty good sniper with regenerating rounds) instead of a special ammo 3D printer.
Yep. :)
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Dreg's Promise projectiles track now?!?
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Explanation pleaze :)
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It was always good
MIDA and TLW were my two most commonly used guns in year one, followed only by my shadow price and Lash. MIDA was always a good solid all rounder. It just wasn't as flashy without the elemental damage in Y1, and when Y2 rolled around everyone went Thorn/TLW + 1KS. I took MIDA into ToO and IB and didn't feel under powered at all. If anything I was annoyed that I could still get headshot by snipers who where getting bounced by several mida shots in a row.
Yeah I'm not sure either
Only change I heard to TLW was slight damage decrease, but it still kills in 3 headshots.
Damage decrease for hipfire.
Kills in three headshots. Something that also kills in three headshots is TLW zoomed in.
Wasn't it always 3 headshots
My memory, maybe it is failing.
Lol
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Low armor could be killed in two.
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Landfall won't take down a Bubble
Apparently, Raga's rage was heard across the void. :)
That wasn't really the point of hipfire though
The main reason you hipfire is because the gun is easier to handle accurately from the hip than from ADS. It was POSSIBLE you'd kill in two hits, but very, very rare (who runs low armor builds in PvP?). Unless the gun fires slower I can't imagine it's going to be better ADS than from the hip.
HAHAHA
Yeah, my response was maybe DeeJ would have chosen a Titan if their punches had been able to connect with anything in the first year of Destiny. Give a "melee class" a punch that has zero range and of course they'll go with the magical infinite range Warlocks!
Yep. Cody, as usual, has no idea what he is talking about.
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That wasn't really the point of hipfire though
Yeah, this seems fine. Really, if you weren't going to kill them with that third hip fire shot, were you really going to kill them in two with how fast The Last Word can fire?
Could you please stop trolling this thread? Thanks.
It's like every single one of your replies is meant to tease and annoy people.
Dreg's Promise projectiles track now?!?
The tracking was hard to see in the stream. It certainly didn't look anywhere near as "extreme" as when an actual Dreg fires at you in PvE. They did joke, however, that it might have to be nerfed later.
(I was just amused that the gun really is called Greg's Promise when I misspelled it as such a couple days ago!)
It was always good
I agree that it was always good. It just used to be that there were more viable alternatives. I love using it for the mobility buff alone. I am a bit concerned that it won't stagger snipers as much though...
This is fairly standard Funkmon. You're just now noticing?
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It was always good
Yeah. It'll be interesting to see how things go. My first reaction is that nothing major will be lost... but then I wonder how many times the extra stagger has let me beat an opponent. It's just hard to know until we get our hands on it...
Hell, IIRC, HE taught me that
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Of course I've noticed.
Asking him to stop won't really accomplish anything and runs the risk of having others jump in to complain about me complaining... but tradition and civility demands I at least make a token effort every once in a while. :/
Velocity AND spread. Look it up.
This was all part of the 2.0 weapon balancing.
FR Range stat seems pretty important to me
So stability is obviously important on FRs. No doubt about it. Having a tight cluster of projectiles makes it easier to get 1-shot kills.
But I wouldn't dismiss the importance of the range stat either. First of all, a FR with a high range stat is effective at distances that are squarely outside of shotgun range. That makes a big difference to the usability of the weapon. FRs with lower range stats are suddenly competing with Felwinter's Lie and other long range shotguns. In those situations, shotguns usually win. If you have a high impact FR with a great range stat, you don't even need to connect with all bolts for a 1-shot kill. So in some ways, range does indeed trump stability.
On top of that, the range stat has some kind of connection to the auto aim/bullet magnetism properties of a weapon. I don't know the exact details of it, but I find having a high range stat makes it easier to nail targets at any distance.
Velocity AND spread. Look it up.
Well, it makes sense. What would be the point of speeding projectiles without tightening a bit to compensate leading?
Side note (low armor builds)
(who runs low armor builds in PvP?). .
Just for the hell of it, I jumped into Trials a couple weekends ago with my Bladedancer (who I've barely used since TTK) and speced for max agility and recovery. My armor stat was as low as it could possibly go. I equipped Mida and a shotgun with Battlerunner. And it was AWESOME :D
I think I've got a video saved. I'll try and dig it up. Certainly made me reconsider my usual "max armor all the time" rule.
Side note (low armor builds)
(who runs low armor builds in PvP?). .
Just for the hell of it, I jumped into Trials a couple weekends ago with my Bladedancer (who I've barely used since TTK) and speced for max agility and recovery. My armor stat was as low as it could possibly go. I equipped Mida and a shotgun with Battlerunner. And it was AWESOME :DI think I've got a video saved. I'll try and dig it up. Certainly made me reconsider my usual "max armor all the time" rule.
I wish I could do this for Titans. I feel like with everything you just did that a titan would go from a walk to a slow trot.
Irony.
It was. It's not only that, though.
The gun did 99 damage on headshots. This does all low armor guardians. NOT minimum armor guardians, just ones not running high armor builds. It does 49 on the body, 74 to the head, zoomed in.
Before:
Zoomed in:
Headshots: 3
Body shots: 4-5
1 headshot and body shot: 4
Not zoomed in:
Headshots: 2-3
Body shots: 4-5
1 headshot and body shots: 3-4.
Currently, to ensure it won't kill in two, they would need to drop the damage down to 89 or so per shot.
Now:
Not zoomed in
Headshots: 3
Body shots 4-5
1 headshot and body shots: 3-4
These numbers don't tell the full story, though. It looks like all they did was remove the two headshot capability. But, they removed the one head three body shot capability for mediumish armor builds, only putting it on guardians speccing for very low armor, which, I agree, is less common, but it does exist.
This is why I think there's almost no reason to do it.
The one where we said the same thing? Makes sense.
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Side note (low armor builds)
(who runs low armor builds in PvP?). .
Just for the hell of it, I jumped into Trials a couple weekends ago with my Bladedancer (who I've barely used since TTK) and speced for max agility and recovery. My armor stat was as low as it could possibly go. I equipped Mida and a shotgun with Battlerunner. And it was AWESOME :DI think I've got a video saved. I'll try and dig it up. Certainly made me reconsider my usual "max armor all the time" rule.
I wish I could do this for Titans. I feel like with everything you just did that a titan would go from a walk to a slow trot.
Defender titan with max agility + titan skating + shotgun + No backup plans = SO MUCH FUN! Learning to Titan Skate properly is really tough (I'm only about half way there myself) but once you get the hang of it, you can come barrelling in at enemies way faster than they expect. Score a quick shotgun kill, get an overshield, titan skate to safety :)
It was. It's not only that, though.
The gun did 99 damage on headshots. This does all low armor guardians. NOT minimum armor guardians, just ones not running high armor builds. It does 49 on the body, 74 to the head, zoomed in.
Before:
Zoomed in:
Headshots: 3
Body shots: 4-5
1 headshot and body shot: 4Not zoomed in:
Headshots: 2-3
Body shots: 4-5
1 headshot and body shots: 3-4.Currently, to ensure it won't kill in two, they would need to drop the damage down to 89 or so per shot.
Now:
Not zoomed in
Headshots: 3
Body shots 4-5
1 headshot and body shots: 3-4These numbers don't tell the full story, though. It looks like all they did was remove the two headshot capability. But, they removed the one head three body shot capability for mediumish armor builds, only putting it on guardians speccing for very low armor, which, I agree, is less common, but it does exist.
This is why I think there's almost no reason to do it.
Except that TLW can still hit 4-5 body shots in less time than most other weapons can kill, so I'd say it will still be extremely competitive. Hopefully just a bit less dominant at close range.
It is pretty fun! It's my main joy while playing a titan.
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Side note (low armor builds)
Defender titan with max agility + titan skating + shotgun + No backup plans = SO MUCH FUN! Learning to Titan Skate properly is really tough (I'm only about half way there myself) but once you get the hang of it, you can come barrelling in at enemies way faster than they expect. Score a quick shotgun kill, get an overshield, titan skate to safety :)
My old-man thumb won't move fast enough to get to top speed. Maybe I need to change my button layout and be confused again for another month. :-/
Side note (low armor builds)
(who runs low armor builds in PvP?). .
Just for the hell of it, I jumped into Trials a couple weekends ago with my Bladedancer (who I've barely used since TTK) and speced for max agility and recovery. My armor stat was as low as it could possibly go. I equipped Mida and a shotgun with Battlerunner. And it was AWESOME :DI think I've got a video saved. I'll try and dig it up. Certainly made me reconsider my usual "max armor all the time" rule.
I wish I could do this for Titans. I feel like with everything you just did that a titan would go from a walk to a slow trot.
Defender titan with max agility + titan skating + shotgun + No backup plans = SO MUCH FUN! Learning to Titan Skate properly is really tough (I'm only about half way there myself) but once you get the hang of it, you can come barrelling in at enemies way faster than they expect. Score a quick shotgun kill, get an overshield, titan skate to safety :)
Yeah, Titan skating is hard. I've only tried it a couple times, but it takes WAY to much concentration than I have... If I have to think about more than just aiming my gun, this is what happens
Correctamundo.
The range stat does reduce the projectile spread and speed, yep. The stability does it more based on how much the bar is filled, iirc. Hopefully this will keep them in a good spot.
EDIT
If some nutjob on Reddit got the hard data on this and shows Cody is right, that the range is the primary spread reducer, I wouldn't be surprised, but it does go right in the face of what I remember.
No question it's still good.
I just claimed there's almost no reason to hipfire it.
Uh huh. How about a source link?
The 2.0 Patch Notes say:
- Fusion Rifles now no longer get more accurate with each projectile fired
- Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out range for these weapons
- Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles
- Max Fusion Rifle projectile speed decreased slightly
- Damage done against AI combatants increased by 15%
Is Accuracy the same as Stability, or is it more the aim assist / magnetism type stuff? If it's the former then sure, you were right, but if its the latter then that would make them no different than any other gun since there's always been some hidden stats affected by Range...
Irony.
At worst, that's trolling Cody, not the thread. :)
bumper jumper for the win :)
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I just wish they would make shotguns fun again in PvE.
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Yep.
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Double yep.
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Three yeps. LOOK AT THEM FALL!
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Invective + No Backup Plans?
It's the build I use most often... Besides, didn't shotguns historically get a 100% buff, a 50% nerf then a 25% rebuff or something? How much more fun can they get?
If they were reverted to the 100% buff state.
The range nerfs also hit them hard, and so did the ammo nerfs.
The range nerfs are what killed them, IMO
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The range nerfs are what killed them, IMO
Heh. What range were you shooting things a time?! I live and die by Invective and besides its big adjustment like a year ago (where they messed with reload speed and stability) I've never felt a difference.
Beyond Warlock melee
Now I'd rather melee fools.
Beyond Warlock melee
Eh? Not even a Warlock's Infinite Ranged Punch of Everlasting Doom can compete with Invective. Probably not on range. Certainly not on stopping power. Perhaps "fun" means trading blows back and forth with the AI enemies until they inevitably pound you into the ground?
Oh, Invective is still useful. I'm comparing with purples
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Irony.
You're welcome.
:)
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I'll give this a yep, yep, yep & yep
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That theory could be tested pretty easily...
Someone on reddit was pointing out how you can use the Last Rites Mission to view how the different perks affect the spread and accuracy of your bullets. If someone wanted to, they could do some fairly quick tests to verify Cody's statement. Here's the video about the Last Rites mission.
I mean, he's not entirely wrong
50+% of the reason I "quit" Destiny was because I couldn't find any weapons I actually enjoyed using.