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A different kind of ludonarrative dissonance. (Destiny)
I'm sure there may be many, many other causes, but it seems to me as if the Director-centric nature of Destiny's current design is sort of at odds with the idea of Staten and Cowan doing the jobs they did on Halo the way they did them with Halo, and possibly with the way they feel they should be done.
But it's not. Taken King was a large step towards the Halo style of storytelling.
You had a reasonably linear main campaign with cutscenes, then after that tons of side missions that were shorter and less substantial. That's the best of both worlds.
I see no reason why Destiny 2 can not have a finely crafted 'story' campaign, with lots of small missions on the scale of what we have now littered in on sidestory.
Complete thread:
- Creative Lead CJ Cowan departs Bungie. -
cheapLEY,
2016-04-06, 20:04
- Creative Lead CJ Cowan departs Bungie. - Kermit, 2016-04-06, 20:12
- Creative Lead CJ Cowan departs Bungie. -
Cody Miller,
2016-04-06, 20:18
- Don't go that far. -
Funkmon,
2016-04-06, 20:39
- +1 -
cheapLEY,
2016-04-06, 20:49
- +1 -
Cody Miller,
2016-04-06, 21:00
- +1 -
Kermit,
2016-04-06, 21:40
- +1 -
Kahzgul,
2016-04-06, 22:13
- +1 -
Earendil,
2016-04-06, 23:06
- It could be a combo of what both sides think -
Avateur,
2016-04-06, 23:20
- It could be a combo of what both sides think -
Funkmon,
2016-04-06, 23:47
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-06, 23:55
- A different kind of ludonarrative dissonance. -
Cody Miller,
2016-04-07, 00:11
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-07, 00:43
- A different kind of ludonarrative dissonance. -
Funkmon,
2016-04-07, 01:06
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-07, 04:04
- A different kind of ludonarrative dissonance. - cheapLEY, 2016-04-07, 13:02
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-07, 04:04
- A different kind of ludonarrative dissonance. -
Funkmon,
2016-04-07, 01:06
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-07, 00:43
- A different kind of ludonarrative dissonance. -
Cody Miller,
2016-04-07, 00:11
- A different kind of ludonarrative dissonance. -
narcogen,
2016-04-06, 23:55
- It could be a combo of what both sides think -
Funkmon,
2016-04-06, 23:47
- It could be a combo of what both sides think -
Avateur,
2016-04-06, 23:20
- +1 -
Earendil,
2016-04-06, 23:06
- +1 -
Kahzgul,
2016-04-06, 22:13
- We don't know what we don't know, but I do. -
Vortech,
2016-04-07, 18:20
- Exactly. - cheapLEY, 2016-04-07, 18:52
- We don't know what we don't know, but I do. - narcogen, 2016-04-07, 23:20
- We don't know what we don't know, but I do. -
Kermit,
2016-04-08, 12:17
- I took that to mean sadness at leaving his beloved job.
- Funkmon, 2016-04-08, 13:15
- I took that to mean sadness at leaving his beloved job. - Kermit, 2016-04-08, 13:46
- We don't know what we don't know, but I do. -
Matt,
2016-04-08, 14:00
- LOL - Funkmon, 2016-04-08, 14:13
- We don't know what we don't know, but I do. -
Cody Miller,
2016-04-08, 14:16
- We don't know what we don't know, but I do. - MacAddictXIV, 2016-04-08, 14:17
- We don't know what we don't know, but I do. - Kermit, 2016-04-08, 14:19
- We don't know what we don't know, but I do. - stabbim, 2016-04-08, 18:26
- I took that to mean sadness at leaving his beloved job.
- +1 -
Kermit,
2016-04-06, 21:40
- +1 -
Cody Miller,
2016-04-06, 21:00
- +1 -
cheapLEY,
2016-04-06, 20:49
- Don't go that far. -
Funkmon,
2016-04-06, 20:39
- Creative Lead CJ Cowan departs Bungie. - dogcow, 2016-04-06, 20:19
- Viewpoints -
Xenos,
2016-04-08, 14:29
- Viewpoints -
Kermit,
2016-04-08, 14:57
- Yeah, it's definitely an exaggerated post :)
- Xenos, 2016-04-08, 15:09
- Yeah, it's definitely an exaggerated post :)
- Viewpoints -
Kermit,
2016-04-08, 14:57