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A different kind of ludonarrative dissonance. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, April 07, 2016, 00:11 (3246 days ago) @ narcogen

I'm sure there may be many, many other causes, but it seems to me as if the Director-centric nature of Destiny's current design is sort of at odds with the idea of Staten and Cowan doing the jobs they did on Halo the way they did them with Halo, and possibly with the way they feel they should be done.

But it's not. Taken King was a large step towards the Halo style of storytelling.

You had a reasonably linear main campaign with cutscenes, then after that tons of side missions that were shorter and less substantial. That's the best of both worlds.

I see no reason why Destiny 2 can not have a finely crafted 'story' campaign, with lots of small missions on the scale of what we have now littered in on sidestory.


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