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"The Division" is making a loot table change (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, April 07, 2016, 17:23 (3246 days ago) @ Chappy

Bungie has mentioned how they met with Blizzard about the lessons they learned from Diablo 3. I did not really play Diablo 3 (but played a lot of 2), but from what I gather the launch was fairly disastrous and the end game was very very bad. There was an auction house where you could buy gear, and so while gear was very rare, it was common on the auction house. Thus, most of the end game was spent farming gold with which to buy good items from the auction house.

From what I hear they did a few things. First, they eliminated the auction house. Second, they added tiers to the hardest difficulty level inferno. So you could play on Inferno 1, or up to 6. As it got harder you got more loot. Third, they added many many more end game activities which gave out tons of loot, such as nephelem rifts.

The bottom line, was more loot, more quickly, and more difficulty levels.

To me this makes perfect sense, as you'd always feel like you are progressing. The consensus is that Diablo 3 is now a far better game than at launch, by a massive margin.

Given that, it baffles me how Bungie apparently did not take Blizzard's advice at all (except for the no trading bit), and apparently neither did Division. When success stories are out there, how do you not do your homework? Why are mistakes of the past continually repeated?

RNG loot should be a nice surprise. It should not get in the way. Not sure how that's hard to understand.


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