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So I leveled my alts for the giggles... Let's talk supers. (Destiny)

by Kahzgul, Monday, May 16, 2016, 16:30 (3206 days ago) @ MacAddictXIV

I get it, you think hunters are OP because you played bladedancer once. But I think you're missing the entire point of my argument.

I just ran around with sunbreaker and stormcaller and their supers are grossly more powerful than their hunter counterparts. My argument isn't that golden gun can't kill people. My argument is that golden gun sucks balls compared to hammer of sol. My argument isn't that blade dancers can't kill people. My argument is that stormcaller is better in every conceivable way than bladedancer.

Are you disagreeing with those statements? Do you think 7 hammers which explode and track is less powerful than 3 golden gun shots? Do you think a mini fist of havok aoe blast followed by ranged attacks that chain automatically and a character that moves faster than the fastest running character is less powerful than melee range, single target attacks from a character that moves at his normal speed?

PvP aside, do you think a golden gun shot should be unable to kill a red health wizard? Do you think three golden gun blasts (the entire super) should not be able to kill a single yellow health bar phalanx while dealing zero damage to any other enemy? Do you think successfully landing the shots should generate zero orbs for your team because no enemies died?

For the record: I think sunbreaker should be considered the gold standard for super balance. It feels super but it doesn't feel cheap. I think nova bomb and fist of havok are fine. I think defender bubble, sunsinger self-res, and shadowshot are all fine as well. But I really think stormcaller needs to be nerfed and I think golden gun *at least* needs a PvE buff (and I'd like it if the duration lasted longer or you could fire more shots during that duration) and I think bladedancer needs a PvE buff as well. If they ever figure out how to fix melee hit detection on blade dancer, it will be fine for PvP, but the hit detection has been broken since 2.0 and the latest fix made it different, but not better.


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